Spark start-all>> """Master启动流程""" Master类 class Master( host: String, port: Int, webUiPort: Int, val securityMgr: SecurityManager, val conf: SparkConf) extends Actor with ActorLogReceive with Logging with LeaderElectable Master端 def main(){ val (actorSystem, _, _, _) = startSystemAndActor(args.host, args.port, args.webUiPort, conf) actorSystem.awaitTermination() } Master端 def startSystemAndActor(System, Int, Int, Option[Int]) = { //调用AkkaUtils创建ActorSystem val (actorSystem, boundPort) = AkkaUtils.createActorSystem(systemName, host, port, conf = conf, securityManager = securityMgr) //创建属于Master的actor, 在创建actor的同时, 会使用classOf[Master]初始化Master val actor = actorSystem.actorOf(Props(classOf[Master], host, boundPort, webUiPort, securityMgr, conf), actorName) } Master端 """初始化Master时由于Master继承了 trait Actor 重写了preStart方法, Actor的初始化会启动preStart方法 因此找到Master的 override def preStart() preStart属于生命周期方法, 在构造器之后, receiver之前""" override def preStart() { // 启动一个定时器, 定时检查超时的Worker, WORKER_TIMEOUT:每六十秒检查一次, // self:先对着自己来一下(检查)试试 context.system.scheduler.schedule(0 millis, WORKER_TIMEOUT millis, self, CheckForWorkerTimeOut) // 调用 timeOutDeadWorkers() 方法, override def receiveWithLogging = { case CheckForWorkerTimeOut => { timeOutDeadWorkers() } } // 用来检查并移除所有超时的workers def timeOutDeadWorkers(){ // 事实上是移除了一个存有WorkInfo的HashSet[WrokInfo]中的对象 val toRemove = workers.filter(_.lastHeartbeat < currentTime - WORKER_TIMEOUT_MS).toArray for (worker <- toRemove) { if (worker.state != WorkerState.DEAD) { removeWorker(worker) } } } def removeWorker(worker: WorkerInfo){ // 删除内存里的workInfo idToWorker -= worker.id addressToWorker -= worker.endpoint.address } } """之后执行receive方法(1.3版本), 在后来的1.6版本中叫 def receive: PartialFunction[Any, Unit]""" Master端 override def receiveWithLogging () {} 会不断的接收actor发送过来的请求 """Worker启动流程""" Worker类 class Worker( host: String, port: Int, webUiPort: Int, cores: Int, memory: Int, masterAkkaUrls: Array[String], actorSystemName: String, actorName: String, workDirPath: String = null, val conf: SparkConf, val securityMgr: SecurityManager) extends Actor def preStart() => { registerWithMaster() } // 向Master注册的方法 def registerWithMaster() { // 向所有的Master注册Worker tryRegisterAllMasters() // 其中内容 def tryRegisterAllMasters()=>{ // 通过Master的Url获取Master的actor val actor = context.actorSelection(masterAkkaUrl) // 向Master发送注册信息 actor ! RegisterWorker(workerId, host, port, cores, memory, webUi.boundPort, publicAddress) } } Master端 // 接收Worker发送的注册信息 override def receiveWithLogging = { case RegisterWorker(id, workerHost, workerPort, cores, memory, workerUiPort, publicAddress) =>{ // 判断是否是StandBy状态, doNothing idToWorker.contains(id), 已经注册过, doNothing 正常情况下(Active状态, 且没有注册过):{ // 把发送来的 WorkerInfo 添加到 Master的 WorkerInfo中 val worker = new WorkerInfo(id, workerHost, workerPort, cores, memory, sender, workerUiPort, publicAddress) } // 如果将Worker Info存入内存成功, 则调用持久化引擎, 将信息存入磁盘中, // 目的是防止数据丢失. 如果Master宕机, 内存中会丢失数据, // 切换状态(Standby和Active)后, 需要切换的节点拿不到WorkerInfo, Worker会再次注册, 非常消耗资源, 存在磁盘则可以直接去磁盘拿取数据不需要重新注册 if (registerWorker(worker)) { persistenceEngine.addWorker(worker) sender ! RegisteredWorker(masterUrl, masterWebUiUrl) schedule() } // 向worker响应注册成功信息 sender ! RegisteredWorker(masterUrl, masterWebUiUrl) // 开始调度资源, 调度资源不仅仅是集群启动的时候调动资源, 运行Job的时候也会调度资源, 其有两种方式 一种是尽量分散, 一种是尽量集中 schedule() } } Worker端 // 接收注册成功的信息, 其实是将 Active Master 的Url和rWebUiUrl传回并更新, 之后向他发送心跳~ def receiveWithLogging() = { case RegisteredWorker(masterUrl, masterWebUiUrl) =>{ //更新MasterUrl changeMaster(masterUrl, masterWebUiUrl) //向Master发送心跳信息, HEARTBEAT_MILLIS =15秒, 每十五秒发送一次心跳信息, 发送逻辑为 SendHeartbeat context.system.scheduler.schedule(0 millis, HEARTBEAT_MILLIS millis, self, SendHeartbeat) } //向Master发送心跳信息, 实际上是将自己的WorkerId发送给Master case SendHeartbeat => if (connected) { master ! Heartbeat(workerId) } } Master端 def receiveWithLogging() = { case Heartbeat(workerId) => { //正常情况下, 更新上次心跳时间 workerInfo.lastHeartbeat = System.currentTimeMillis() //启动完成 } }
原文地址:https://www.cnblogs.com/chinashenkai/p/9977672.html
时间: 2024-10-16 10:38:49