效果:
源代码:
Shader "Sbin/FragmentAnimShader" { Properties { _MainTex ("Texture", 2D) = "white" {} _F("F",Range(1,30))=10 _A("A",Range(0,0.1))=0.01 _R("R",Range(0,1))=0 } SubShader { Pass { CGPROGRAM #pragma vertex vert #pragma fragment frag #include "UnityCG.cginc" sampler2D _MainTex; float _F;//控制速度 float _A;//控制幅度 float _R;//控制半径 struct v2f{ float4 pos:POSITION; float2 uv:TEXCOORD0; }; v2f vert (appdata_base v) { v2f o; o.pos = mul(UNITY_MATRIX_MVP, v.vertex); o.uv = v.texcoord.xy; return o; } fixed4 frag (v2f v) : COLOR { //移动效果 //v.uv +=_Time.x; //波纹效果 //v.uv += _A*sin(v.uv*3.14*_F + _Time.y); //点击波纹效果 float2 uv = v.uv; float dis = distance(uv,float2(0.5,0.5));//距离中心点位置 float scale=0; //if(dis<_R) { _A *=saturate(1-dis/_R); scale = _A*sin(-dis*3.14*_F + _Time.y); uv =uv + uv*scale; } fixed4 col = tex2D(_MainTex, uv) + fixed4(1,1,1,1)*saturate(scale)*100; return col; } ENDCG } } }
时间: 2024-10-17 13:01:28