GoLang的面向对象
通过golang实现面向对象的过程, 以及golang的继承关系
定义了动物, 定义了鸟类,鱼类, 最后的对象是 燕子, Nimo
package main
import "fmt"
type Animal interface {
Eat()
Play()
}
type animal struct {
name string
}
type Bird interface {
Animal //匿名嵌入接口
Fly()
}
type bird struct {
animal //匿名嵌入继承父亲的name
wings int
}
type Fish interface {
Animal
Swim()
}
type fish struct {
animal //集成父亲的name
name string
fin int
}
func (a *animal) Eat() {
fmt.Println(a.name, "is eatting now")
}
func (a *animal) Play() {
fmt.Println(a.name, "is playing now")
}
func (b *bird) Fly() {
fmt.Println(b.name, "is flying now")
}
func (b *bird) Eat() { // 重写了父亲的吃的方法
fmt.Println(b.name, "is eatting too much")
}
func (f *fish) Swim() {
fmt.Println(f.name, "is swimming now")
}
func (f *fish) Eat() {
fmt.Println(f.name, "is etting now")
}
func main() {
fmt.Println("hello golang oo")
bird := bird{animal{"swallow"}, 2}
bird.Fly() // bird的特有方法, "swallow is flying now"
bird.Eat() //重写了父亲的方法, "swallow is eatting too much"
fish := fish{animal{"Clown Fish"}, "Nimo", 3}
fish.Play() // 继承父亲的方法, "Clown Fish is playing now", 父亲的name
fish.Eat() // 重写父亲的方法, "Nimo is etting", 用父亲的name
fish.Swim() // fish 特有的方法 "Nimo is swimming now";
}
原文地址:https://www.cnblogs.com/gpan/p/9860586.html
时间: 2024-11-05 21:44:13