http://www.unity蛮牛.com/thread-25490-1-1.html
http://www.unity蛮牛.com/m/Script/EditorGUILayout.EnumPopup.html
EditorGUILayout.EnumPopup 枚举弹出选择菜单
static function EnumPopup (selected : System.Enum, params options : GUILayoutOption[]) : System.Enum
static function EnumPopup (selected : System.Enum, style : GUIStyle, params options : GUILayoutOption[]) : System.Enum
static function EnumPopup (label : string, selected : System.Enum, params options : GUILayoutOption[]) : System.Enum
static function EnumPopup (label : string, selected : System.Enum, style : GUIStyle, params options : GUILayoutOption[]) : System.Enum
static function EnumPopup (label : GUIContent, selected : System.Enum, params options : GUILayoutOption[]) : System.Enum
static function EnumPopup (label : GUIContent, selected : System.Enum, style : GUIStyle, params options : GUILayoutOption[]) : System.Enum
Parameters参数
- label
Optional label in front of the field. // 字段前面的可选标签。
- selected
The enum option the field shows.
枚举显示字段选项 - style
Optional GUIStyle. // 可选样式
- options
An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style. See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth,GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight
指定额外布局属性的可选列表。这里传递任意值,将覆盖样式定义的设置。
Returns
System.Enum - The enum option that has been selected by the user.
返回System.Enum,用户选择的枚举选项。
Description描述
Make an enum popup selection field.
制作一个枚举弹出选择字段。
Takes the currently selected enum value as a parameter and returns the enum value selected by the user.
采用当前选择的枚举值作为参数并返回用户选择的枚举值。
Create a primitive depending on the option selected.
创建一个基本物体,取决于用户选择的选项
// Creates an instance of a primitive depending on the option selected by the user. //创建一个基本物体的实例,取决于用户选择的选项 enum OPTIONS { CUBE = 0, SPHERE = 1, PLANE = 2 } class EditorGUILayoutEnumPopup extends EditorWindow { var op : OPTIONS; @MenuItem("Examples/Editor GUILayout Enum Popup usage") static function Init() { var window = GetWindow(EditorGUILayoutEnumPopup); window.Show(); } function OnGUI() { op = EditorGUILayout.EnumPopup("Primitive to create:", op); if(GUILayout.Button("Create")) InstantiatePrimitive(op); } function InstantiatePrimitive(op : OPTIONS) { switch (op) { case OPTIONS.CUBE: var cube : GameObject = GameObject.CreatePrimitive(PrimitiveType.Cube); cube.transform.position = Vector3.zero; break; case OPTIONS.SPHERE: var sphere : GameObject = GameObject.CreatePrimitive(PrimitiveType.Sphere); sphere.transform.position = Vector3.zero; break; case OPTIONS.PLANE: var plane : GameObject = GameObject.CreatePrimitive(PrimitiveType.Plane); plane.transform.position = Vector3.zero; break; default: Debug.LogError("Unrecognized Option"); break; } } }