http的反向推送通常使用"长轮询"或"长连接"的方式。 所谓"长轮询"是指客户端发送请求给服务器,服务器发现没有数据需要发送给客户端。
http的反向推送通常使用"长轮询"或"长连接"的方式。
所谓"长轮询"是指客户端发送请求给服务器,服务器发现没有数据需要发送给客户端于是hold住不及时返回,等有数据需要发送给客户端时,进行回复,然后关闭连接,客户端收到回复后再发送新的http请求,以便服务器能有对应的请求用于消息的反向推送。
而"长连接"是在长轮询的基础上增加"keep-alive"属性,服务器收到请求后不直接回复,等有数据需要发送给客户端时再进行response,但是并不关闭连接,这样客户端收到服务器的response后在同一连接上再次发送http请求。
在ejabberd的实现中,采用了bosh技术来完成对应的工作,具体定义可参考: 英文: http://go.rritw.com/xmpp.org/extensions/xep-0124.html 中文: http://go.rritw.com/wiki.jabbercn.org/XEP-0124 大概实现原理:ejabberd收到一个客户端http请求后会为该客户端最终创建三个进程:ejabberd_http, ejabberd_http_bind, ejabberd_c2s。 ejabberd_http进程不断的从对应的socket上收客户端的请求,并转发交给对应的ejabberd_http_bind进程进行处理,然后同步等待处理结果,并将结果返回给客户端。 |
init() -> ... receive_headers(State). receive_headers(#state{trail=Trail} = State) -> SockMod = State#state.sockmod, Socket = State#state.socket, Data = SockMod:recv(Socket, 0, 300000), case State#state.sockmod of gen_tcp -> NewState = process_header(State, Data), case NewState#state.end_of_request of true -> ok; _ -> receive_headers(NewState) end; _ -> case Data of {ok, D} -> parse_headers(State#state{trail = <<Trail/binary, D/binary>>}); {error, _} -> ok end end. process_header(State, Data) -> case Data of ... {ok, http_eoh} -> ... Out = process_request(State2), send_text(State2, Out), case State2#state.request_keepalive of true -> ... #state{sockmod = SockMod, socket = Socket, request_handlers = State#state.request_handlers}; _ -> #state{end_of_request = true, request_handlers = State#state.request_handlers}
从代码中可看出,未设置keep-alive属性的时候,该进程处理完一次http请求后便自己结束(长轮询模式)。设置了keep-alive属性的时候,该进程不断的循环接收http请求,并转发接收与响应(长连接模式)。
ejabberd_http_bind进程负责hold住http请求,对于正常的客户端请求,ejabberd_http_bind进程会将请求转发给对应的ejabberd_c2s进程进行实际业务的处理,而对于空的请求(便于服务器反向推送数据),ejabberd_http_bind设置定时器,等待ejabberd_c2s进程对实际请求的响应或者是需要推送给客户端的消息。
handle_sync_event({send_xml,Packet},_From,StateName, #state{http_receiver = undefined} = StateData) -> Output = [Packet | StateData#state.output], Reply = ok, {reply, Reply, StateName, StateData#state{output = Output}}; handle_sync_event({send_xml, Packet}, _From, StateName, StateData) -> Output = [Packet | StateData#state.output], cancel_timer(StateData#state.timer), Timer = set_inactivity_timer(StateData#state.pause, StateData#state.max_inactivity), HTTPReply = {ok, Output}, gen_fsm:reply(StateData#state.http_receiver, HTTPReply), cancel_timer(StateData#state.wait_timer), Rid = StateData#state.rid, ReqList = [#hbr{rid = Rid,key = StateData#state.key, out = Output } | [El || El <- StateData#state.req_list, El#hbr.rid /= Rid ]], Reply = ok, {reply, Reply, StateName, StateData#state{output = [], http_receiver = undefined, req_list = ReqList, wait_timer = undefined, timer = Timer}}; handle_sync_event({http_get,Rid,Wait,Hold},From,StateName, StateData) -> %% setup timer send_receiver_reply(StateData#state.http_receiver, {ok, empty}), cancel_timer(StateData#state.wait_timer), TNow = tnow(), if (Hold > 0) and (StateData#state.output == []) and ((TNow -StateData#state.ctime<(Wait*1000*1000)) and (StateData#state.rid == Rid) and (StateData#state.input /= cancel) and (StateData#state.pause == 0) -> WaitTimer = erlang:start_timer(Wait * 1000, self(), []), %% MR: Not sure we should cancel the state timer here. cancel_timer(StateData#state.timer), {next_state,StateName, StateData#state{http_receiver = From, wait_timer = WaitTimer, timer = undefined}}; (StateData#state.input == cancel) -> cancel_timer(StateData#state.timer), Timer = set_inactivity_timer(StateData#state.pause, StateData#state.max_inactivity), Reply = {ok, cancel}, {reply, Reply, StateName, StateData#state{input = queue:new(), http_receiver = undefined, wait_timer = undefined, timer = Timer}}; true -> cancel_timer(StateData#state.timer), Timer = set_inactivity_timer(StateData#state.pause, StateData#state.max_inactivity), Reply = {ok, StateData#state.output}, %% save request ReqList = [#hbr{rid = Rid, key = StateData#state.key, out = StateData#state.output } | [El || El <- StateData#state.req_list, El#hbr.rid /= Rid] ], {reply, Reply, StateName, StateData#state{output = [], http_receiver = undefined, wait_timer = undefined, timer = Timer, req_list = ReqList}} end; handle_info({timeout, WaitTimer, _}, StateName, #state{wait_timer = WaitTimer} = StateData) -> if StateData#state.http_receiver /= undefined -> cancel_timer(StateData#state.timer), Timer = set_inactivity_timer(StateData#state.pause, StateData#state.max_inactivity), gen_fsm:reply(StateData#state.http_receiver, {ok, empty}), Rid = StateData#state.rid, ReqList = [#hbr{rid = Rid, key = StateData#state.key, out = [] } | [El || El <- StateData#state.req_list, El#hbr.rid /= Rid ] ], {next_state, StateName, StateData#state{http_receiver = undefined, req_list = ReqList, wait_timer = undefined, timer = Timer}}; true -> {next_state, StateName, StateData} end;
ejabberd_http进程最终会调用ejabberd_http_bind的http_get方法获取请求的响应结果或者是需要推送的数据,ejabberd_http_bind进程收到请求后会进行相应处理,比如有数据则直接回复,或者设置定时器。当收到ejabberd_c2s进程推送过来的数据时,停止定时器并将数据立即回复给ejabberd_http进程,如果定时器超时则回复一个空的消息。
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ejabberd_c2s为客户端对应的会话进程,负责维护客户端的在线状态,联系人列表,请求处理等等。
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服务器在创建ejabberd_http_bind进程时,会生成一个唯一的sid,用于标识该进程,该sid与ejabberd_http_bind进程pid的对应关系会存储到mnesia中,同时服务器会将sid也会告诉客户端,客户端后续的请求也都需要带上该sid。http_bind收到请求后根据sid从mnesia查找匹配的ejabberd_http_bind进程。
process_request(Data, IP) -> ... case catch parse_request(Data, PayloadSize, MaxStanzaSize) of %% No existing session: {ok, {"", Rid, Attrs, Payload}} -> ... Sid = sha:sha(term_to_binary({now(), make_ref()})), case start(XmppDomain, Sid, "", IP) of {ok, Pid} -> handle_session_start(Pid, XmppDomain, Sid, Rid, Attrs,Payload, PayloadSize, IP) ... end; {ok, {Sid, Rid, Attrs, Payload1}} -> ... handle_http_put(Sid, Rid, Attrs, Payload2, PayloadSize, StreamStart, IP); handle_session_start(Pid, XmppDomain, Sid, Rid, Attrs, Payload, PayloadSize, IP) -> ... mnesia:dirty_write(#http_bind{id = Sid, pid = Pid, to = {XmppDomain,XmppVersion}, hold = Hold, wait = Wait, process_delay = Pdelay, version = Version}), handle_http_put(Sid, Rid, Attrs, Payload, PayloadSize, true, IP). http_put(Sid, Rid, Attrs, Payload, PayloadSize, StreamStart, IP) -> case mnesia:dirty_read({http_bind, Sid}) of [] -> {error, not_exists}; [#http_bind{pid = FsmRef, hold=Hold, to={To, StreamVersion}}=Sess] -> ... {gen_fsm:sync_send_all_state_event(FsmRef, #http_put{rid = Rid, attrs = Attrs, payload = Payload, payload_size = PayloadSize, hold = Hold, stream = NewStream, ip = IP}, 30000), Sess} end.
ejabberd_http_bind与ejabberd_c2s会互相记住对方的进程pid,这样每个客户端都有自己唯一的ejabberd_http_bind与ejabberd_c2s进程进行相应的请求处理。【转自】 http://fanli7.net/a/bianchengyuyan/C__/20140213/469448.html