[游戏模版9] Win32 半透明

>_<:Previous part we talk about how to map a transparent picture, and
this time we will solve the problem how to
change a picture‘s transparency.

>_<:Here my method is
reading the picture‘s information and change its RGB or add another picture‘s
RGB to it according to certain proportion(here result must between 0~255, like following
example you can let background picture‘s RGB multiply by
0.7 and wanted picture‘s RGB multiply by 0.3)
, then map it on
window.

>_<:Here is the method
introduction:

  • firstly: load picture to handle:

  • bg=(HBITMAP)LoadImage(NULL,"bg.bmp",IMAGE_BITMAP,600,450,LR_LOADFROMFILE);

  • secondly:get the picture information
    to bm1 (suggestion find the knowledge
    about bitmap struct and it‘s better to know how computer save .bmp
    picture)

  • BITMAP bm1;

  • GetObject(bg,sizeof(BITMAP),&bm1);

  • Thirdly:ensure whether the picture is suit for
    this model.

1 if(bm1.bmBitsPixel!=32 && bm1.bmBitsPixel!=24)
2 {
3 MessageBox(NULL,"此程序只能在 32 bit 或 24 bit 显示模式中运行","警告",0);
4 return FALSE;
5 }

  • Fourthly:get the
    RGB of .bmp picture saving it in unsigned char array.

1 unsigned char *px1=new unsigned char[bm1.bmHeight * bm1.bmWidthBytes];
2 GetBitmapBits(bg,bm1.bmHeight*bm1.bmWidthBytes,px1);

  • Fifthly:use the same way to  deal with another picture
    that you want to change transparency,the first one show as background.

1 dra=(HBITMAP)LoadImage(NULL,"dra.bmp",IMAGE_BITMAP,243,120,LR_LOADFROMFILE);
2 GetObject(dra,sizeof(BITMAP),&bm2);
3 px2=new unsigned char[bm2.bmHeight * bm2.bmWidthBytes];
4 GetBitmapBits(dra,bm2.bmHeight*bm2.bmWidthBytes,px2);

  • Sixth:according to wanted transparent picture‘s lenth and
    width change corresponding background picture‘s char array‘s RGB value.At the
    same time changing this picture‘s char array‘s value,and after this step
    operation the px2 array will including the already-seted-transparency picture
    information.


 1 int xend,yend;
2 int x,y,i;
3 int rgb_b;
4 int PxBytes=bm1.bmBitsPixel/8;
5
6 xend=xstart+298;
7 yend=ystart+329;
8
9 for(y=ystart;y<yend;y++)
10 {
11 for(x=xstart;x<xend;x++)
12 {
13 rgb_b=y*bm1.bmWidthBytes+x*PxBytes;
14
15 px1[rgb_b]=px1[rgb_b]*0.7;
16 px1[rgb_b+1]=px1[rgb_b+1]*0.7;
17 px1[rgb_b+2]=px1[rgb_b+2]*0.7;
18 }
19 }
20
21
22 for(y=0;y<(bm2.bmHeight);y++)
23 {
24 for(x=0;x<bm2.bmWidth;x++)
25 {
26 rgb_b=y*bm2.bmWidthBytes+x*PxBytes;
27 i=(ystart+y)*bm1.bmWidthBytes+(xstart+x)*PxBytes;
28
29 px2[rgb_b]=px2[rgb_b]*0.3+px1[i];
30 px2[rgb_b+1]=px2[rgb_b+1]*0.3+px1[i+1];
31 px2[rgb_b+2]=px2[rgb_b+2]*0.3+px1[i+2];
32 }
33 }

  • Finally:use px2[] to reflash
    dra and make the handle dra include new seted-transparency picture‘s
    information.

1 SetBitmapBits(dra,bm2.bmHeight*bm2.bmWidthBytes,px2);

>_<:now the handle of bg.bmp is in bg;the handle of seted-transparency
dra.bmp is in dra.Next,you can directly map them on window‘s dc.


1 void MyPaint(HDC hdc)
2 {
3 SelectObject(mdc,bg);
4 BitBlt(hdc,0,0,1366,768,mdc,0,0,SRCCOPY);//在窗口位置、大小、原图剪切位
5
6 SelectObject(mdc,dra);
7 BitBlt(hdc,xstart,ystart,121,120,mdc,0,0,SRCCOPY);
8 }

>_<:Here is all the code:

 1 //{{NO_DEPENDENCIES}}
2 // Microsoft Visual C++ generated include file.
3 // Used by FE.RC
4 //
5 #define IDR_MAINFRAME 128
6 #define IDD_FE_DIALOG 102
7 #define IDD_ABOUTBOX 103
8 #define IDS_APP_TITLE 103
9 #define IDM_ABOUT 104
10 #define IDM_EXIT 105
11 #define IDS_HELLO 106
12 #define IDI_FE 107
13 #define IDI_SMALL 108
14 #define IDC_FE 109
15 #define IDC_MYICON 2
16 #define IDC_STATIC -1
17 // Next default values for new objects
18 //
19 #ifdef APSTUDIO_INVOKED
20 #ifndef APSTUDIO_READONLY_SYMBOLS
21
22 #define _APS_NEXT_RESOURCE_VALUE 129
23 #define _APS_NEXT_COMMAND_VALUE 32771
24 #define _APS_NEXT_CONTROL_VALUE 1000
25 #define _APS_NEXT_SYMED_VALUE 110
26 #endif
27 #endif

resourse.h

 1 // stdafx.h : include file for standard system include files,
2 // or project specific include files that are used frequently, but
3 // are changed infrequently
4 //
5
6 #if !defined(AFX_STDAFX_H__A9DB83DB_A9FD_11D0_BFD1_444553540000__INCLUDED_)
7 #define AFX_STDAFX_H__A9DB83DB_A9FD_11D0_BFD1_444553540000__INCLUDED_
8
9 #if _MSC_VER > 1000
10 #pragma once
11 #endif // _MSC_VER > 1000
12
13 #define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
14
15
16 // Windows Header Files:
17 #include <windows.h>
18
19 // C RunTime Header Files
20 #include <stdlib.h>
21 #include <malloc.h>
22 #include <memory.h>
23 #include <tchar.h>
24
25 // Local Header Files
26
27 // TODO: reference additional headers your program requires here
28
29 //{{AFX_INSERT_LOCATION}}
30 // Microsoft Visual C++ will insert additional declarations immediately before the previous line.
31
32 #endif // !defined(AFX_STDAFX_H__A9DB83DB_A9FD_11D0_BFD1_444553540000__INCLUDED_)

StdAfx.h

  1 #include "stdafx.h"
2 #include "resourse.h"
3
4 #define MAX_LOADSTRING 100
5
6 // Global Variables:
7 HINSTANCE hInst; // current instance
8 TCHAR szTitle[MAX_LOADSTRING]; // The title bar text
9 TCHAR szWindowClass[MAX_LOADSTRING]; // The title bar text
10 HBITMAP bg,dra;
11 HDC mdc;
12
13 const int xstart=50;
14 const int ystart=20;
15 // Foward declarations of functions included in this code module:
16 ATOM MyRegisterClass(HINSTANCE hInstance);
17 BOOL InitInstance(HINSTANCE, int);
18 LRESULT CALLBACK WndProc(HWND, UINT, WPARAM, LPARAM);
19 LRESULT CALLBACK About(HWND, UINT, WPARAM, LPARAM);
20 void MyPaint(HDC hdc);
21 //========================================================================================
22 int APIENTRY WinMain(HINSTANCE hInstance,
23 HINSTANCE hPrevInstance,
24 LPSTR lpCmdLine,
25 int nCmdShow)
26 {
27 // TODO: Place code here.
28 MSG msg;
29
30 MyRegisterClass(hInstance);//调用函数向系统注册窗口类别,输入参数hInstance是目前运行程序的对象代码;
31
32 // 调用InitInstance函数,进行初始化操作;
33 if (!InitInstance (hInstance, nCmdShow))
34 {
35 return FALSE;
36 }
37
38 // 消息循环(通过消息循环来获取信息,
39 //进行必要的键盘信息转换而后将控制权交给操作系统,
40 //有操作系统决定哪个程序的消息处理函数处理消息
41 while (GetMessage(&msg, NULL, 0, 0)) //获取程序消息
42 {
43 TranslateMessage(&msg);//转换伪码及字符
44 DispatchMessage(&msg);//将控制权交给系统,再有系统决定负责处理消息的程序;
45 }
46
47 return msg.wParam;
48 }
49 //=====================================================================================
50
51
52
53 //=============================================================================================
54 //在建立程序窗口实体之前,必须先定义一个窗口类别,其中包含所要建立窗口的信息,
55 //并向系统注册,这里的MyRegisterClass函数就是进行定义及注册窗口类别的函数。
56 //==============================================================================================
57 ATOM MyRegisterClass(HINSTANCE hInstance)
58 {
59 WNDCLASSEX wcex; //申请一个窗口类别“WNDCLASSEX”和结构”wcex“
60 //--------------------------------------------------------------
61 //定义vcex结构的各项信息,其中设定信息处理函数(lpfnWndProc)
62 //为WNDPROC,类别名称为(lpszClassName)为”fe";
63 //--------------------------------------------------------------
64 wcex.cbSize = sizeof(WNDCLASSEX);
65
66 wcex.style = CS_HREDRAW | CS_VREDRAW;
67 wcex.lpfnWndProc = (WNDPROC)WndProc;
68 wcex.cbClsExtra = 0;
69 wcex.cbWndExtra = 0;
70 wcex.hInstance = hInstance;
71 wcex.hIcon = NULL;
72 wcex.hCursor = NULL;
73 wcex.hCursor = LoadCursor(NULL,IDC_ARROW);
74 wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1);
75 wcex.lpszMenuName = NULL;
76 wcex.lpszClassName = "fe";
77 wcex.hIconSm = NULL;
78
79 return RegisterClassEx(&wcex);//调用RegisterClassEx函数注册类别,返回一个“ATOM"形态的字符串
80 //此字符串即为类别名称”fe";
81 }
82 //============================================================================================
83
84
85 //============================================================================================
86 //按照前面所定义的窗口类别来建立并显示实际的程序窗口
87 //============================================================================================
88 BOOL InitInstance(HINSTANCE hInstance, int nCmdShow)
89 {
90 HWND hWnd;
91 HDC hdc;
92 hInst = hInstance; // 把instance handle 储存在全局变量中;
93
94 hWnd = CreateWindow("fe","绘图窗口",WS_OVERLAPPEDWINDOW,
95 CW_USEDEFAULT, 0, CW_USEDEFAULT, 0, NULL, NULL, hInstance, NULL);
96 //-----------------------------------------------
97 //调用CreateWindow函数来建立一个窗口对象
98 //第一个参数就是窗口建立依据的类别名称
99 //-----------------------------------------------
100 if (!hWnd)
101 {
102 return FALSE;
103 }
104 //------------------------------------------------
105 //设定窗口的位置及窗口的大小,然后绘制显示在设备上
106 //-------------------------------------------------
107 MoveWindow(hWnd,10,10,600,450,true);//位置及大小
108 ShowWindow(hWnd, nCmdShow);//改定窗口显示时的状态
109 UpdateWindow(hWnd);//将窗口绘制在显示设备上
110
111 hdc=GetDC(hWnd);
112 mdc=CreateCompatibleDC(hdc);
113
114 BITMAP bm1,bm2;
115 unsigned char *px1,*px2;
116
117 bg=(HBITMAP)LoadImage(NULL,"bg.bmp",IMAGE_BITMAP,600,450,LR_LOADFROMFILE);
118 //名、类型、大小、加载方式;
119 GetObject(bg,sizeof(BITMAP),&bm1);
120
121 if(bm1.bmBitsPixel!=32 && bm1.bmBitsPixel!=24)
122 {
123 MessageBox(NULL,"此程序只能在 32 bit 或 24 bit 显示模式中运行","警告",0);
124 return FALSE;
125 }
126
127 px1=new unsigned char[bm1.bmHeight * bm1.bmWidthBytes];
128 GetBitmapBits(bg,bm1.bmHeight*bm1.bmWidthBytes,px1);
129
130
131
132 dra=(HBITMAP)LoadImage(NULL,"dra.bmp",IMAGE_BITMAP,243,120,LR_LOADFROMFILE);
133 GetObject(dra,sizeof(BITMAP),&bm2);
134 px2=new unsigned char[bm2.bmHeight * bm2.bmWidthBytes];
135 GetBitmapBits(dra,bm2.bmHeight*bm2.bmWidthBytes,px2);
136
137
138
139 int xend,yend;
140 int x,y,i;
141 int rgb_b;
142 int PxBytes=bm1.bmBitsPixel/8;
143
144 xend=xstart+298;
145 yend=ystart+329;
146
147 for(y=ystart;y<yend;y++)
148 {
149 for(x=xstart;x<xend;x++)
150 {
151 rgb_b=y*bm1.bmWidthBytes+x*PxBytes;
152
153 px1[rgb_b]=px1[rgb_b]*0.7;
154 px1[rgb_b+1]=px1[rgb_b+1]*0.7;
155 px1[rgb_b+2]=px1[rgb_b+2]*0.7;
156 }
157 }
158
159
160 for(y=0;y<(bm2.bmHeight);y++)
161 {
162 for(x=0;x<bm2.bmWidth;x++)
163 {
164 rgb_b=y*bm2.bmWidthBytes+x*PxBytes;
165 i=(ystart+y)*bm1.bmWidthBytes+(xstart+x)*PxBytes;
166
167 px2[rgb_b]=px2[rgb_b]*0.3+px1[i];
168 px2[rgb_b+1]=px2[rgb_b+1]*0.3+px1[i+1];
169 px2[rgb_b+2]=px2[rgb_b+2]*0.3+px1[i+2];
170 }
171 }
172
173 SetBitmapBits(dra,bm2.bmHeight*bm2.bmWidthBytes,px2);
174
175 MyPaint(hdc);
176
177 ReleaseDC(hWnd,hdc);
178 delete [] px1;
179 delete [] px2;
180
181 return TRUE;
182 }
183 //============================================================================================
184
185
186 //============================================================================================
187 //
188 //============================================================================================
189 void MyPaint(HDC hdc)
190 {
191 SelectObject(mdc,bg);
192 BitBlt(hdc,0,0,1366,768,mdc,0,0,SRCCOPY);//在窗口位置、大小、原图剪切位
193
194 SelectObject(mdc,dra);
195 BitBlt(hdc,xstart,ystart,121,120,mdc,0,0,SRCCOPY);
196 }
197 //============================================================================================
198
199
200 //============================================================================================
201 //在前面定义类别的时候把WndProc定义为消息处理函数(当某些外部消息发生时,会按消息的类型
202 //来决定该如何进行处理。此外该函数也是一个回叫函数(CALLBACK)(windows系统函数)每一个
203 //程序都会接收信息,选择性接受、处理;
204 //============================================================================================
205 LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
206 {
207 PAINTSTRUCT ps;
208 HDC hdc;
209
210 switch (message) //判断消息类型
211 {
212 case WM_PAINT: //窗口重绘制
213 hdc = BeginPaint(hWnd, &ps);
214 MyPaint(hdc);
215 EndPaint(hWnd, &ps);
216 break;
217 case WM_DESTROY: //处理窗口结束消息
218 DeleteDC(mdc);
219 DeleteObject(bg);
220 PostQuitMessage(0);
221 break;
222 default:
223 return DefWindowProc(hWnd, message, wParam, lParam);
224 }
225 return 0;
226 }
227 //============================================================================================

main.cpp

[游戏模版9] Win32 半透明,布布扣,bubuko.com

时间: 2024-11-05 20:28:02

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