这篇文章主要介绍了JS实现判断碰撞的方法,实例分析了通过js判断实体碰撞的技巧与相关应用,需要的朋友可以参考下
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html>
<head>
<title> demo </title>
<style type="text/css">
body{margin:0px;}
.main{position:relative;}
#f1{position:absolute; background:#FF0000; top:100px; left:100px; width:200px; height:200px; z-index:999}
#f2{position:absolute; background:#FFFF00; top:0px; left:0px; width:600px; height:150px;}
</style>
</head>
<body>
<div class="main">
<div id="f1"></div>
<div id="f2"></div>
</div>
<script type="text/javascript">
var o = document.getElementById("f1");
var d = document.getElementById("f2");
alert(impact(o, d));
function impact(obj, dobj) {
var o = {
x: getDefaultStyle(obj, ‘left‘),
y: getDefaultStyle(obj, ‘top‘),
w: getDefaultStyle(obj, ‘width‘),
h: getDefaultStyle(obj, ‘height‘)
}
var d = {
x: getDefaultStyle(dobj, ‘left‘),
y: getDefaultStyle(dobj, ‘top‘),
w: getDefaultStyle(dobj, ‘width‘),
h: getDefaultStyle(dobj, ‘height‘)
}
var px, py;
px = o.x <= d.x ? d.x : o.x;
py = o.y <= d.y ? d.y : o.y;
// 判断点是否都在两个对象中
if (px >= o.x && px <= o.x + o.w && py >= o.y && py <= o.y + o.h && px >= d.x && px <= d.x + d.w && py >= d.y && py <= d.y + d.h) {
return true;
} else {
return false;
}
}
function getDefaultStyle(obj, attribute) {
return parseInt(obj.currentStyle ? obj.currentStyle[attribute] : document.defaultView.getComputedStyle(obj, false)[attribute]);
}
</script>
</body>
</html>