public static Vector2 WorldToCanvasPoint(Canvas canvas, Vector3 worldPos) { Vector2 pos; RectTransformUtility.ScreenPointToLocalPointInRectangle(canvas.transform as RectTransform, Camera.main.WorldToScreenPoint(worldPos), canvas.worldCamera, out pos); return pos; }
原文地址:https://www.cnblogs.com/ylwn817/p/10937632.html
时间: 2024-08-30 12:09:37