networkComms.net2.3.1开源版本,基于gpl V3协议。因为不能公开3.x版本的源码,所以基于此版本进行学习。3.X版本进行了诸多改进和Bug修复,使用方法上两者相差不大。 /*请注意使用以下代码,需遵循GplV3协议*/ #if WINDOWS_PHONE #else using System; using System.Collections.Generic; using System.Text; using System.Runtime.Serialization.Formatters.Binary; using System.IO; #if ANDROID using PreserveAttribute = Android.Runtime.PreserveAttribute; #elif iOS using PreserveAttribute = MonoTouch.Foundation.PreserveAttribute; #endif namespace DPSBase { /// .net自带的序列化器 /// </summary> [DataSerializerProcessor(2)] public class BinaryFormaterSerializer : DataSerializer { static DataSerializer instance; [Obsolete("Instance access via class obsolete, use DPSManager.GetSerializer<T>")] public static DataSerializer Instance { get { if (instance == null) instance = GetInstance<BinaryFormaterSerializer>(); return instance; } } #if ANDROID || iOS [Preserve] #endif private BinaryFormaterSerializer() { } #region ISerialize Members /// <inheritdoc /> /// 把对象序列化为二进制数据 protected override void SerialiseDataObjectInt(Stream ouputStream, object objectToSerialise, Dictionary<string, string> options) { BinaryFormatter formatter = new BinaryFormatter(); formatter.Serialize(ouputStream, objectToSerialise); ouputStream.Seek(0, 0); } /// <inheritdoc /> /// 把二进制数据序列化为对象 protected override object DeserialiseDataObjectInt(Stream inputStream, Type resultType, Dictionary<string, string> options) { BinaryFormatter formatter = new BinaryFormatter(); return formatter.Deserialize(inputStream); } #endregion } } #endif http://www.cnblogs.com/networkcomms http://www.networkcoms.cn 编辑
时间: 2024-12-21 02:36:28