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1 /* 2 * Copyright 1993-2010 NVIDIA Corporation. All rights reserved. 3 * 4 * NVIDIA Corporation and its licensors retain all intellectual property and 5 * proprietary rights in and to this software and related documentation. 6 * Any use, reproduction, disclosure, or distribution of this software 7 * and related documentation without an express license agreement from 8 * NVIDIA Corporation is strictly prohibited. 9 * 10 * Please refer to the applicable NVIDIA end user license agreement (EULA) 11 * associated with this source code for terms and conditions that govern 12 * your use of this NVIDIA software. 13 * 14 */ 15 /* 16 图形互操作实验 17 */ 18 #include <GL\glut.h> 19 #include "../common/book.h" 20 #include "../common/cpu_bitmap.h" 21 #include "device_launch_parameters.h" 22 #include "cuda.h" 23 #include "cuda_gl_interop.h" 24 #include <math.h> 25 #include <cuda_runtime_api.h> 26 PFNGLBINDBUFFERARBPROC glBindBuffer = NULL; 27 PFNGLDELETEBUFFERSARBPROC glDeleteBuffers = NULL; 28 PFNGLGENBUFFERSARBPROC glGenBuffers = NULL; 29 PFNGLBUFFERDATAARBPROC glBufferData = NULL; 30 31 #define DIM 512 32 33 /* 34 定义数据缓冲区的两个句柄 35 bufferObj是OpenGL对这个数据的名字 36 resource是cuda对这个变量的名字 37 */ 38 GLuint bufferObj; 39 cudaGraphicsResource *resource; 40 41 /* 42 43 */ 44 __global__ void kernel(uchar4 *ptr) { 45 //计算像素位置 46 int x = threadIdx.x + blockIdx.x * blockDim.x; 47 int y = threadIdx.y + blockIdx.y * blockDim.y; 48 int offset = x + y * blockDim.x * gridDim.x; 49 50 //计算相应位置上的值 51 float fx = x / (float)DIM - 0.5f; 52 float fy = y / (float)DIM - 0.5f; 53 unsigned char green = 128 + 127 * sin(abs(fx * 100) - abs(fy * 100)); 54 55 // accessing uchar4 vs unsigned char* 56 ptr[offset].x = 0; 57 ptr[offset].y = green; 58 ptr[offset].z = 0; 59 ptr[offset].w = 255; 60 } 61 62 //退出 63 static void key_func(unsigned char key, int x, int y) { 64 switch (key) { 65 case 27: 66 // clean up OpenGL and CUDA 67 HANDLE_ERROR(cudaGraphicsUnregisterResource(resource)); 68 glBindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, 0); 69 glDeleteBuffers(1, &bufferObj); 70 exit(0); 71 } 72 } 73 74 /* 75 如果没有任何缓冲区绑定为GL_PIXEL_UNPACK_BUFFER_ARB源,那么OpenGL驱动程序将从这个缓冲区进行复制 76 由于数据位于GPU上,并且我们已经将共享数据缓冲区绑定为GL_PIXEL_UNPACK_BUFFER_ARB源 77 因此最后一个参数将变成绑定缓冲区的一个偏移 78 由于是要赋值整个缓冲区,所以偏移值就是0 79 */ 80 static void draw_func(void) { 81 glDrawPixels(DIM, DIM, GL_RGBA, GL_UNSIGNED_BYTE, 0); 82 glutSwapBuffers(); 83 } 84 85 86 int main(int argc, char **argv) { 87 cudaDeviceProp prop; 88 int dev; 89 90 memset(&prop, 0, sizeof(cudaDeviceProp)); 91 prop.major = 1; 92 prop.minor = 0; 93 HANDLE_ERROR(cudaChooseDevice(&dev, &prop)); 94 95 /* 96 dev中保存的是符合要求的设备ID 97 互操作性要求,在其他任何运行时调用它之前要通过cudaGLSetGLDevice()指定 98 将获得的设备ID dev传递进去 99 为cuda运行时使用OpenGL驱动程序做好准备 100 */ 101 HANDLE_ERROR(cudaGLSetGLDevice(dev)); 102 103 /* 104 在执行其他任何操作前需要先执行这些GLUT调用 105 通过GLUT创建名为bitmap的窗口 106 并在这个窗口中绘制结果 107 */ 108 glutInit(&argc, argv); 109 glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGBA); 110 glutInitWindowSize(DIM, DIM); 111 glutCreateWindow("图形互操作演示"); 112 113 /* 114 在OpenGL中创建一个数据缓冲区对象 115 将句柄存放在全局变量bufferObj中 116 */ 117 glBindBuffer = (PFNGLBINDBUFFERARBPROC)GET_PROC_ADDRESS("glBindBuffer"); 118 glDeleteBuffers = (PFNGLDELETEBUFFERSARBPROC)GET_PROC_ADDRESS("glDeleteBuffers"); 119 glGenBuffers = (PFNGLGENBUFFERSARBPROC)GET_PROC_ADDRESS("glGenBuffers"); 120 glBufferData = (PFNGLBUFFERDATAARBPROC)GET_PROC_ADDRESS("glBufferData"); 121 122 // the first three are standard OpenGL, the 4th is the CUDA reg 123 // of the bitmap these calls exist starting in OpenGL 1.5 124 //生成缓冲区句柄 125 glGenBuffers(1, &bufferObj); 126 //将句柄绑定到缓冲区 127 glBindBuffer(GL_PIXEL_UNPACK_BUFFER_ARB, bufferObj); 128 /* 129 请求OpenGL驱动程序来分配一个缓冲区 130 GL_DYNAMIC_DRAW_ARB标志表示缓冲区将被应用程序反复修改 131 刚开始没有初始值,所以倒数第二个参数为null 132 保存图像大小为DIM*DIM个32位的值 133 */ 134 glBufferData(GL_PIXEL_UNPACK_BUFFER_ARB, DIM * DIM * 4, 135 NULL, GL_DYNAMIC_DRAW_ARB); 136 137 /* 138 通过调用cudaGraphicsGLRegisterBuffer告诉运行时cuda运行时希望在OpenGL和CUDA间使用像素缓冲区数据OpenGL PBO bufferObj 139 CUDA运行时将在resource中返回一个句柄指向缓冲区 140 在随后的CUDA运行时调用中,将通过这个句柄来访问缓冲区bufferObj 141 cudaGraphicsMapFlagsNone标志表示不需要为缓冲区指定特殊的行为 142 */ 143 HANDLE_ERROR( 144 cudaGraphicsGLRegisterBuffer(&resource, 145 bufferObj, 146 cudaGraphicsMapFlagsNone)); 147 148 /* 149 告诉CUDA运行时映射共享资源 150 */ 151 HANDLE_ERROR(cudaGraphicsMapResources(1, &resource, NULL)); 152 uchar4* devPtr; 153 size_t size; 154 /* 155 请求一个被映射资源的指针 156 可以把devPtr作为设备指针来使用 157 */ 158 HANDLE_ERROR( 159 cudaGraphicsResourceGetMappedPointer((void**)&devPtr, 160 &size, 161 resource)); 162 163 dim3 grids(DIM / 16, DIM / 16); 164 dim3 threads(16, 16); 165 //devPtr为指向共享缓冲区的指针 166 kernel << <grids, threads >> >(devPtr); 167 /* 168 在执行绘制任务之前取消资源的映射以确保应用程序的CUDA部分和图形部分之间实现同步 169 */ 170 HANDLE_ERROR(cudaGraphicsUnmapResources(1, &resource, NULL)); 171 172 // set up GLUT and kick off main loop 173 glutKeyboardFunc(key_func); 174 glutDisplayFunc(draw_func); 175 glutMainLoop(); 176 }
时间: 2024-10-23 14:21:04