由于没话多少时间,这个扫雷我只实现了主要功能(扫雷功能,递归实现)
废话不多说,直接上代码
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;namespace saolei
{
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}Graphics gs;
Random rand;
List<Point> leiPoint;//存放雷的坐标
List<Point> isSearch;//存放已扫描过得坐标
private void Form1_Load(object sender, EventArgs e)
{
leiPoint = new List<Point>();
rand = new Random();
}private void btnStart_Click(object sender, EventArgs e)
{
setLei();
isSearch = new List<Point>();//实例化扫描过得雷区
gs = pnlLei.CreateGraphics();//创建画图对象
gs.Clear(this.pnlLei.BackColor);//清除所有
for (int i = 0; i < 400; i+=20)//循环绘制地图
for (int j = 0; j < 400; j+=20)
gs.FillRectangle(new SolidBrush(Color.Gray), i - 1, j-1, 19, 19);foreach (Point p in leiPoint)//额外绘制地雷(可以注释掉)
gs.FillRectangle(new SolidBrush(Color.Purple), p.X-2, p.Y-2, 19, 19);}
//设置雷的方法
private void setLei()
{
for (int i = 0; i < 20; i++)//循环生成20的地雷
{
int x = rand.Next(0, 20);
int y = rand.Next(0, 20);
foreach (Point p in leiPoint)
{
if (p == new Point(x, y))
{
i--;
} continue;
}
leiPoint.Add(new Point(x * 20 + 1, y * 20 + 1));
}
}//private Color getColor()
//{
// return Color.FromArgb(rand.Next(1, 255), rand.Next(1, 255), rand.Next(1, 255));
//}private void pnlLei_MouseClick(object sender, MouseEventArgs e)
{
if (e.Button == MouseButtons.Left)//判断鼠标是否使用左键单击的panel控件
{
if (!isOk(e.Location.X, e.Location.Y))//判断是否是扫描过得雷区
{
isSearch.Add(new Point(e.Location.X, e.Location.Y));//加入扫描雷区
int x = e.Location.X / 20 * 20 + 1;//将鼠标单击的坐标X调成最接近的哪一个雷区的坐标
int y = e.Location.Y / 20 * 20 + 1;//将鼠标单击的坐标Y调成最接近的哪一个雷区的坐标
if (x > 390 || x < -2) return;//判断是否超出X轴界限(结束递归)
if (y > 390 || y < -2) return;//判断是否超出Y轴界限(结束递归)
int count = getLeiCount(x, y);//获取周围雷的个数
if (count > 0)//判断是否有雷(结束递归)
{
gs.DrawString(count.ToString(), new Font("楷体", 10),//绘制雷的个数
new SolidBrush(Color.Red), x + 4, y + 4);
return;
}
gs.FillRectangle(new SolidBrush(Color.Blue), x - 2, y - 2, 19, 19);
pnlLei_MouseClick(sender, new MouseEventArgs(e.Button, 1, x + 20, y, 0));//递归调用本次单击事件(向右扫描雷区)
pnlLei_MouseClick(sender, new MouseEventArgs(e.Button, 1, x - 20, y, 0));//递归调用本次单击事件(向左扫描雷区)
pnlLei_MouseClick(sender, new MouseEventArgs(e.Button, 1, x, y + 20, 0));//递归调用本次单击事件(向下扫描雷区)
pnlLei_MouseClick(sender, new MouseEventArgs(e.Button, 1, x, y - 20, 0));//递归调用本次单击事件(向上扫描雷区)}
}
}//后去周围8个方向雷的个数
private int getLeiCount(int x, int y)
{
int leiCount = 0;foreach (Point p in leiPoint)
if (p.X >= x - 20 && p.Y >= y - 20 && p.X <= x + 20 && p.Y <= y + 20)//循环判断周边是否有雷
leiCount++;return leiCount;
}//判断是否是已经扫描过得雷区
private bool isOk(int x, int y)
{
foreach (Point p in isSearch)
if (p == new Point(x, y))
return true;
return false;
}
}
}
很多不足之处,望各位博友多指教