Rectangle Overlap
A rectangle is represented as a list [x1, y1, x2, y2]
, where (x1, y1)
are the coordinates of its bottom-left corner, and (x2, y2)
are the coordinates of its top-right corner.
Two rectangles overlap if the area of their intersection is positive. To be clear, two rectangles that only touch at the corner or edges do not overlap.
Given two rectangles, return whether they overlap.
Example 1:
Input: rec1 = [0,0,2,2], rec2 = [1,1,3,3] Output: true
Example 2:
Input: rec1 = [0,0,1,1], rec2 = [1,0,2,1] Output: false
Notes:
- Both rectangles
rec1
andrec2
are lists of 4 integers. - All coordinates in rectangles will be between
-10^9
and10^9
.
1 class Solution { 2 public: 3 bool isRectangleOverlap(vector<int>& rec1, vector<int>& rec2) { 4 vector<int> xx,yy; 5 xx.push_back(rec1[0]); 6 xx.push_back(rec1[2]); 7 xx.push_back(rec2[0]); 8 xx.push_back(rec2[2]); 9 yy.push_back(rec1[1]); 10 yy.push_back(rec1[3]); 11 yy.push_back(rec2[1]); 12 yy.push_back(rec2[3]); 13 std::sort(xx.begin(),xx.end()); 14 std::sort(yy.begin(),yy.end()); 15 for(int x = 0; x < 4;x++){ 16 for(int y = 0;y < 4;y++){ 17 if(2*xx[x]+1 < 2*rec2[2]&&2*xx[x]+1 > 2*rec2[0]&&2*yy[y]+1 > 2*rec2[1]&&2*yy[y]+1 < 2*rec2[3]){ 18 if(2*xx[x]+1 < 2*rec1[2]&&2*xx[x]+1 > 2*rec1[0]&&2*yy[y]+1 > 2*rec1[1]&&2*yy[y]+1 < 2*rec1[3]){ 19 return true; 20 } 21 } 22 } 23 } 24 return false; 25 } 26 };
A easier solution:
1 bool isRectangleOverlap(vector<int>& a, vector<int>& b) { 2 return !(a[2] <= b[0] || b[2] <= a[0] || a[3] <= b[1] || b[3] <= a[1]); 3 }
原文地址:https://www.cnblogs.com/jinjin-2018/p/9065112.html
时间: 2024-10-06 00:53:25