Socket描述了一个IP、端口对。它简化了程序员的操作,知道对方的IP以及PORT就可以给对方发送消息,再由服务器端来处理发送的这些消息。所以,Socket一定包含了通信的双发,即客户端(Client)与服务端(server)。
1)服务端利用Socket监听端口;
2)客户端发起连接;
3)服务端返回信息,建立连接,开始通信;
4)客户端,服务端断开连接。
1套接字(socket)概念
套接字(socket)是通信的基石,是支持TCP/IP协议的网络通信的基本操作单元。
应用层通过传输层进行数据通信时,TCP会遇到同时为多个应用程序进程提供并发服务的问题。多个TCP连接或多个应用程序进程可能需要通过同一个
TCP协议端口传输数据。为了区别不同的应用程序进程和连接,许多计算机操作系统为应用程序与TCP/IP协议交互提供了套接字(Socket)接口。应
用层可以和传输层通过Socket接口,区分来自不同应用程序进程或网络连接的通信,实现数据传输的并发服务。
2 建立socket连接
建立Socket连接至少需要一对套接字,其中一个运行于客户端,称为ClientSocket,另一个运行于服务器端,称为ServerSocket。
套接字之间的连接过程分为三个步骤:服务器监听,客户端请求,连接确认。
服务器监听:服务器端套接字并不定位具体的客户端套接字,而是处于等待连接的状态,实时监控网络状态,等待客户端的连接请求。
客户端请求:指客户端的套接字提出连接请求,要连接的目标是服务器端的套接字。为此,客户端的套接字必须首先描述它要连接的服务器的套接字,指出服务器端套接字的地址和端口号,然后就向服务器端套接字提出连接请求。
连接确认:当服务器端套接字监听到或者说接收到客户端套接字的连接请求时,就响应客户端套接字的请求,建立一个新的线程,把服务器端套接字的描述发
给客户端,一旦客户端确认了此描述,双方就正式建立连接。而服务器端套接字继续处于监听状态,继续接收其他客户端套接字的连接请求。
4、SOCKET连接与TCP连接
创建Socket连接时,可以指定使用的传输层协议,Socket可以支持不同的传输层协议(TCP或UDP),当使用TCP协议进行连接时,该Socket连接就是一个TCP连接。
5、Socket连接与HTTP连接
由于通常情况下Socket连接就是TCP连接,因此Socket连接一旦建立,通信双方即可开始相互发送数据内容,直到双方连接断开。但在实际网
络应用中,客户端到服务器之间的通信往往需要穿越多个中间节点,例如路由器、网关、防火墙等,大部分防火墙默认会关闭长时间处于非活跃状态的连接而导致 Socket
连接断连,因此需要通过轮询告诉网络,该连接处于活跃状态。
而HTTP连接使用的是“请求—响应”的方式,不仅在请求时需要先建立连接,而且需要客户端向服务器发出请求后,服务器端才能回复数据。
很多情况下,需要服务器端主动向客户端推送
iphone的标准推荐CFNetwork
C库编程.但是编程比较烦躁。在其它OS往往用类来封装的对Socket函数的处理。比如MFC的CAsysncSocket.在iphone也有类似于
开源项目.cocoa AsyncSocket库, 官方网站:http://code.google.com/p/cocoaasyncsocket/ 它用来简化
CFnetwork的调用.
一.在项目引入ASyncSocket库
1.下载ASyncSocket库源码
2.把ASyncSocket库源码加入项目:只需要增加RunLoop目录中的AsyncSocket.h、AsyncSocket.m、AsyncUdpSocket.h和AsyncUdpSocket.m四个文件。
3.在项目增加CFNetwork框架
在Framework目录右健,选择Add-->Existing
Files... , 选择 CFNetwork.framework
二.TCP客户端
1. 在controller头文件定义AsyncSocket对象
#import #import
"AsyncSocket.h"
@interface HelloiPhoneViewController : UIViewController {
UITextField * textField; AsyncSocket *
asyncSocket;}@property (retain, nonatomic) IBOutlet UITextField *textField;-
(IBAction) buttonPressed: (id)sender;- (IBAction) textFieldDoneEditing:
(id)sender; @end
2.在需要联接地方使用connectToHost联接服务器
其中initWithDelegate的参数中self是必须。这个对象指针中的各个Socket响应的函数将被ASyncSocket所调用.
asyncSocket = [[AsyncSocket alloc]
initWithDelegate:self];
NSError *err = nil; if(![asyncSocket
connectToHost:host on:port error:&err]) {
NSLog(@"Error: %@", err);
}
3.增加Socket响应事件
因为initWithDelegate把将当前对象传递进去,这样只要在当前对象方法实现相应方法.
4.关于NSData对象
无论SOCKET收发都采用NSData对象.
NSData主要是带一个(id)data指向的数据空间和长度 length.
NSString 转换成NSData 对象
NSData* xmlData = [@"testdata" dataUsingEncoding:NSUTF8StringEncoding];
NSData 转换成NSString对象
NSData * data;
NSString *result = [[NSString alloc]
initWithData:data encoding:NSUTF8StringEncoding];
4.发送数据
AsyncSocket writeData
方法来发送数据,它有如下定义
- (void)writeDataNSData *)data withTimeoutNSTimeInterval)timeout
taglong)tag;
以下是一个实例语句.
NSData* aData= [@"test data" dataUsingEncoding:
NSUTF8StringEncoding]; [sock writeData:aData
withTimeout:-1 tag:1];
在onSocket重载函数,有如定义采用是专门用来处理SOCKET的发送数据的:
-(void)onSocket(AsyncSocket *)sock
didWriteDataWithTag:(long)tag
{
NSLog(@"thread(%),onSocket:%p didWriteDataWithTag:%d",[[NSThread
currentThread] name], sock,tag);
}
5.接收Socket数据.
在onSocket重载函数,有如定义采用是专门用来处理SOCKET的接收数据的.
-(void) onSocketAsyncSocket *)sock didReadDataNSData *)data
withTaglong)tag
在中间将其转换成NSString进行显示.
NSString* aStr = [[NSString alloc] initWithData:data
encoding:NSUTF8StringEncoding];
NSLog(@"===%@",aStr); [aStr
release];
下面是用开源的库Asyncsocket的例子:
//
// SocketDemoViewController.h
// SocketDemo
//
// Created
by xiang xiva on 10-7-10.
// Copyright 2010 __MyCompanyName__. All rights
reserved.
//
#import <UIKit/UIKit.h>
#import "AsyncSocket.h"
#define
SRV_CONNECTED 0
#define SRV_CONNECT_SUC 1
#define SRV_CONNECT_FAIL
2
#define HOST_IP @"192.168.110.1"
#define HOST_PORT 8080
@interface SocketDemoViewController : UIViewController {
UITextField
*inputMsg;
UILabel *outputMsg;
AsyncSocket *client;
}
@property (nonatomic, retain) AsyncSocket *client;
@property (nonatomic,
retain) IBOutlet UITextField *inputMsg;
@property (nonatomic, retain)
IBOutlet UILabel *outputMsg;
- (int) connectServer: (NSString *) hostIP port:(int) hostPort;
- (void)
showMessage:(NSString *) msg;
- (IBAction) sendMsg;
- (IBAction)
reConnect;
- (IBAction) textFieldDoneEditing:(id)sender;
- (IBAction)
backgroundTouch:(id)sender;
@end
//
// SocketDemoViewController.m
// SocketDemo
//
// Created
by xiang xiva on 10-7-10.
// Copyright 2010 __MyCompanyName__. All rights
reserved.
//
#import "SocketDemoViewController.h"
@implementation SocketDemoViewController
@synthesize inputMsg, outputMsg;
@synthesize client;
/*
// The
designated initializer. Override to perform setup that is required before the
view is loaded.
- (id)initWithNibName:(NSString *)nibNameOrNil
bundle:(NSBundle *)nibBundleOrNil {
self = [super
initWithNibName:nibNameOrNil bundle:nibBundleOrNil];
if (self) {
// Custom initialization
}
return self;
}
*/
/*
// Implement loadView to create a view hierarchy programmatically,
without using a nib.
- (void)loadView {
}
*/
// Implement viewDidLoad to do additional setup after loading the view,
typically from a nib.
- (void)viewDidLoad {
//[super viewDidLoad];
[self connectServer:HOST_IP port:HOST_PORT];
//监听读取
}
// Override to allow orientations other than the default portrait
orientation.
-
(BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
return YES;
}
- (void)didReceiveMemoryWarning {
// Releases the view if it doesn‘t have
a superview.
[super didReceiveMemoryWarning];
// Release any
cached data, images, etc that aren‘t in use.
}
- (void)viewDidUnload {
self.client = nil;
// Release any retained
subviews of the main view.
// e.g. self.myOutlet = nil;
}
- (int) connectServer: (NSString *) hostIP port:(int) hostPort{
if
(client == nil) {
client = [[AsyncSocket alloc] initWithDelegate:self];
NSError *err = nil;
//192.168.110.128
if (![client
connectToHost:hostIP onPort:hostPort error:&err]) {
NSLog(@"%@ %@",
[err code], [err localizedDescription]);
UIAlertView *alert =
[[UIAlertView alloc] initWithTitle:[@"Connection failed to host "
stringByAppendingString:hostIP]
message:[[[NSString
alloc]initWithFormat:@"%@",[err code]] stringByAppendingString:[err
localizedDescription]]
delegate:self
cancelButtonTitle:@"OK"
otherButtonTitles:nil];
[alert
show];
[alert release];
//client = nil;
return
SRV_CONNECT_FAIL;
} else {
NSLog(@"Conectou!");
return
SRV_CONNECT_SUC;
}
}
else {
[client readDataWithTimeout:-1
tag:0];
return SRV_CONNECTED;
}
}
- (IBAction) reConnect{
int stat = [self connectServer:HOST_IP
port:HOST_PORT];
switch (stat) {
case SRV_CONNECT_SUC:
[self
showMessage:@"connect success"];
break;
case SRV_CONNECTED:
[self showMessage:@"It‘s connected,don‘t agian"];
break;
default:
break;
}
}
- (IBAction) sendMsg{
NSString *inputMsgStr =
self.inputMsg.text;
NSString * content = [inputMsgStr
stringByAppendingString:@"\r\n"];
NSLog(@"%a",content);
NSData *data =
[content dataUsingEncoding:NSISOLatin1StringEncoding];
[client
writeData:data withTimeout:-1 tag:0];
//[data release];
//[content
release];
//[inputMsgStr release];
//继续监听读取
//[client
readDataWithTimeout:-1 tag:0];
}
#pragma mark -
#pragma mark close Keyboard
- (IBAction)
textFieldDoneEditing:(id)sender{
[sender resignFirstResponder];
}
- (IBAction) backgroundTouch:(id)sender{
[inputMsg
resignFirstResponder];
}
#pragma mark socket uitl
- (void) showMessage:(NSString *) msg{
UIAlertView * alert =
[[UIAlertView alloc]initWithTitle:@"Alert!"
message:msg
delegate:nil
cancelButtonTitle:@"OK"
otherButtonTitles:nil];
[alert show];
[alert release];
}
#pragma mark socket delegate
- (void)onSocket:(AsyncSocket *)sock didConnectToHost:(NSString *)host
port:(UInt16)port{
[client readDataWithTimeout:-1 tag:0];
}
- (void)onSocket:(AsyncSocket *)sock willDisconnectWithError:(NSError
*)err
{
NSLog(@"Error");
}
- (void)onSocketDidDisconnect:(AsyncSocket *)sock
{
NSString *msg =
@"Sorry this connect is failure";
[self showMessage:msg];
[msg
release];
client = nil;
}
- (void)onSocketDidSecure:(AsyncSocket *)sock{
}
- (void)onSocket:(AsyncSocket *)sock didReadData:(NSData *)data
withTag:(long)tag{
NSString* aStr = [[NSString alloc] initWithData:data
encoding:NSUTF8StringEncoding];
NSLog(@"Hava received datas is
:%@",aStr);
self.outputMsg.text = aStr;
[aStr release];
[client
readDataWithTimeout:-1 tag:0];
}
#pragma mark dealloc
- (void)dealloc {
[client release];
[inputMsg release];
[outputMsg release];
[super dealloc];
}
@end