int sgn(double x) { if(fabs(x) < eps) return 0; return x < 0 ? -1:1; } struct Point { double x,y; Point() {} Point(double _x,double _y) { x = _x,y = _y; } Point operator -(const Point &b)const { return Point(x - b.x,y - b.y); } //叉积 double operator ^(const Point &b)const { return x*b.y - y*b.x; } //点积 double operator *(const Point &b)const { return x*b.x + y*b.y; } }; struct Line { Point p,q; Line() {}; Line(Point _p,Point _q) { p = _p,q = _q; } //两直线相交求交点 //第一个值为0表示直线重合,为1表示平行,为2表示相交 //只有第一个值为2时,交点才有意义 pair<int,Point> operator &(const Line &b)const { Point res = p; if(sgn((p-q)^(b.p-b.q)) == 0) { if(sgn((p-b.q)^(b.p-b.q)) == 0) return make_pair(0,res);//重合 else return make_pair(1,res);//平行 } double t = ((p-b.p)^(b.p-b.q))/((p-q)^(b.p-b.q)); res.x += (q.x-p.x)*t; res.y += (q.y-p.y)*t; return make_pair(2,res); } }; //判断直线和线段相交 bool Seg_inter_line(Line l1,Line l2) //判断直线l1和线段l2是否相交,<0是把交于线段端点处看做不相交 { return sgn((l2.p-l1.q)^(l1.p-l1.q))*sgn((l2.q-l1.q)^(l1.p-l1.q)) < 0; } //*判断线段相交 bool inter(Line l1,Line l2) { return max(l1.p.x,l1.q.x) >= min(l2.p.x,l2.q.x) && max(l2.p.x,l2.q.x) >= min(l1.p.x,l1.q.x) && max(l1.p.y,l1.q.y) >= min(l2.p.y,l2.q.y) && max(l2.p.y,l2.q.y) >= min(l1.p.y,l1.q.y) && sgn((l2.p-l1.q)^(l1.p-l1.q))*sgn((l2.q-l1.q)^(l1.p-l1.q)) <= 0 && sgn((l1.p-l2.q)^(l2.p-l2.q))*sgn((l1.q-l2.q)^(l2.p-l2.q)) <= 0; }
时间: 2024-10-09 16:32:48