UVA - 11178-Morley’s Theorem

就是给出一个等边三角形的三个顶点坐标

然后每个角的三等分线会交错成一个三角形,求出这个三角形的顶点坐标

一开始,我题意理解错了……还以为是任意三角形,所以代码能够处理任意三角形的情况

我的做法:

通过旋转点的位置得到这些三等分线的直线方程,然后用高斯消元求交点

我的代码:

#include<iostream>
#include<map>
#include<string>
#include<cstring>
#include<cstdio>
#include<cstdlib>
#include<cmath>
#include<queue>
#include<vector>
#include<algorithm>
using namespace std;
struct dot
{
	double x,y;
	dot(){}
	dot(double a,double b){x=a;y=b;}
	dot operator -(const dot &a){return dot(x-a.x,y-a.y);}
	dot operator +(const dot &a){return dot(x+a.x,y+a.y);}
	double mod(){return sqrt(pow(x,2)+pow(y,2));}
	double mul(const dot &a){return x*a.x+y*a.y;}
};
void gauss(double a[10][10])
{
	int i,j,k,t,n=2;
	for(i=0;i<n;i++)
	{
		t=i;
		for(j=i+1;j<n;j++)
			if(fabs(a[j][i])>fabs(a[t][i]))
				t=i;
		if(i!=t)
			for(j=i;j<=n;j++)
				swap(a[i][j],a[t][j]);
		if(a[i][i]!=0)
			for(j=i+1;j<n;j++)
				for(k=n;k>=i;k--)
					a[j][k]-=a[j][i]/a[i][i]*a[i][k];
	}
	for(i=n-1;i>-1;i--)
	{
		for(j=i+1;j<n;j++)
			a[i][n]-=a[i][j]*a[j][n];
		a[i][n]/=a[i][i];
	}
}
dot ro(dot a,dot b,double c)
{
	a=a-b;
	a=dot(a.x*cos(c)-a.y*sin(c),a.x*sin(c)+a.y*cos(c));
	return a+b;
}
int main()
{
	pair<dot,dot>t;
	dot a[3];
	double b,c[10][10];
	int n,i;
	cin>>n;
	while(n--)
	{
		for(i=0;i<3;i++)
			scanf("%lf%lf",&a[i].x,&a[i].y);

		t.first=a[0]-a[1];t.second=a[2]-a[1];
		b=acos(t.first.mul(t.second)/t.first.mod()/t.second.mod())/3;
		t.first=a[1];t.second=ro(a[2],a[1],b);
		c[0][0]=t.first.y-t.second.y;c[0][1]=t.second.x-t.first.x;c[0][2]=t.second.x*t.first.y-t.second.y*t.first.x;

		t.first=a[1]-a[2];t.second=a[0]-a[2];
		b=2*acos(t.first.mul(t.second)/t.first.mod()/t.second.mod())/3;
		t.first=a[2];t.second=ro(a[0],a[2],b);
		c[1][0]=t.first.y-t.second.y;c[1][1]=t.second.x-t.first.x;c[1][2]=t.second.x*t.first.y-t.second.y*t.first.x;

		gauss(c);

		printf("%.6lf %.6lf ",c[0][2],c[1][2]);

		t.first=a[1]-a[2];t.second=a[0]-a[2];
		b=acos(t.first.mul(t.second)/t.first.mod()/t.second.mod())/3;
		t.first=a[2];t.second=ro(a[0],a[2],b);
		c[0][0]=t.first.y-t.second.y;c[0][1]=t.second.x-t.first.x;c[0][2]=t.second.x*t.first.y-t.second.y*t.first.x;

		t.first=a[1]-a[0];t.second=a[2]-a[0];
		b=2*acos(t.first.mul(t.second)/t.first.mod()/t.second.mod())/3;
		t.first=a[0];t.second=ro(a[1],a[0],b);
		c[1][0]=t.first.y-t.second.y;c[1][1]=t.second.x-t.first.x;c[1][2]=t.second.x*t.first.y-t.second.y*t.first.x;

		gauss(c);

		printf("%.6lf %.6lf ",c[0][2],c[1][2]);

		t.first=a[1]-a[0];t.second=a[2]-a[0];
		b=acos(t.first.mul(t.second)/t.first.mod()/t.second.mod())/3;
		t.first=a[0];t.second=ro(a[1],a[0],b);
		c[0][0]=t.first.y-t.second.y;c[0][1]=t.second.x-t.first.x;c[0][2]=t.second.x*t.first.y-t.second.y*t.first.x;

		t.first=a[0]-a[1];t.second=a[2]-a[1];
		b=2*acos(t.first.mul(t.second)/t.first.mod()/t.second.mod())/3;
		t.first=a[1];t.second=ro(a[2],a[1],b);
		c[1][0]=t.first.y-t.second.y;c[1][1]=t.second.x-t.first.x;c[1][2]=t.second.x*t.first.y-t.second.y*t.first.x;

		gauss(c);

		printf("%.6lf %.6lf\n",c[0][2],c[1][2]);
	}
}

原题:

Problem D

Morley’s Theorem

Input: Standard Input

Output: Standard Output

Morley’s theorem states that that the lines trisecting the angles of an arbitrary plane triangle meet at the vertices of an equilateral triangle. For example in the figure below the tri-sectors of angles A, B and C has intersected and created an equilateral
triangle DEF.

Of course the theorem has various generalizations, in particular if all of the tri-sectors are intersected one obtains four other equilateral triangles. But in the original theorem only tri-sectors nearest to BC are allowed to intersect to get point D, tri-sectors
nearest to CA are allowed to intersect point E and tri-sectors nearest to AB are intersected to get point F. Trisector like BD and CE are not allowed to intersect. So ultimately we get only one equilateral triangle DEF. Now your task is to find the Cartesian
coordinates of D, E and F given the coordinates of A, B, and C.

Input

First line of the input file contains an integer N (0<N<5001) which denotes the number of test cases to follow. Each of the next lines contain six integers
. This six integers actually indicates that the Cartesian coordinates of point A, B and C are
 respectively. You can assume that the area of triangle ABC is not equal to zero,
 and the points A, B and C are in counter clockwise order.

Output

For each line of input you should produce one line of output. This line contains six floating point numbers
 separated by a single space. These six floating-point actually means that the Cartesian coordinates of D, E and F are
 respectively. Errors less than 
 will be accepted.

Sample Input   Output for Sample Input

2 
1 1 2 2 1 2 
0 0 100 0 50 50

1.316987 1.816987 1.183013 1.683013 1.366025 1.633975

56.698730 25.000000 43.301270 25.000000 50.000000 13.397460

                  

Problemsetters: Shahriar Manzoor

Special Thanks: Joachim Wulff

Source

Root :: Prominent Problemsetters :: Shahriar Manzoor

Root :: AOAPC I: Beginning Algorithm Contests -- Training Guide (Rujia Liu) :: Chapter 4. Geometry :: Geometric Computations in 2D ::
Examples

时间: 2024-08-13 07:26:08

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