iOS之画饼图
1.效果图如下
2.画饼图实现步骤如下:
- 1.在main.storyboard中拖入一个UIView控件,并设置其Custom Class 为HMPieView。如下图
- 2.新建HMPieView类
//
// HMPieView.h
// 03-饼图
//
#import <UIKit/UIKit.h>
@interface HMPieView : UIView
@end
//
// HMPieView.m
// 03-饼图
//
#import "HMPieView.h"
#import "UIColor+Random.h"
@implementation HMPieView
- (id)initWithFrame:(CGRect)frame
{
self = [super initWithFrame:frame];
if (self) {
// Initialization code
}
return self;
}
// Only override drawRect: if you perform custom drawing.
// An empty implementation adversely affects performance during animation.
- (void)drawRect:(CGRect)rect
{
// Drawing code
NSArray *data = @[@25,@25,@50];
// 1.获取上下文
CGContextRef ctx = UIGraphicsGetCurrentContext();
// 2.拼接路径
CGPoint center = CGPointMake(125, 125);
CGFloat radius = 120;
CGFloat startA = 0;
CGFloat angle = 0;
CGFloat endA = 0;
for (NSNumber *number in data) {
// 2.拼接路径
startA = endA;
angle = number.intValue / 100.0 * M_PI * 2;
endA = startA + angle;
UIBezierPath *path = [UIBezierPath bezierPathWithArcCenter:center radius:radius startAngle:startA endAngle:endA clockwise:YES];
[path addLineToPoint:center];
[[UIColor randomColor] set];
// 把路径添加上下文
CGContextAddPath(ctx, path.CGPath);
// 渲染
CGContextFillPath(ctx);
}
}
- (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
CGFloat a = arc4random_uniform(6);
//CGFloat a = arc4random()%6;
NSLog(@"随机数--%f",a);
[self setNeedsDisplay];
}
- (void)drawPie
{
// 1.获取上下文
CGContextRef ctx = UIGraphicsGetCurrentContext();
// 2.拼接路径
CGPoint center = CGPointMake(125, 125);
CGFloat radius = 120;
CGFloat startA = 0;
CGFloat angle = 0;
CGFloat endA = 0;
// 第一个扇形
angle = 25 / 100.0 * M_PI * 2;
endA = startA + angle;
UIBezierPath *path = [UIBezierPath bezierPathWithArcCenter:center radius:radius startAngle:startA endAngle:endA clockwise:YES];
[path addLineToPoint:center];
// 添加到上下文
CGContextAddPath(ctx, path.CGPath);
[[UIColor redColor] set];
// 渲染
CGContextFillPath(ctx);
// 第二个扇形
startA = endA;
angle = 25 / 100.0 * M_PI * 2;
endA = startA + angle;
UIBezierPath *path1 = [UIBezierPath bezierPathWithArcCenter:center radius:radius startAngle:startA endAngle:endA clockwise:YES];
[path1 addLineToPoint:center];
// 添加到上下文
CGContextAddPath(ctx, path1.CGPath);
[[UIColor greenColor] set];
// 渲染
CGContextFillPath(ctx);
// 第三个扇形
startA = endA;
angle = 50 / 100.0 * M_PI * 2;
endA = startA + angle;
UIBezierPath *path2 = [UIBezierPath bezierPathWithArcCenter:center radius:radius startAngle:startA endAngle:endA clockwise:YES];
[path2 addLineToPoint:center];
// 添加到上下文
CGContextAddPath(ctx, path2.CGPath);
[[UIColor blueColor] set];
// 渲染
CGContextFillPath(ctx);
}
@end
- 3.新建UIColor+Random类
//
// UIColor+Random.h
// 03-饼图
//
#import <UIKit/UIKit.h>
@interface UIColor (Random)
+ (UIColor *)randomColor;
@end
//
// UIColor+Random.m
// 03-饼图
//
#import "UIColor+Random.h"
@implementation UIColor (Random)
+ (UIColor *)randomColor
{
/*
颜色有两种表现形式 RGB RGBA
RGB 24
R,G,B每个颜色通道8位
8的二进制 255
R,G,B每个颜色取值 0 ~255
120 / 255.0
*/
CGFloat r = arc4random_uniform(256) / 255.0;
CGFloat g = arc4random_uniform(256) / 255.0;
CGFloat b = arc4random_uniform(256) / 255.0;
return [UIColor colorWithRed:r green:g blue:b alpha:1];
}
@end
时间: 2024-10-21 04:58:45