先上菜,看这个模块的最后一段代码,一看就明白。
[‘swipe‘, ‘swipeLeft‘, ‘swipeRight‘, ‘swipeUp‘, ‘swipeDown‘, ‘doubleTap‘, ‘tap‘, ‘singleTap‘, ‘longTap‘ ].forEach(function(eventName) { $.fn[eventName] = function(callback) { return this.on(eventName, callback) } })
tap
—元素tap的时候触发。singleTap
anddoubleTap
— 这一对事件可以用来检测元素上的单击和双击。(如果你不需要检测单击、双击,使用tap
代替)。longTap
— 当一个元素被按住超过750ms触发。swipe
,swipeLeft
,swipeRight
,swipeUp
,swipeDown
— 当元素被划过时触发。(可选择给定的方向)
已经广为人知了,因为 click 事件有 200~300 ms 的延迟,为了更快的响应,最好用 Zepto 提供的 tap 事件,可是zepto的tap会点透,我想说它的设计必然会点透。
看看zepto中tap的实现,其中有个setTimeout(function(){},0)。如果我们引入了fastclick,其实元素的click会比tap要先触发,原因吗就是那个setTimeout,singleTap延迟250毫秒,这个就更慢了。fastclick写得更好,稍后再来分学习学习,然后分析分析。
tapTimeout = setTimeout(function() { // trigger universal ‘tap‘ with the option to cancelTouch() // (cancelTouch cancels processing of single vs double taps for faster ‘tap‘ response) var event = $.Event(‘tap‘) //可以cancelAll event.cancelTouch = cancelAll //触发tap touch.el.trigger(event) // trigger double tap immediately // 之前touchstart 里面有判断和上次点击时间的时间差 if (touch.isDoubleTap) { if (touch.el) touch.el.trigger(‘doubleTap‘) touch = {} } // trigger single tap after 250ms of inactivity else { //延迟250毫秒 touchTimeout = setTimeout(function() { touchTimeout = null if (touch.el) touch.el.trigger(‘singleTap‘) touch = {} }, 250) } }, 0)
android 4.4 swipe 事件会有问题,需要再修复,不过修复也不好使,慎重!! 所以一般还是自己实现,不用zepto的。
没啥可说的直接上代码。
; (function($) { //保存滑动过程中的一些数据 var touch = {}, //记录各种timeout touchTimeout, tapTimeout, swipeTimeout, longTapTimeout, //默认超过750毫秒就触发longTap longTapDelay = 750, gesture //判断滑动的方向 上下左右。首先判断x和y哪个滑动距离大,然后在根据x确定是左右,根据一确定上下 function swipeDirection(x1, x2, y1, y2) { return Math.abs(x1 - x2) >= Math.abs(y1 - y2) ? (x1 - x2 > 0 ? ‘Left‘ : ‘Right‘) : (y1 - y2 > 0 ? ‘Up‘ : ‘Down‘) } function longTap() { //置为null longTapTimeout = null if (touch.last) { //触发touch.el的longTap touch.el.trigger(‘longTap‘) //重置touch对象 touch = {} } } //取消longTapTimeout定时器, function cancelLongTap() { if (longTapTimeout) clearTimeout(longTapTimeout) longTapTimeout = null } //全部取消 重置 function cancelAll() { if (touchTimeout) clearTimeout(touchTimeout) if (tapTimeout) clearTimeout(tapTimeout) if (swipeTimeout) clearTimeout(swipeTimeout) if (longTapTimeout) clearTimeout(longTapTimeout) touchTimeout = tapTimeout = swipeTimeout = longTapTimeout = null touch = {} } /* * 是否为移动webkit内核的事件 */ function isPrimaryTouch(event) { return (event.pointerType == ‘touch‘ || event.pointerType == event.MSPOINTER_TYPE_TOUCH) && event.isPrimary } /* * IE 10 和11的事件 */ function isPointerEventType(e, type) { return (e.type == ‘pointer‘ + type || e.type.toLowerCase() == ‘mspointer‘ + type) } //两次$(document) 难道开始就不能 var $d=$(document) 吗!! $(document).ready(function() { var now, delta, deltaX = 0, deltaY = 0, firstTouch, _isPointerType if (‘MSGesture‘ in window) { gesture = new MSGesture() gesture.target = document.body } $(document) .bind(‘MSGestureEnd‘, function(e) { var swipeDirectionFromVelocity = e.velocityX > 1 ? ‘Right‘ : e.velocityX < -1 ? ‘Left‘ : e.velocityY > 1 ? ‘Down‘ : e.velocityY < -1 ? ‘Up‘ : null; if (swipeDirectionFromVelocity) { //触发元素相关事件 MSGestureEnd,不清楚是神马东西,估计就是一些奇葩特有的,IE!!!! touch.el.trigger(‘swipe‘) touch.el.trigger(‘swipe‘ + swipeDirectionFromVelocity) } }) /** * MSPointerDown pointerdown IE10 11 * touchstart 移动Webkit */ .on(‘touchstart MSPointerDown pointerdown‘, function(e) { //踢出奇葩的,不是标准webkit或者IE10 11 直接返回 if ((_isPointerType = isPointerEventType(e, ‘down‘)) && !isPrimaryTouch(e)) return //我只知道正常情况都是 e.touches[0] firstTouch = _isPointerType ? e : e.touches[0] //一个手指在操作 if (e.touches && e.touches.length === 1 && touch.x2) { //重置x2 和y2 // Clear out touch movement data if we have it sticking around // This can occur if touchcancel doesn‘t fire due to preventDefault, etc. touch.x2 = undefined touch.y2 = undefined } //初始触发时间 now = Date.now() //当前的now减去上次触发时间,取得差值 //如果上次时间没有就是这次的时间, 那么delta就是0 delta = now - (touch.last || now) //取得touch el touch.el = $(‘tagName‘ in firstTouch.target ? firstTouch.target : firstTouch.target.parentNode) //touchTimeout存在即清除 清除 延迟250毫秒执行的singleTap touchTimeout && clearTimeout(touchTimeout) //取到开始的 pageX 、pageY 赋值给x1、y1 touch.x1 = firstTouch.pageX touch.y1 = firstTouch.pageY //上次touchstart 和这次touchstart时间相隔在250毫秒以内,就是isDoubleTap if (delta > 0 && delta <= 250) touch.isDoubleTap = true //赋值touch.last,下次触发减去这个时间,来计算是否触发doubleTap touch.last = now //设置longtap事件 longTapTimeout = setTimeout(longTap, longTapDelay) // adds the current touch contact for IE gesture recognition //这个表示不懂,我们从不兼容IE if (gesture && _isPointerType) gesture.addPointer(e.pointerId); }) .on(‘touchmove MSPointerMove pointermove‘, function(e) { //touchstart、touchmove、touchend 都用到这个判断,拷贝三次,我觉得改简单封装下,虽然代码不多,但是也有必要。^_^ if ((_isPointerType = isPointerEventType(e, ‘move‘)) && !isPrimaryTouch(e)) return firstTouch = _isPointerType ? e : e.touches[0] //一旦发生touchmove 就取消cancelLongTap。 我觉得应该还是有个居来判断吧!!!!比如不超过5像素也没问题 cancelLongTap() //取得此时的pageX、pageY touch.x2 = firstTouch.pageX touch.y2 = firstTouch.pageY //计算出和touchstart的差值 deltaX += Math.abs(touch.x1 - touch.x2) deltaY += Math.abs(touch.y1 - touch.y2) /** * 修复 android 4.4 swipe 事件 * https://github.com/madrobby/zepto/issues/315#issuecomment-8386027 */ //当页面有滚动条的时候,这个修复就啃爹了。没有滚动条倒是可以随便修复。 /*if ((touch.x2 && Math.abs(touch.x1 - touch.x2) > 10) && (touch.y2 && Math.abs(touch.y1 - touch.y2) < 10)) e.preventDefault()*/ /*if (touch.x2 && Math.abs(touch.x1 - touch.x2) > 10) e.preventDefault()*/ }) .on(‘touchend MSPointerUp pointerup‘, function(e) { if ((_isPointerType = isPointerEventType(e, ‘up‘)) && !isPrimaryTouch(e)) return //这个就不说了, cancelLongTap() // swipe 默认超过就触发swipe相关事件 if ((touch.x2 && Math.abs(touch.x1 - touch.x2) > 30) || (touch.y2 && Math.abs(touch.y1 - touch.y2) > 30)) swipeTimeout = setTimeout(function() { //触发swpie 和‘swipeLeft‘, ‘swipeRight‘, ‘swipeUp‘, ‘swipeDown‘ touch.el.trigger(‘swipe‘) touch.el.trigger(‘swipe‘ + (swipeDirection(touch.x1, touch.x2, touch.y1, touch.y2))) //重置touch touch = {} }, 0) // normal tap else if (‘last‘ in touch) // don‘t fire tap when delta position changed by more than 30 pixels, // for instance when moving to a point and back to origin // 滑动距离小于30像素 if (deltaX < 30 && deltaY < 30) { // delay by one tick so we can cancel the ‘tap‘ event if ‘scroll‘ fires // (‘tap‘ fires before ‘scroll‘) // 为什么要搞个setTimeout呢,因为发生滚动的时候要取消这些事件的执行,直接执行了就取消不了了 tapTimeout = setTimeout(function() { // trigger universal ‘tap‘ with the option to cancelTouch() // (cancelTouch cancels processing of single vs double taps for faster ‘tap‘ response) var event = $.Event(‘tap‘) //可以cancelAll event.cancelTouch = cancelAll //触发tap touch.el.trigger(event) // trigger double tap immediately // 之前touchstart 里面有判断和上次点击时间的时间差 if (touch.isDoubleTap) { if (touch.el) touch.el.trigger(‘doubleTap‘) touch = {} } // trigger single tap after 250ms of inactivity else { //延迟250毫秒 touchTimeout = setTimeout(function() { touchTimeout = null if (touch.el) touch.el.trigger(‘singleTap‘) touch = {} }, 250) } }, 0) } else { touch = {} } //重置这两个数据 deltaX = deltaY = 0 }) // when the browser window loses focus, // for example when a modal dialog is shown, // cancel all ongoing events .on(‘touchcancel MSPointerCancel pointercancel‘, cancelAll) // scrolling the window indicates intention of the user // to scroll, not tap or swipe, so cancel all ongoing events $(window).on(‘scroll‘, cancelAll) }) ; [‘swipe‘, ‘swipeLeft‘, ‘swipeRight‘, ‘swipeUp‘, ‘swipeDown‘, ‘doubleTap‘, ‘tap‘, ‘singleTap‘, ‘longTap‘ ].forEach(function(eventName) { $.fn[eventName] = function(callback) { return this.on(eventName, callback) } }) })(Zepto)
时间: 2024-10-05 06:28:07