在工厂模式中,我们创建对象而不将创建逻辑暴露给客户端。
首先,我们设计一个接口来表示Shape。
public interface Shape { void draw(); }
然后我们创建实现接口的具体类。
public class Rectangle implements Shape { @Override public void draw() { System.out.println("Inside Rectangle::draw() method."); } }
public class Square implements Shape { @Override public void draw() { System.out.println("Inside Square::draw() method."); } }
public class Circle implements Shape { @Override public void draw() { System.out.println("Inside Circle::draw() method."); } }
核心工厂模式是一个Factory类。以下代码显示了如何为Shape对象创建Factory类。
ShapeFactory类基于传递给getShape()方法的String值创建Shape对象。如果String值为CIRCLE,它将创建一个Circle对象。
public class ShapeFactory { //use getShape method to get object of type shape public Shape getShape(String shapeType){ if(shapeType == null){ return null; } if(shapeType.equalsIgnoreCase("CIRCLE")){ return new Circle(); } else if(shapeType.equalsIgnoreCase("RECTANGLE")){ return new Rectangle(); } else if(shapeType.equalsIgnoreCase("SQUARE")){ return new Square(); } return null; } }
以下代码具有main方法,并且它使用Factory类通过传递类型等信息来获取具体类的对象。
public class Main { public static void main(String[] args) { ShapeFactory shapeFactory = new ShapeFactory(); //get an object of Circle and call its draw method. Shape shape1 = shapeFactory.getShape("CIRCLE"); //call draw method of Circle shape1.draw(); //get an object of Rectangle and call its draw method. Shape shape2 = shapeFactory.getShape("RECTANGLE"); //call draw method of Rectangle shape2.draw(); //get an object of Square and call its draw method. Shape shape3 = shapeFactory.getShape("SQUARE"); //call draw method of circle shape3.draw(); } }
时间: 2024-10-14 08:48:27