System Call
先测试系统调用new/delete的用时。
#include <iostream>
#include <time.h>
using namespace std;
timespec diff(timespec start, timespec end)
{
timespec temp;
if((end.tv_nsec-start.tv_nsec)<0) {
temp.tv_sec = end.tv_sec-start.tv_sec-1;
temp.tv_nsec = 1000000000+end.tv_nsec-start.tv_nsec;
}
else
{
temp.tv_sec = end.tv_sec-start.tv_sec;
temp.tv_nsec = end.tv_nsec-start.tv_nsec;
}
return temp;
}
class TestClass
{
private:
char m_chBuf[4096];
};
int main()
{
timespec time1, time2;
clock_gettime(CLOCK_PROCESS_CPUTIME_ID, &time1);
for(unsigned int i=0; i< 0x5fffff; i++)
{
TestClass *p = new TestClass;
delete p;
}
clock_gettime(CLOCK_PROCESS_CPUTIME_ID, &time2);
cout<<diff(time1,time2).tv_sec<<":"<<diff(time1,time2).tv_nsec<<endl;
}
用时为0:604124400。
Memory Pool
再测试简单内存池。
#include <iostream>
#include <time.h>
using namespace std;
char buf[4100]; //已分配内存
class TestClass
{
public:
void* operator new(size_t)
{
return (void*)buf;
}
void operator delete(void* p)
{
}
private:
char m_chBuf[4096];
};
timespec diff(timespec start, timespec end)
{
timespec temp;
if((end.tv_nsec-start.tv_nsec)<0) {
temp.tv_sec = end.tv_sec-start.tv_sec-1;
temp.tv_nsec = 1000000000+end.tv_nsec-start.tv_nsec;
}
else
{
temp.tv_sec = end.tv_sec-start.tv_sec;
temp.tv_nsec = end.tv_nsec-start.tv_nsec;
}
return temp;
}
int main()
{
timespec time1, time2;
clock_gettime(CLOCK_PROCESS_CPUTIME_ID, &time1);
for(unsigned int i=0; i< 0x5fffff; i++)
{
TestClass *p = new TestClass;
delete p;
}
clock_gettime(CLOCK_PROCESS_CPUTIME_ID, &time2);
cout<<diff(time1,time2).tv_sec<<":"<<diff(time1,time2).tv_nsec<<endl;
}
用时为0:39420791。两者相差20倍。
其实系统的new是在堆上分配资源,每次执行都会分配然后销毁。
而简单内存池在开始在全局/静态存储区分配资源,一直存在。每次重载的new调用只是返回了buf的地址,所以快。
Reference
[1].http://www.codeproject.com/Articles/27487/Why-to-use-memory-pool-and-how-to-implement-it
[2].http://blog.chinaunix.net/uid-12461657-id-3183111.html
时间: 2024-11-05 22:07:40