上一篇中讲述了NGUI动态打图集的功能,提到UGUI将图片转换长Sprite格式,其实网上也有好多,那我在这简单的说一下, using UnityEngine; using System.Collections; using UnityEngine.UI; public class CreateTexture : MonoBehaviour { private Image image; void Awake() { image = GameObject.F
// // MainScene.cpp // helloworld // // Created by apple on 16/9/19. // // #include "MainScene.hpp" Scene * MainScene::createScene() { auto scene = Scene::create(); // CCScene * scene = CCScene::create();// 创建场景 //创建层 MainScene *layer = Ma