using UnityEngine;
using System.Collections;public class stopSpeed : MonoBehaviour {
public bool canStop = false;
public float scrollSpeed = 5.0f;// Use this for initialization
void Start () {}
// Update is called once per frame
void Update () {
if(canStop == true){
canStop = false;
StartCoroutine(StopScrolling(20.0f));
}
}IEnumerator StopScrolling (float time)
{
//Slow down to 0 in time
var rate = 1.0f / time;
var t = 0.0f;
float startValue = scrollSpeed;while (t < 1.0f)
{
t += Time.deltaTime * rate;
scrollSpeed = Mathf.Lerp(startValue, 0, t);yield return new WaitForEndOfFrame();
}
}
}
时间: 2025-01-04 16:39:19