characterapplicationsignalqt输入法object
1、从QInputContext派生自己的InputContext类 ,例如:
class MyInputPanelContext : public QInputContext
{
Q_OBJECT
public:
MyInputPanelContext();
~MyInputPanelContext();
/* 事件过滤器 */
bool filterEvent(const QEvent* event);
QString identifierName();
QString language();
bool isComposing() const;
void reset();
private slots:
/* 槽用于接收从输入面板输入的字符 */
void sendCharacter(QChar character);
private:
void updatePosition();
private:
/* 关联的输入面板 */
MyInputPanel *inputPanel;
};
MyInputPanelContext::MyInputPanelContext()
{
/* 创建和输入法关联的面板 */
inputPanel = new MyInputPanel;
/* 并将characterGenerated和sendCharacter关联,当用户按键后,则继续由sendCharacter向目标Widget */
connect(inputPanel, SIGNAL(characterGenerated(QChar)), SLOT(sendCharacter(QChar)));
}
bool MyInputPanelContext::filterEvent(const QEvent* event)
{
if (event->type() == QEvent::RequestSoftwareInputPanel)
{
/* 当某个Widget请求软键盘输入时,显示软键盘 */
updatePosition();
inputPanel->show();
return true;
}
else if (event->type() == QEvent::CloseSoftwareInputPanel)
{
/* 当某个Widget请求关闭软键盘输入时,关闭软键盘 */
inputPanel->hide();
return true;
}
return false;
}
void MyInputPanelContext::sendCharacter(QChar character)
{
QPointer<QWidget> w = focusWidget();
if (!w)
return;
/* 当收到按键面板的按键输入后,分别向当前焦点Widget发送KeyPress和KeyRelease事件 */
QKeyEvent keyPress(QEvent::KeyPress, character.unicode(), Qt::NoModifier, QString(character));
QApplication::sendEvent(w, &keyPress);
if (!w)
return;
QKeyEvent keyRelease(QEvent::KeyPress, character.unicode(), Qt::NoModifier, QString());
QApplication::sendEvent(w, &keyRelease);
}
/* 根据当前焦点Widget的位置,调整输入面板的位置 */
void MyInputPanelContext::updatePosition()
{
QWidget *widget = focusWidget();
if (!widget)
return;
QRect widgetRect = widget->rect();
QPoint panelPos = QPoint(widgetRect.left(), widgetRect.bottom() + 2);
panelPos = widget->mapToGlobal(panelPos);
inputPanel->move(panelPos);
}
2、输入面板
图示:
/* 每个按钮具有一个buttonValue动态属性,表明和该按钮相关的字符,当按钮点击时,将此字符作为信号参数发出 */
/* 前面的InputContext关联了此信号,并进一步发送给了目标Widget */
void MyInputPanel::buttonClicked(QWidget *w)
{
QChar chr = qvariant_cast<QChar>(w->property("buttonValue"));
emit characterGenerated(chr);
}
3、使用InputContext
在应用程序main处,通过setInputContext将InputContext和Application关联,入:
int main(int argc, char **argv)
{
QApplication app(argc, argv);
MyInputPanelContext *ic = new MyInputPanelContext;
/* InputContext和Application关联 */
app.setInputContext(ic);
/* 主窗口 */
QWidget widget;
Ui::MainForm form;
form.setupUi(&widget);
widget.show();
return app.exec();
}