介绍
在其官网上也进行了很多的介绍,在下面会写出我自己的一些见解.如果使用过iOS中系统的NSLayoutConstraints
已经知道非常麻烦
如下代码就是系统的约束
UIView *superview = self;
UIView *view1 = [[UIView alloc] init];
view1.translatesAutoresizingMaskIntoConstraints = NO;
view1.backgroundColor = [UIColor greenColor];
[superview addSubview:view1];
UIEdgeInsets padding = UIEdgeInsetsMake(10, 10, 10, 10);
[superview addConstraints:@[
//view1 constraints
[NSLayoutConstraint constraintWithItem:view1
attribute:NSLayoutAttributeTop
relatedBy:NSLayoutRelationEqual
toItem:superview
attribute:NSLayoutAttributeTop
multiplier:1.0
constant:padding.top],
[NSLayoutConstraint constraintWithItem:view1
attribute:NSLayoutAttributeLeft
relatedBy:NSLayoutRelationEqual
toItem:superview
attribute:NSLayoutAttributeLeft
multiplier:1.0
constant:padding.left],
[NSLayoutConstraint constraintWithItem:view1
attribute:NSLayoutAttributeBottom
relatedBy:NSLayoutRelationEqual
toItem:superview
attribute:NSLayoutAttributeBottom
multiplier:1.0
constant:-padding.bottom],
[NSLayoutConstraint constraintWithItem:view1
attribute:NSLayoutAttributeRight
relatedBy:NSLayoutRelationEqual
toItem:superview
attribute:NSLayoutAttributeRight
multiplier:1
constant:-padding.right],
]];
安装
- 直接进入github进行源码下载
- 使用CocoaPod进行下载
使用
在上面介绍的时候我们看到系统要创建一个试图,距离上下左右都是10的这样一个约束需要写上很多代码,然而现在是使用Masonry的效果
UIEdgeInsets padding = UIEdgeInsetsMake(10, 10, 10, 10);
[view1 mas_makeConstraints:^(MASConstraintMaker *make) {
make.top.equalTo(superview.mas_top).with.offset(padding.top); //with is an optional semantic filler
make.left.equalTo(superview.mas_left).with.offset(padding.left);
make.bottom.equalTo(superview.mas_bottom).with.offset(-padding.bottom);
make.right.equalTo(superview.mas_right).with.offset(-padding.right);
}];
甚至我们这样写得更加简洁
[view1 mas_makeConstraints:^(MASConstraintMaker *make) {
make.edges.equalTo(superview).with.insets(padding);
}];
接下来我们来观看下Masonry中的一些常用属性
// 左侧
@property (nonatomic, strong, readonly) MASConstraint *left;
// 顶部
@property (nonatomic, strong, readonly) MASConstraint *top;
// 右侧
@property (nonatomic, strong, readonly) MASConstraint *right;
// 底部
@property (nonatomic, strong, readonly) MASConstraint *bottom;
// 首部
@property (nonatomic, strong, readonly) MASConstraint *leading;
// 尾部
@property (nonatomic, strong, readonly) MASConstraint *trailing;
// 宽
@property (nonatomic, strong, readonly) MASConstraint *width;
// 高
@property (nonatomic, strong, readonly) MASConstraint *height;
// 中心点x
@property (nonatomic, strong, readonly) MASConstraint *centerX;
// 中心点y
@property (nonatomic, strong, readonly) MASConstraint *centerY;
// 文本基线
@property (nonatomic, strong, readonly) MASConstraint *baseline;
居中显示视图
UIView *myView = [[UIView alloc] init];
myView.backgroundColor = [UIColor blueColor];
[self.view addSubview:myView];
[myView mas_makeConstraints:^(MASConstraintMaker *make) {
// 设置当前center和父视图的center一样
make.center.mas_equalTo(self.view);
// 设置当前视图的大小
make.size.mas_equalTo(CGSizeMake(300, 300));
}];
效果图
可以看到我们已经创建出一个位置居中,并且视图大小为300×300
设置视图并排
UIView *view1 = [[UIView alloc] init];
view1.backgroundColor = [UIColor redColor];
[myView addSubview:view1];
UIView *view2 = [[UIView alloc] init];
view2.backgroundColor = [UIColor yellowColor];
[myView addSubview:view2];
int padding = 10;
[view1 mas_makeConstraints:^(MASConstraintMaker *make) {
// 设置其位于父视图的Y的中心位置
make.centerY.mas_equalTo(myView.mas_centerY);
// 设置其左侧和父视图偏移10个像素
make.left.equalTo(myView).with.offset(padding);
// 设置其右侧和view2偏移10个像素
make.right.equalTo(view2.mas_left).with.offset(-padding);
// 设置高度
make.height.mas_equalTo(@120);
// 设置其宽度
make.width.equalTo(view2);
}];
[view2 mas_makeConstraints:^(MASConstraintMaker *make) {
make.centerY.mas_equalTo(myView.mas_centerY);
make.left.equalTo(view1.mas_right).with.offset(padding);
make.right.equalTo(myView).with.offset(-padding);
make.height.mas_equalTo(view1);
make.width.equalTo(view1);
}];
效果图:
提醒一下,以下代码等价
make.left.equalTo(myView).with.offset(padding);
// 等价于
make.left.equalTo(myView.mas_left).with.offset(padding);
也就是说默认情况下括号里面只写了视图的时候,其自动帮你添加当前masxxx(代表前面你需要设置的约束的位置).比如上面两行代码设置的make.left,当括号里面只写了myView的时候,会自动追加为myView.mas_left。
多个视图间隔相同
注意下面设置宽度的时候是传递的数组,这样才能让多个视图进行等距离显示
UIView *view1 = [[UIView alloc] init];
view1.backgroundColor = [UIColor redColor];
[myView addSubview:view1];
UIView *view2 = [[UIView alloc] init];
view2.backgroundColor = [UIColor yellowColor];
[myView addSubview:view2];
UIView *view3 = [[UIView alloc] init];
view3.backgroundColor = [UIColor greenColor];
[self.view addSubview:view3];
int padding = 10;
[view1 mas_makeConstraints:^(MASConstraintMaker *make) {
// 设置中心点
make.centerY.mas_equalTo(myView);
// 设置左侧距离父视图10
make.left.equalTo(myView).with.offset(padding);
// 设置右侧距离和view2的左侧相隔10
make.right.equalTo(view2.mas_left).with.offset(-padding);
// 设置高度
make.height.mas_equalTo(@150);
// 宽度设置和view2以及view3相同
make.width.equalTo(@[view2, view3]);
}];
[view2 mas_makeConstraints:^(MASConstraintMaker *make) {
make.centerY.mas_equalTo(myView);
make.height.mas_equalTo(view1);
make.width.equalTo(@[view1, view3]);
}];
[view3 mas_makeConstraints:^(MASConstraintMaker *make) {
make.centerY.mas_equalTo(myView);
make.left.equalTo(view2.mas_right).with.offset(padding);
make.right.equalTo(myView).with.offset(-padding);
make.height.mas_equalTo(view1);
make.width.equalTo(@[view2, view1]);
}];
效果图:
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- 一名来自xxx公司的iOS开发者说道:
博主,给你合并下多个视图相隔相同的方法:
__weak typeof(self) weakSelf = self;UIView * tempView = [[UIView alloc]init];
NSInteger count = 10;//设置一排view的个数
NSInteger margin = 10;//设置相隔距离
NSInteger height = 50;//设置view的高度
for (int i = 0; i < count; i ++) {
UIView * view = [[UIView alloc]init];
view.backgroundColor = [UIColor brownColor];
[self.view addSubview:view];
if (i == 0) {
[view mas_makeConstraints:^(MASConstraintMaker *make) {
make.left.equalTo(weakSelf.view).offset(margin);
make.centerY.equalTo(weakSelf.view);
make.height.mas_equalTo(height);
}];
}
else if (i == count – 1){
[view mas_makeConstraints:^(MASConstraintMaker *make) {
make.right.equalTo(weakSelf.view).offset(-margin);
make.left.equalTo(tempView.mas_right).offset(margin);
make.centerY.equalTo(tempView);
make.height.equalTo(tempView);
make.width.equalTo(tempView);
}];
}
else{
[view mas_makeConstraints:^(MASConstraintMaker *make) {
make.left.equalTo(tempView.mas_right).offset(margin);
make.centerY.equalTo(tempView);
make.height.equalTo(tempView);
make.width.equalTo(tempView);
}];
}
tempView = view;
[view layoutIfNeeded];
}转载:http://archerzz.ninja/ios/masonry-code.html