原文地址(英): https://en.wikibooks.org/wiki/OpenSCAD_User_Manual/CSG_Modelling#difference
Union:合并
创建一个合并的对象,使用union操作符,如下图所示。
Usage example: union() { cylinder (h = 4, r=1, center = true, $fn=100); rotate ([90,0,0]) cylinder (h = 4, r=0.9, center = true, $fn=100); }
注意: union是隐含的,当未使用时。但当两个对象相交时,就成为必然的操作。
difference:切割
从主对象中把所有字对象挖出,如下所示:
Usage example:
difference() { cylinder (h = 4, r=1, center = true, $fn=100); rotate ([90,0,0]) cylinder (h = 4, r=0.9, center = true, $fn=100); }
intersection:求交
创建所有子对象的交集,保留重叠的部分。如下所示:
Usage example: intersection() { cylinder (h = 4, r=1, center = true, $fn=100); rotate ([90,0,0]) cylinder (h = 4, r=0.9, center = true, $fn=100); }
render:渲染
总是计算CSG model(even in OpenCSG preview mode).
Usage example: render(convexity = 1) { ... }
convexity | Integer. The convexity parameter specifies the maximum number of front sides (back sides) a ray intersecting the object might penetrate. This parameter is only needed for correctly displaying the object in OpenCSG preview mode and has no effect on the polyhedron rendering. |
This image shows a 2D shape with a convexity of 4, as the ray indicated in red crosses the 2D shape a maximum of 4 times. The convexity of a 3D shape would be determined in a similar way. Setting it to 10 should work fine for most cases.
时间: 2024-10-04 05:50:41