namespace 自定义水晶按钮控件 { partial class Form1 { /// <summary> /// 必需的设计器变量。 /// </summary> private System.ComponentModel.IContainer components = null; /// <summary> /// 清理所有正在使用的资源。 /// </summary> /// <param name="disposing">如果应释放托管资源,为 true;否则为 false。</param> protected override void Dispose(bool disposing) { if (disposing && (components != null)) { components.Dispose(); } base.Dispose(disposing); } #region Windows 窗体设计器生成的代码 /// <summary> /// 设计器支持所需的方法 - 不要 /// 使用代码编辑器修改此方法的内容。 /// </summary> private void InitializeComponent() { System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(Form1)); this.transparencyButton1 = new 自定义水晶按钮控件.TransparencyButton(); this.SuspendLayout(); // // transparencyButton1 // this.transparencyButton1.BackColor = System.Drawing.Color.Transparent; this.transparencyButton1.BackgroundImage = ((System.Drawing.Image)(resources.GetObject("transparencyButton1.BackgroundImage"))); this.transparencyButton1.CFontDeepness = 2; this.transparencyButton1.CTransparence = 1; this.transparencyButton1.Degree = 10; this.transparencyButton1.Font = new System.Drawing.Font("Microsoft Sans Serif", 15.75F, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point, ((byte)(134))); this.transparencyButton1.ForeColor = System.Drawing.Color.MidnightBlue; this.transparencyButton1.Location = new System.Drawing.Point(54, 46); this.transparencyButton1.Margin = new System.Windows.Forms.Padding(6); this.transparencyButton1.Name = "transparencyButton1"; this.transparencyButton1.NText = "确定"; this.transparencyButton1.ShineColor = System.Drawing.Color.Navy; this.transparencyButton1.Size = new System.Drawing.Size(83, 41); this.transparencyButton1.TabIndex = 0; this.transparencyButton1.UndersideShine = System.Drawing.Color.LightSteelBlue; // // Form1 // this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 12F); this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font; this.BackColor = System.Drawing.SystemColors.Window; this.BackgroundImage = ((System.Drawing.Image)(resources.GetObject("$this.BackgroundImage"))); this.ClientSize = new System.Drawing.Size(197, 125); this.Controls.Add(this.transparencyButton1); this.Name = "Form1"; this.Text = "自定义水晶按钮控件"; this.ResumeLayout(false); } #endregion private TransparencyButton transparencyButton1; } }
namespace 自定义水晶按钮控件 { partial class TransparencyButton { /// <summary> /// 必需的设计器变量。 /// </summary> private System.ComponentModel.IContainer components = null; /// <summary> /// 清理所有正在使用的资源。 /// </summary> /// <param name="disposing">如果应释放托管资源,为 true;否则为 false。</param> protected override void Dispose(bool disposing) { if (disposing && (components != null)) { components.Dispose(); } base.Dispose(disposing); } #region 组件设计器生成的代码 /// <summary> /// 设计器支持所需的方法 - 不要 /// 使用代码编辑器修改此方法的内容。 /// Devildom-bat /// </summary> private void InitializeComponent() { this.SuspendLayout(); // // TransparencyButton // this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 12F); this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font; this.BackColor = System.Drawing.Color.Transparent; this.Name = "TransparencyButton"; this.Size = new System.Drawing.Size(53, 25); this.Paint += new System.Windows.Forms.PaintEventHandler(this.TransparencyButton_Paint); this.MouseDown += new System.Windows.Forms.MouseEventHandler(this.TransparencyButton_MouseDown); this.MouseUp += new System.Windows.Forms.MouseEventHandler(this.TransparencyButton_MouseUp); this.SizeChanged += new System.EventHandler(this.TransparencyButton_SizeChanged); this.ResumeLayout(false); } #endregion } }
using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Data; using System.Linq; using System.Text; using System.Windows.Forms; using System.Drawing.Drawing2D; namespace 自定义水晶按钮控件 { public partial class TransparencyButton : UserControl { public TransparencyButton() { InitializeComponent(); } #region 公共变量 public static SmoothingMode sm; public static bool pub_ButtonClick = true;//判断按钮是否按下(false为按下) public static int pub_Degree = 0;//记录四角弧度的大小范围 public static int pub_RGB_r0 = 0x130;//按钮背景的R色值 public static int pub_RGB_r1 = 0x99;//按钮其它颜色的R色值 #endregion #region 添加属性 private string BNText = ""; [Browsable(true), Category("透明按钮的属性设置"), Description("设置显示的文本")] //在“属性”窗口中显示NText属性 public string NText { get { return BNText; } set { BNText = value; if (BNText.Length > 0) Invalidate(); } } private int BDegree = 1; [Browsable(true), Category("透明按钮的属性设置"), Description("设置按钮四个角的弧度")] //在“属性”窗口中显示Degree属性 public int Degree { get { return BDegree; } set { BDegree = value; if (this.Width >= this.Height) pub_Degree = (int)(this.Height / 2); else pub_Degree = (int)(this.Width / 2); if (BDegree <= 0) BDegree = 1; if (BDegree > pub_Degree) BDegree = pub_Degree; if (BDegree > 0) Invalidate(); } } private Color DShineColor = Color.Black; [Browsable(true), Category("透明按钮的属性设置"), Description("设置按钮的光泽度颜色")] //在“属性”窗口中显示ShineColor属性 public Color ShineColor { get { return DShineColor; } set { DShineColor = value; Invalidate(); } } private Color DUndersideShine = Color.LightGray; [Browsable(true), Category("透明按钮的属性设置"), Description("设置按钮的下部的光泽度")] //在“属性”窗口中显示UndersideShine属性 public Color UndersideShine { get { return DUndersideShine; } set { DUndersideShine = value; Invalidate(); } } private int DCTransparence = 0; [Browsable(true), Category("透明按钮的属性设置"), Description("设置按钮的透明度数")] //在“属性”窗口中显示CTransparence属性 public int CTransparence { get { return DCTransparence; } set { DCTransparence = value; if (DCTransparence > 20) DCTransparence = 20; if (DCTransparence < 0) DCTransparence = 0; if (DCTransparence >= 0) Invalidate(); } } private int DCFontDeepness = 1; [Browsable(true), Category("透明按钮的属性设置"), Description("设置按钮文本的深度")] //在“属性”窗口中显示CFontDeepness属性 public int CFontDeepness { get { return DCFontDeepness; } set { DCFontDeepness = value; if (DCFontDeepness > 20) DCFontDeepness = 20; if (DCFontDeepness < 0) DCFontDeepness = 0; if (DCFontDeepness >= 0) Invalidate(); } } #endregion #region 事件 private void TransparencyButton_Paint(object sender, PaintEventArgs e) { this.BackColor = Color.Transparent;//使当前控件透明 sm = e.Graphics.SmoothingMode;//设置呈现质量 Color shineColor = Color.Black; Rectangle rect2 = new Rectangle(0, 0, this.Width, this.Height);//设置绘制按钮的矩形区域 Rectangle rect1 = new Rectangle(0, this.Height / 2, this.Width, this.Height / 2);//设置绘制按钮下半部的矩形区域 if (this.CTransparence == 0)//如果按钮的透明度为0 { CobOblongDown(rect2, e.Graphics);//绘制按扭的背景 CobOblong(rect2, e.Graphics, this.ShineColor);//绘制按扭的背景 } else { if (this.CTransparence > 0)//如果按钮的透明度不为0 { CobOblongDown(rect2, e.Graphics);//绘制按扭的背景 for (int i = 0; i < CTransparence; i++) { CobOblong(rect2, e.Graphics, this.ShineColor);//绘制按扭的背景颜色 } } } int tem_n = (int)(this.CTransparence / 3);//获取一个值,用于设置下半部按钮的颜色深度 if (tem_n == 0)//如果为0 CobAjar(rect1, e.Graphics, this.ShineColor);//绘制按扭的下半部背景 else { if (tem_n > 0)//如果不为0 { for (int i = 0; i < tem_n; i++)//加深下部按钮的颜色 { CobAjar(rect1, e.Graphics, this.ShineColor);//绘制按扭的下半部背景颜色 } } } CobOblong(rect2, e.Graphics, this.UndersideShine);//设置下半部按钮的光泽度 if (pub_ButtonClick == false)//判断按钮是否按下(false为按下) { CobOblongDown(rect2, e.Graphics);//绘制按扭的背景 } if (this.NText.Length > 0)//如果Text属性中有值 ProtractText(e.Graphics);//绘制透明按钮的文本信息 } private void TransparencyButton_SizeChanged(object sender, EventArgs e) { Invalidate();//对控件进行重绘 } private void TransparencyButton_MouseDown(object sender, MouseEventArgs e) { pub_ButtonClick = false;//按下按钮 Invalidate();//对控件进行重绘 } private void TransparencyButton_MouseUp(object sender, MouseEventArgs e) { pub_ButtonClick = true;//松开按钮 Invalidate();//对控件进行重绘 } #endregion #region 自定义方法 /// <summary> /// 绘制透明按扭的文本 /// </summary> /// <param g="Graphics">封装一个绘图的类对象</param> private void ProtractText(Graphics g) { Graphics TitG = this.CreateGraphics();//创建Graphics类对象 string TitS = this.NText;//获取图表标题的名称 SizeF TitSize = TitG.MeasureString(TitS, this.Font);//将绘制的字符串进行格式化 float TitWidth = TitSize.Width;//获取字符串的宽度 float TitHeight = TitSize.Height;//获取字符串的高度 float TitX = 0;//标题的横向坐标 float TitY = 0;//标题的纵向坐标 if (this.Height > TitHeight)//如果按钮的高度大于文本的高度 TitY = (this.Height - TitHeight) / 2;//使文本水平方向局中 else TitY = this.BDegree;//文本置顶 if (this.Width > TitWidth)//如果按钮的宽度大于文本的宽度 TitX = (this.Width - TitWidth) / 2;//使文本水平局中 else TitX = this.BDegree;//文本置左 //设置文本的绘制区域 Rectangle rect = new Rectangle((int)Math.Floor(TitX), (int)Math.Floor(TitY), (int)Math.Ceiling(TitWidth), (int)Math.Ceiling(TitHeight)); int opacity = pub_RGB_r1;//设置R色值 opacity = (int)(.4f * opacity + .5f);//设置渐变值 for (int i = 0; i < DCFontDeepness; i++)//设置文本的深度 { //设置文本的渐变颜色 using (LinearGradientBrush br = new LinearGradientBrush(rect, Color.FromArgb(opacity, this.ForeColor), Color.FromArgb(opacity, this.ForeColor), LinearGradientMode.Vertical)) { g.DrawString(TitS, this.Font, br, new PointF(TitX, TitY));//绘制带有渐变效果的文本 } } } /// <summary> /// 绘制透明按扭的背景色 /// </summary> /// <param rect="Rectangle">绘制按钮的区域</param> /// <param g="Graphics">封装一个绘图的类对象</param> /// <param fillColor="Color">填充的颜色</param> private void CobOblong(Rectangle rect, Graphics g, Color fillColor) { using (GraphicsPath bh = CreateCobOblong(rect, this.BDegree))//绘制一个圆角矩形 { int opacity = pub_RGB_r0;//设置按钮的R色值 opacity = (int)(.4f * opacity + .5f);//设置渐变的变化值 //设置按钮的渐变颜色 using (LinearGradientBrush br = new LinearGradientBrush(rect, Color.FromArgb(opacity / 5, fillColor), Color.FromArgb(opacity, fillColor), LinearGradientMode.Vertical)) { g.FillPath(br, bh);//填充按钮背景 } g.SmoothingMode = sm;//设置呈现的质量 } } /// <summary> /// 绘制透明按扭的下半部背景色 /// </summary> /// <param rect="Rectangle">绘制按钮的下半部区域</param> /// <param g="Graphics">封装一个绘图的类对象</param> /// <param fillColor="Color">填充的颜色</param> private void CobAjar(Rectangle rect, Graphics g, Color fillColor) { using (GraphicsPath bh = CreateCobAjar(rect, this.BDegree)) { int opacity = pub_RGB_r1; opacity = (int)(.4f * opacity + .5f); using (LinearGradientBrush br = new LinearGradientBrush(rect, Color.FromArgb(opacity, fillColor), Color.FromArgb(pub_RGB_r1 / 5, fillColor), LinearGradientMode.Vertical)) { g.FillPath(br, bh);//填充按钮背景 } g.SmoothingMode = sm;//设置呈现的质量 } } /// <summary> /// 绘制透明按扭按下时的效果 /// </summary> /// <param rect="Rectangle">绘制按钮的区域</param> /// <param g="Graphics">封装一个绘图的类对象</param> private void CobOblongDown(Rectangle rect, Graphics g) { using (GraphicsPath bh = CreateCobOblong(rect, this.BDegree))//按钮的圆角绘制 { int opacity = pub_RGB_r1;//设置按钮的R色值 Color tem_Color = Color.Black;//设置按钮的背景颜色为黑色 if (pub_ButtonClick == true)//如果按钮没有按下 { opacity = pub_RGB_r0;//设置按钮的R色值 tem_Color = Color.White;//设置按钮的背景颜色为白色 } opacity = (int)(.4f * opacity + .5f);//设置渐变的变化值 //设置按钮的渐变颜色 using (LinearGradientBrush br = new LinearGradientBrush(rect, Color.FromArgb(opacity + 20, tem_Color), Color.FromArgb(opacity, tem_Color), LinearGradientMode.Vertical)) { g.FillPath(br, bh);//填充按钮背景 } g.SmoothingMode = sm;//设置呈现的质量 } } /// <summary> /// 按钮的圆角绘制 /// </summary> /// <param rect="Rectangle">绘制按钮的区域</param> /// <param radius="int">圆角的度数</param> private static GraphicsPath CreateCobOblong(Rectangle rectangle, int radius) { GraphicsPath path = new GraphicsPath();//实例化GraphicsPath类 int l = rectangle.Left;//获取矩形左上角的X坐标 int t = rectangle.Top;//获取矩形左上角的Y坐标 int w = rectangle.Width;//获取矩形的宽度 int h = rectangle.Height;//获取矩形的高度 path.AddArc(l, t, 2 * radius, 2 * radius, 180, 90);//在矩形的左上角绘制圆角 path.AddLine(l + radius, t, l + w - radius, t);//绘制左上角圆角与右上角之间的线段 path.AddArc(l + w - 2 * radius, t, 2 * radius, 2 * radius, 270, 90);//绘制右上角的圆角 path.AddLine(l + w, t + radius, l + w, t + h - radius);//绘制左上角、右上角和右下角所形成的三角形 path.AddArc(l + w - 2 * radius, t + h - 2 * radius, 2 * radius, 2 * radius, 0, 90);//绘制右下角圆角 path.AddLine(l + radius, t + h, l + w - radius, t + h);//绘制右下角圆角与左上角圆之间的线段 path.AddArc(l, t + h - 2 * radius, 2 * radius, 2 * radius, 90, 90);//绘制左下角的圆角 path.AddLine(l, t + radius, l, t + h - radius);//绘制左上角、左下角和右下角之间的三角形 return path; } /// <summary> /// 按钮的下半个圆角绘制 /// </summary> /// <param rect="Rectangle">绘制下半部按钮的区域</param> /// <param radius="int">圆角的度数</param> private static GraphicsPath CreateCobAjar(Rectangle rectangle, int radius) { GraphicsPath path = new GraphicsPath(); int l = rectangle.Left;//获取矩形左上角的X坐标 int t = rectangle.Top;//获取矩形左上角的Y坐标 int w = rectangle.Width;//获取矩形的宽度 int h = rectangle.Height;//获取矩形的高度 path.AddArc(l, t, 2 * radius, 2 * radius, 0, 0);//绘制左上角的点 path.AddLine(l, t, l + w, t);//绘制左上角与右上角之间的线段 path.AddArc(l + w, t, 2 * radius, 2 * radius, 0, 0);//绘制右上角的点 path.AddLine(l + w, t + radius, l + w, t + h - radius);//绘制左上角、右上角和右下角所形成的三角形 path.AddArc(l + w - 2 * radius, t + h - 2 * radius, 2 * radius, 2 * radius, 0, 90);//绘制右下角圆角 path.AddLine(l + radius, t + h, l + w - radius, t + h);//绘制右下角圆角与左上角圆之间的线段 path.AddArc(l, t + h - 2 * radius, 2 * radius, 2 * radius, 90, 90);//绘制左下角的圆角 path.AddLine(l, t + radius, l, t + h - radius);//绘制左上角、左下角和右下角之间的三角形 return path; } #endregion } }
时间: 2024-10-10 16:16:38