What’s KMD?
乱世出英雄,KMD名字的由来充满了杀气。
Kill AMD and CMD
KMD为替代混乱的AMD和CMD世界而生,一统天下。或者让这个混乱的世界更加混乱,导致:
KMD AMD CMD三分天下
KMD的目标从来都是远大的:
JS工程化终极解决方案
使用KMDjs的工程师从来都是:
尼玛,什么东西,这么NB?
KMD规范
1.通过define定义命名空间和类
define("MyApp.User", { init: function (name,age) { this.name = name; this.age = age; }, say: function () { alert("my name is " + this.name); } })
其中MyApp是命名空间,User是类
2.不允许只定义类,不定义命名空间,如:下面的做法是错误的:
define("User", { init: function (name,age) { this.name = name; this.age = age; }, say: function () { alert("my name is " + this.name); } })
.csharpcode, .csharpcode pre
{
font-size: small;
color: black;
font-family: consolas, "Courier New", courier, monospace;
background-color: #ffffff;
/*white-space: pre;*/
}
.csharpcode pre { margin: 0em; }
.csharpcode .rem { color: #008000; }
.csharpcode .kwrd { color: #0000ff; }
.csharpcode .str { color: #006080; }
.csharpcode .op { color: #0000c0; }
.csharpcode .preproc { color: #cc6633; }
.csharpcode .asp { background-color: #ffff00; }
.csharpcode .html { color: #800000; }
.csharpcode .attr { color: #ff0000; }
.csharpcode .alt
{
background-color: #f4f4f4;
width: 100%;
margin: 0em;
}
.csharpcode .lnum { color: #606060; }
3.通过statics给类定义静态属性和方法:
define("NS2.Model.Animate",["NS2"], { statics: { Version: "1.0", CreateGUID: function () { return 2; } }, init: function (name, age) { this.name = name; this.age = age; } })
4.通过冒号实现继承:
define("NS2.Model.User:NS2.Model.Animate", { statics: { CreateGUID: function () { return 3; } }, init: function (name, age) { this.name = name; this.age = age; } })
.csharpcode, .csharpcode pre
{
font-size: small;
color: black;
font-family: consolas, "Courier New", courier, monospace;
background-color: #ffffff;
/*white-space: pre;*/
}
.csharpcode pre { margin: 0em; }
.csharpcode .rem { color: #008000; }
.csharpcode .kwrd { color: #0000ff; }
.csharpcode .str { color: #006080; }
.csharpcode .op { color: #0000c0; }
.csharpcode .preproc { color: #cc6633; }
.csharpcode .asp { background-color: #ffff00; }
.csharpcode .html { color: #800000; }
.csharpcode .attr { color: #ff0000; }
.csharpcode .alt
{
background-color: #f4f4f4;
width: 100%;
margin: 0em;
}
.csharpcode .lnum { color: #606060; }
4.静态属性可继承,可覆盖,父类的保持不变
5.通过require方法引用命名空间,引用之后,该命名空间下的类全部可以使用
require(["NS", "NS2", "NS2.Model"], function () { //这里面可以使用上面三个命名空间下的所有类 })
.csharpcode, .csharpcode pre
{
font-size: small;
color: black;
font-family: consolas, "Courier New", courier, monospace;
background-color: #ffffff;
/*white-space: pre;*/
}
.csharpcode pre { margin: 0em; }
.csharpcode .rem { color: #008000; }
.csharpcode .kwrd { color: #0000ff; }
.csharpcode .str { color: #006080; }
.csharpcode .op { color: #0000c0; }
.csharpcode .preproc { color: #cc6633; }
.csharpcode .asp { background-color: #ffff00; }
.csharpcode .html { color: #800000; }
.csharpcode .attr { color: #ff0000; }
.csharpcode .alt
{
background-color: #f4f4f4;
width: 100%;
margin: 0em;
}
.csharpcode .lnum { color: #606060; }
这里不需要担心会加载大量Class,KMDjs会拿到function(){}去分析用来哪个命名空间下的哪个类,然后按需加载执行。
6.通过_super访问父类方法:
define("NS2.Model.User:NS2.Model.Animate", { init: function (name, age) { this._super(name, age); this.sex = "男"; } })
7.require第一个参数支持string,该参数直接代表命名空间,引用多个命名空间,使用数组。
require("NS", function () { //这里可以使用NS下的所有Class })
8.js文件名和类名一致
9.类名和命名空间的关系单独建立文件
KMDjs网址
http://kmdjs.org/ 备案中..
http://kmdjs.github.io/ kmdjs在github官网
http://htmlcssjs.duapp.com/kmdjs/ kmdjs在BAE
[email protected] kmdjs官方邮箱
@当耐特 kmdjs官方微博
总结
AMD and CMD are dead. That‘s all.
我不是认真,我就是为了输赢.
AMD and CMD are dead之KMD规范