最近师兄找我说白猫的操作如何做, 0.0 结果白猫没有android的客户端玩不了,看了下视频介绍就简单做了下
效果图:
核心代码:
using UnityEngine; using System.Collections; using System.Collections.Generic; using System; public class Test : MonoBehaviour { private Test() { } private Vector3 startMouseDown; private Vector3 lastMouseDown; private float pressTimer; private bool isCounter; //开始计数 private bool isDrag; //开始拖动 private bool isLasting; //开始持久点击 public float pressTime; //单击 public float pressLastingTime; //持久点击 public float dragDistance; //拖动大于多少才开始生效 #region 事件 public static Action<Vector3> StartPressEvent; public static Action<Vector3> EndPressEvent; public static Action<Vector3> StartDragEvent; public static Action<Vector3> EndDragEvent; public static Action<Vector3> StartLastingEvent; public static Action<Vector3> EndLastingEvent; #endregion #region 测试方法 void Awake() { StartPressEvent += StartPress; EndPressEvent += EndPress; StartDragEvent += StartDrag; EndDragEvent += EndDrag; StartLastingEvent += StartLasting; EndLastingEvent += EndLasting; } private void StartPress(Vector3 v) { Debug.Log("开始单击事件"); } private void EndPress(Vector3 v) { Debug.Log("结束单击事件"); } private void StartDrag(Vector3 v) { Debug.Log("开始拖动事件"); } private void EndDrag(Vector3 v) { Debug.Log("结束拖动事件"); } private void StartLasting(Vector3 v) { Debug.Log("开始持续点击事件"); } private void EndLasting(Vector3 v) { Debug.Log("结束持续点击事件"); } #endregion // Update is called once per frame void Update () { if (Input.GetMouseButtonDown(0)) { isCounter = true; startMouseDown = Input.mousePosition; } if (Input.GetMouseButtonUp(0)) { lastMouseDown = Input.mousePosition; isCounter = false; if (isDrag) { //拖动 if (EndDragEvent != null) EndDragEvent(Input.mousePosition); isDrag = false; } else if (isLasting) { //持久点击 if (EndLastingEvent != null) EndLastingEvent(Input.mousePosition); isLasting = false; } else { //单击 if (EndPressEvent != null) EndPressEvent(Input.mousePosition); } } if (isCounter) { //开始计数 pressTimer += Time.deltaTime; } else { if (pressTimer > 0 && pressTimer < pressTime) { Debug.Log("单击"); if (StartPressEvent != null) StartPressEvent(Input.mousePosition); } pressTimer = 0f; } if (isCounter && Mathf.Abs(Vector3.Distance(startMouseDown, Input.mousePosition)) > dragDistance && isLasting == false) { Debug.Log("正在拖动"); isDrag = true; if (StartDragEvent != null) StartDragEvent(Input.mousePosition); //让人物跟谁手指的方向移动 return; } if (isCounter && pressTimer > pressLastingTime && isDrag == false) { Debug.Log("持久点击"); isLasting = true; if (StartLastingEvent != null) StartLastingEvent(Input.mousePosition); //出现技能图标,然后滑动到技能哪里就可以触发技能 return; } } }
Unity5 + UGUI制作
完整的demo: http://yunpan.cn/cjHbIaXvzemax 访问密码 7607
时间: 2024-11-08 16:53:53