global,node的全局对象;js在游览器中的全局对象为windows
在node环境中;输入global.consloe
输出:
Console {
log: [Function: bound ],
info: [Function: bound ],
warn: [Function: bound ],
error: [Function: bound ],
dir: [Function: bound ],
time: [Function: bound ],
timeEnd: [Function: bound ],
trace: [Function: bound trace],
assert: [Function: bound ],
Console: [Function: Console] }
process也是node的一个对象,代表当前node进程
> process === global.process;
true
> process.version;
‘v5.2.0‘
> process.platform;
‘darwin‘
> process.arch;
‘x64‘
> process.cwd(); //返回当前工作目录
‘/Users/michael‘
> process.chdir(‘/private/tmp‘); // 切换当前工作目录
undefined
> process.cwd();
‘/private/tmp‘js是由事件驱动执行的单线程模式;node也不例外node不断执行响应的js函数:执行完就退出了如果要下一次响应中执行代码可以调用process.nextTick()
:
// test.js
// process.nextTick()将在下一轮事件循环中调用:
process.nextTick(function () {
console.log(‘nextTick callback!‘);
});
console.log(‘nextTick was set!‘);打印输出
nextTick was set! nextTick callback!说明
process.nextTick()不是立即执行,而是要等到下一次循环
Node进程本身的事件就是由process来处理判断js执行环境:根据游览器和node提供的全局变量来判断:
if (typeof(window) === ‘undefined‘) {
console.log(‘node.js‘);
} else {
console.log(‘browser‘);
}
时间: 2024-10-10 17:01:42