XYSDK.h
void setKeyboardType(int type);
XYSDK.cpp
voidXYSDK::setKeyboardType(int type)
{
#if (CC_TARGET_PLATFORM == CC_PLATFORM_IOS)
CCEGLView * pGlView =
CCDirector::sharedDirector()->getOpenGLView();
if (pGlView)
{
if (0==type) {
pGlView->setIMEKeyboardDefault();
}elseif (1 ==type) {
pGlView->setIMEKeyboardNumber();
}
pGlView->setIMEKeyboardState(true);
}
#endif
}
CCEGLView
voidCCEGLView::setIMEKeyboardNumber()
{
EAGLView * view = [EAGLViewsharedEGLView];
view.keyboardType =
UIKeyboardTypeNumbersAndPunctuation;
}
voidCCEGLView::setIMEKeyboardDefault()
{
EAGLView * view = [EAGLViewsharedEGLView];
view.keyboardType =UIKeyboardTypeDefault;
}
Jsb_xy.hpp
JSBool js_xy_XYSDK_setKeyboardType(JSContext *cx,
uint32_t argc,
jsval *vp);
Jsb_xy.cpp
JSBooljs_xy_XYSDK_setKeyboardType(JSContext *cx,
uint32_t argc,
jsval *vp)
{
jsval *argv =
JS_ARGV(cx, vp);
JSBool ok =
JS_TRUE;
JSObject *obj =
JS_THIS_OBJECT(cx, vp);
js_proxy_t *proxy =
jsb_get_js_proxy(obj);
XYSDK* cobj = (XYSDK *)(proxy ?proxy->ptr
: NULL);
JSB_PRECONDITION2( cobj, cx,
JS_FALSE,
"InvalidNative Object");
if (argc ==
1) {
int arg0;
ok &=
jsval_to_int32(cx, argv[0], (int32_t *)&arg0);
JSB_PRECONDITION2(ok, cx,
JS_FALSE,
"Error processing arguments");
cobj->setKeyboardType(arg0);
JS_SET_RVAL(cx, vp,
JSVAL_VOID);
returnJS_TRUE;
}
JS_ReportError(cx,
"wrong number of arguments: %d, was expecting%d", argc,
1);
returnJS_FALSE;
}
使用
在js文件里,attachWithIME之前设置setKeyboardType
setKeyboardType(0) //默认键盘
setKeyboardType(1)
//数字键盘
xy.XYSDK.getInstance().setKeyboardType(1);
this._MainUI.getWidgetByName("TextField_shu_ru").attachWithIME();
使用COCOS2D-X JSB开发,在js页面中设置iOS键盘模式,布布扣,bubuko.com