当然,不像我们今天在市场上节目2048由于刚性。一生4X4面板,今天,人们。压力是任意的。所有的事情都在我的控制。这个很酷。
因此,我们必须有一个程序的配置界面,国际惯例,在地图上:
watermark/2/text/aHR0cDovL2Jsb2cuY3Nkbi5uZXQvZWNsaXBzZXh5cw==/font/5a6L5L2T/fontsize/400/fill/I0JBQkFCMA==/dissolve/70/gravity/Center" />
这个配置界面主要完毕以下几个功能:
1、可配置游戏面板的维数。即4X4。5X5,6X6,事实上继续写下去也是能够的,可是。欲望也是要有限度的啊。差点儿相同就够了
2、要达到的目标,你能够选择到1024就爽了呢,还是2048才爽,还是4096才爽,事实上也是能够一直写下去的。老规矩。不要把自己逼的太紧了。差点儿相同即可了。虐自己何必呢
3、Contact Me。给我的博客打个广告啦
配置功能。基本写入SharedPreferences,这个由于大家使用都比較多了,就不具体说了
以下是源代码:
package com.xys.game2048.activity; import com.xys.game2048.R; import com.xys.game2048.config.Config; import android.app.Activity; import android.app.AlertDialog; import android.content.DialogInterface; import android.content.SharedPreferences; import android.content.SharedPreferences.Editor; import android.os.Bundle; import android.view.View; import android.view.View.OnClickListener; import android.widget.Button; public class ConfigPreference extends Activity implements OnClickListener { private Button btnGameLines; private Button btnGoal; private Button btnBack; private Button btnDone; private String[] gameLinesList; private String[] gameGoalList; private AlertDialog.Builder builder; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.config_preference); initView(); } private void initView() { btnGameLines = (Button) findViewById(R.id.btn_gamelines); btnGoal = (Button) findViewById(R.id.btn_goal); btnBack = (Button) findViewById(R.id.btn_back); btnDone = (Button) findViewById(R.id.btn_done); btnGameLines.setText("" + Config.sp.getInt(Config.KEY_GameLines, 4)); btnGoal.setText("" + Config.sp.getInt(Config.KEY_GameGoal, 2048)); btnGameLines.setOnClickListener(this); btnGoal.setOnClickListener(this); btnBack.setOnClickListener(this); btnDone.setOnClickListener(this); gameLinesList = new String[] { "4", "5", "6" }; gameGoalList = new String[] { "1024", "2048", "4096" }; } private void saveConfig() { Editor editor = Config.sp.edit(); editor.putInt(Config.KEY_GameLines, Integer.parseInt(btnGameLines.getText().toString())); editor.putInt(Config.KEY_GameGoal, Integer.parseInt(btnGoal.getText().toString())); editor.commit(); } @Override public void onClick(View v) { switch (v.getId()) { case R.id.btn_gamelines: builder = new AlertDialog.Builder(this); builder.setTitle("choose the lines of the game"); builder.setItems(gameLinesList, new DialogInterface.OnClickListener() { @Override public void onClick(DialogInterface dialog, int which) { btnGameLines.setText(gameLinesList[which]); } }); builder.create().show(); break; case R.id.btn_goal: builder = new AlertDialog.Builder(this); builder.setTitle("choose the goal of the game"); builder.setItems(gameGoalList, new DialogInterface.OnClickListener() { @Override public void onClick(DialogInterface dialog, int which) { btnGoal.setText(gameGoalList[which]); } }); builder.create().show(); break; case R.id.btn_back: this.finish(); break; case R.id.btn_done: saveConfig(); setResult(RESULT_OK); this.finish(); break; default: break; } } }
以上
版权声明:本文博主原创文章。博客,未经同意不得转载。
时间: 2024-12-29 01:40:11