之前做了一个基于python的tkinter的小球完全碰撞游戏:
今天利用业余时间,写了一个功能要强大一些的小球完全碰撞游戏:
游戏名称:
小球完全弹性碰撞
游戏规则:
1.游戏初始化的时候,有5个不同颜色的小球进行碰撞
2.玩家可以通过在窗口中单击鼠标左键进行增加小球个数
3.玩家可以通过在窗口中单击鼠标右键进行删减小球个数
4.玩家可以通过键盘的方向键:上,右键进行对小球加速
5.玩家可以通过键盘的方向键:下,左键进行对小球减速
6.玩家可以按键盘:f键实现全屏显示
7.玩家可以按键盘:Esc键实现退出全屏操作
8.窗口左下角显示小球个数,右下角显示作者邮箱
先看看图:
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源码部分:
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1 #pygame draw 2 3 import pygame 4 from pygame.locals import * 5 from sys import exit 6 from random import * 7 8 ‘‘‘ 9 游戏名称: 10 小球完全弹性碰撞 11 游戏规则: 12 1.游戏初始化的时候,有5个不同颜色的小球进行碰撞 13 2.玩家可以通过在窗口中单击鼠标左键进行增加小球个数 14 3.玩家可以通过在窗口中单击鼠标右键进行删减小球个数 15 4.玩家可以通过键盘的方向键:上,右键进行对小球加速 16 5.玩家可以通过键盘的方向键:下,左键进行对小球减速 17 6.玩家可以按键盘:f键实现全屏显示 18 7.玩家可以按键盘:Esc键实现退出全屏操作 19 8.窗口左下角显示小球个数,右下角显示作者邮箱 20 21 ‘‘‘ 22 __author__ = {‘name‘ : ‘Hongten‘, 23 ‘mail‘ : ‘[email protected]‘, 24 ‘blog‘ : ‘http://www.cnblogs.com/hongten‘, 25 ‘version‘ : ‘1.0‘} 26 27 pygame.init() 28 pygame.display.set_caption(‘Ball Game‘) 29 30 SCREEN_WIDTH = 600 31 SCREEN_HEIGHT = 500 32 SPEED = 1 33 SCREEN_DEFAULT_SIZE = (SCREEN_WIDTH, SCREEN_HEIGHT + 20) 34 SCREEN_DEFAULT_COLOR = (255, 255 ,255) 35 READY = 0 36 37 screen = pygame.display.set_mode(SCREEN_DEFAULT_SIZE, 0, 32) 38 screen.fill(SCREEN_DEFAULT_COLOR) 39 bg = pygame.image.load(‘data\\image\\bg.jpg‘).convert() 40 font = pygame.font.Font(‘data\\font\\TORK____.ttf‘, 14) 41 42 balls = [] 43 BALL_R = 30 44 BALL_COLORS = [(255,165,0),(255,0,0),(135,206,235),(178,34,34),(34,139,34)] 45 BALL_POINTS = [[40, 40],[40, 300],[400, 200],[150, 150],[80, 400]] 46 BALL_VELOCITY = [[1.5, 1.2],[1.4, -1.3],[-1.5, -1.1],[-1.2, 1.5],[1.3, 1.1]] 47 48 for i in range(len(BALL_COLORS)): 49 screen.fill(SCREEN_DEFAULT_COLOR) 50 b = pygame.draw.circle(screen, BALL_COLORS[i], (int(BALL_POINTS[i][0]),int(BALL_POINTS[i][1])), BALL_R) 51 balls.append(b) 52 53 while 1: 54 for event in pygame.event.get(): 55 if event.type == QUIT: 56 exit() 57 elif event.type == KEYDOWN: 58 if event.key == K_UP: 59 SPEED += 0.1 60 elif event.key == K_DOWN: 61 SPEED -= 0.1 62 elif event.key == K_LEFT: 63 SPEED -= 0.1 64 elif event.key == K_RIGHT: 65 SPEED += 0.1 66 elif event.key == K_f: 67 pygame.display.set_mode(SCREEN_DEFAULT_SIZE, FULLSCREEN, 32) 68 elif event.key == 27: 69 pygame.display.set_mode(SCREEN_DEFAULT_SIZE, 0, 32) 70 elif event.type == MOUSEBUTTONDOWN: 71 pressed_array = pygame.mouse.get_pressed() 72 for index in range(len(pressed_array)): 73 if pressed_array[index]: 74 if index == 0: 75 c_color = (randint(0, 255), randint(0, 255), randint(0, 255)) 76 x, y = (BALL_R+1, BALL_R+1) 77 c_r = randint(10, 100) 78 c_v = [randint(11, 19)* 0.1, randint(11, 19) * 0.1] 79 c = pygame.draw.circle(screen, c_color, (x, y), BALL_R) 80 BALL_COLORS.append(c_color) 81 BALL_POINTS.append([x, y]) 82 BALL_VELOCITY.append(c_v) 83 balls.append(c) 84 elif index == 2: 85 if len(balls) > 1: 86 balls.pop(0) 87 BALL_COLORS.pop(0) 88 BALL_POINTS.pop(0) 89 BALL_VELOCITY.pop(0) 90 91 #print(balls) 92 for i in range(len(balls)): 93 screen.blit(bg, (-300, -100)) 94 for n in range(len(balls)): 95 ‘‘‘ 96 if ((BALL_POINTS[i][0] - BALL_R) > 0 and (BALL_POINTS[i][0] - BALL_R) < BALL_R): 97 pygame.draw.circle(screen, BALL_COLORS[n], (int(BALL_POINTS[n][0] + BALL_R),int(BALL_POINTS[n][1])), BALL_R) 98 elif ((BALL_POINTS[i][1] + BALL_R) < SCREEN_WIDTH and (BALL_POINTS[i][1] + BALL_R) > SCREEN_WIDTH - BALL_R): 99 pygame.draw.circle(screen, BALL_COLORS[n], (int(BALL_POINTS[n][0] - BALL_R),int(BALL_POINTS[n][1])), BALL_R) 100 elif ((BALL_POINTS[i][1] - BALL_R) > 0 and (BALL_POINTS[i][1] - BALL_R) < BALL_R): 101 pygame.draw.circle(screen, BALL_COLORS[n], (int(BALL_POINTS[n][0]),int(BALL_POINTS[n][1] + BALL_R)), BALL_R) 102 elif ((BALL_POINTS[i][1] + BALL_R) < SCREEN_HEIGHT and (BALL_POINTS[i][1] + BALL_R) > SCREEN_HEIGHT - BALL_R): 103 pygame.draw.circle(screen, BALL_COLORS[n], (int(BALL_POINTS[n][0]),int(BALL_POINTS[n][1] - BALL_R)), BALL_R) 104 ‘‘‘ 105 pygame.draw.circle(screen, BALL_COLORS[n], (int(BALL_POINTS[n][0]),int(BALL_POINTS[n][1])), BALL_R) 106 if ((((BALL_POINTS[i][0] - BALL_R) < 0) or ((BALL_POINTS[i][0] + BALL_R) > SCREEN_WIDTH))): 107 BALL_VELOCITY[i][0] = -1 * BALL_VELOCITY[i][0] 108 if ((((BALL_POINTS[i][1] - BALL_R) < 0) or ((BALL_POINTS[i][1] + BALL_R) > SCREEN_HEIGHT))): 109 BALL_VELOCITY[i][1] = -1 * BALL_VELOCITY[i][1] 110 111 for j in range(len(balls)): 112 for k in range(len(balls)): 113 b_x = (BALL_POINTS[j][0] - BALL_POINTS[k][0])**2 114 b_y = (BALL_POINTS[j][1] - BALL_POINTS[k][1])**2 115 b_r =(BALL_R*2)**2 116 if (round((b_x + b_y), 2) <= round(b_r, 2)): 117 temp_x = BALL_VELOCITY[j][0] 118 temp_y = BALL_VELOCITY[j][1] 119 BALL_VELOCITY[j][0] = BALL_VELOCITY[k][0] 120 BALL_VELOCITY[j][1] = BALL_VELOCITY[k][1] 121 BALL_VELOCITY[k][0] = temp_x 122 BALL_VELOCITY[k][1] = temp_y 123 124 BALL_POINTS[j][0] += SPEED * BALL_VELOCITY[j][0] 125 BALL_POINTS[j][1] += SPEED * BALL_VELOCITY[j][1] 126 127 pygame.draw.line(screen, (165,42,42),(0, SCREEN_HEIGHT), (SCREEN_WIDTH,SCREEN_HEIGHT)) 128 game_info = ‘Balls: ‘ + str(len(balls)) 129 text = font.render(game_info, True, (255,255,255)) 130 author_info = font.render(‘[email protected]‘, True, (255,255,255)) 131 screen.blit(text, (0, SCREEN_HEIGHT+5)) 132 screen.blit(author_info, (SCREEN_WIDTH - 160, SCREEN_HEIGHT+5)) 133 134 pygame.display.update()
源码下载:http://files.cnblogs.com/liuzhi/pygame_pong_v1.0.zip
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v1.1 Edit by Hongten
v1.1修改如下:
1.增加了背景音乐
2.增加小球的时候,会伴随音乐产生
3.窗口左下角显示小球个数,速度,以及最后一个小球的位置
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1 #pygame draw 2 3 import pygame 4 from pygame.locals import * 5 from sys import exit 6 from random import * 7 8 ‘‘‘ 9 游戏名称: 10 小球完全弹性碰撞 11 游戏规则: 12 1.游戏初始化的时候,有5个不同颜色的小球进行碰撞 13 2.玩家可以通过在窗口中单击鼠标左键进行增加小球个数 14 3.玩家可以通过在窗口中单击鼠标右键进行删减小球个数 15 4.玩家可以通过键盘的方向键:上,右键进行对小球加速 16 5.玩家可以通过键盘的方向键:下,左键进行对小球减速 17 6.玩家可以按键盘:f键实现全屏显示 18 7.玩家可以按键盘:Esc键实现退出全屏操作 19 8.窗口左下角显示小球个数,右下角显示作者邮箱 20 21 v1.1修改如下: 22 1.增加了背景音乐 23 2.增加小球的时候,会伴随音乐产生 24 3.窗口左下角显示小球个数,速度,以及最后一个小球的位置 25 26 ‘‘‘ 27 __author__ = {‘name‘ : ‘Hongten‘, 28 ‘mail‘ : ‘[email protected]‘, 29 ‘blog‘ : ‘http://www.cnblogs.com/hongten‘, 30 ‘version‘ : ‘1.1‘} 31 32 if not pygame.font: print(‘Warning, fonts disabled‘) 33 if not pygame.mixer: print(‘Warning, sound disabled‘) 34 35 pygame.init() 36 pygame.display.set_caption(‘Ball Game‘) 37 38 SCREEN_WIDTH = 600 39 SCREEN_HEIGHT = 500 40 SPEED = 1 41 SCREEN_DEFAULT_SIZE = (SCREEN_WIDTH, SCREEN_HEIGHT + 20) 42 SCREEN_DEFAULT_COLOR = (255, 255 ,255) 43 READY = 0 44 45 screen = pygame.display.set_mode(SCREEN_DEFAULT_SIZE, 0, 32) 46 screen.fill(SCREEN_DEFAULT_COLOR) 47 bg = pygame.image.load(‘data\\image\\bg.jpg‘).convert() 48 font = pygame.font.Font(‘data\\font\\TORK____.ttf‘, 14) 49 new_sound = pygame.mixer.Sound(‘data\\sound\\new.wav‘) 50 bg_sound = pygame.mixer.Sound(‘data\\sound\\bg.ogg‘) 51 bg_sound.set_volume(0.5) 52 bg_sound.play(-1) 53 new_sound.set_volume(1.0) 54 55 56 balls = [] 57 BALL_R = 30 58 BALL_COLORS = [(255,165,0),(255,0,0),(135,206,235),(178,34,34),(34,139,34)] 59 BALL_POINTS = [[40, 40],[40, 300],[400, 200],[150, 150],[80, 400]] 60 BALL_VELOCITY = [[1.5, 1.2],[1.4, -1.3],[-1.5, -1.1],[-1.2, 1.5],[1.3, 1.1]] 61 62 for i in range(len(BALL_COLORS)): 63 screen.fill(SCREEN_DEFAULT_COLOR) 64 b = pygame.draw.circle(screen, BALL_COLORS[i], (int(BALL_POINTS[i][0]),int(BALL_POINTS[i][1])), BALL_R) 65 balls.append(b) 66 67 while 1: 68 for event in pygame.event.get(): 69 if event.type == QUIT: 70 bg_sound.stop() 71 exit() 72 elif event.type == KEYDOWN: 73 if event.key == K_UP: 74 SPEED += 0.1 75 elif event.key == K_DOWN: 76 SPEED -= 0.1 77 elif event.key == K_LEFT: 78 SPEED -= 0.1 79 elif event.key == K_RIGHT: 80 SPEED += 0.1 81 elif event.key == K_f: 82 pygame.display.set_mode(SCREEN_DEFAULT_SIZE, FULLSCREEN, 32) 83 elif event.key == 27: 84 pygame.display.set_mode(SCREEN_DEFAULT_SIZE, 0, 32) 85 elif event.type == MOUSEBUTTONDOWN: 86 pressed_array = pygame.mouse.get_pressed() 87 for index in range(len(pressed_array)): 88 if pressed_array[index]: 89 if index == 0: 90 new_sound.play(-1) 91 c_color = (randint(0, 255), randint(0, 255), randint(0, 255)) 92 x, y = (BALL_R+1, BALL_R+1) 93 c_r = randint(10, 100) 94 c_v = [randint(11, 19)* 0.1, randint(11, 19) * 0.1] 95 c = pygame.draw.circle(screen, c_color, (x, y), BALL_R) 96 BALL_COLORS.append(c_color) 97 BALL_POINTS.append([x, y]) 98 BALL_VELOCITY.append(c_v) 99 balls.append(c) 100 elif index == 2: 101 if len(balls) > 1: 102 balls.pop(0) 103 BALL_COLORS.pop(0) 104 BALL_POINTS.pop(0) 105 BALL_VELOCITY.pop(0) 106 elif event.type == MOUSEBUTTONUP: 107 new_sound.stop() 108 109 #print(balls) 110 for i in range(len(balls)): 111 screen.blit(bg, (-300, -100)) 112 for n in range(len(balls)): 113 ‘‘‘ 114 if ((BALL_POINTS[i][0] - BALL_R) > 0 and (BALL_POINTS[i][0] - BALL_R) < BALL_R): 115 pygame.draw.circle(screen, BALL_COLORS[n], (int(BALL_POINTS[n][0] + BALL_R),int(BALL_POINTS[n][1])), BALL_R) 116 elif ((BALL_POINTS[i][1] + BALL_R) < SCREEN_WIDTH and (BALL_POINTS[i][1] + BALL_R) > SCREEN_WIDTH - BALL_R): 117 pygame.draw.circle(screen, BALL_COLORS[n], (int(BALL_POINTS[n][0] - BALL_R),int(BALL_POINTS[n][1])), BALL_R) 118 elif ((BALL_POINTS[i][1] - BALL_R) > 0 and (BALL_POINTS[i][1] - BALL_R) < BALL_R): 119 pygame.draw.circle(screen, BALL_COLORS[n], (int(BALL_POINTS[n][0]),int(BALL_POINTS[n][1] + BALL_R)), BALL_R) 120 elif ((BALL_POINTS[i][1] + BALL_R) < SCREEN_HEIGHT and (BALL_POINTS[i][1] + BALL_R) > SCREEN_HEIGHT - BALL_R): 121 pygame.draw.circle(screen, BALL_COLORS[n], (int(BALL_POINTS[n][0]),int(BALL_POINTS[n][1] - BALL_R)), BALL_R) 122 ‘‘‘ 123 pygame.draw.circle(screen, BALL_COLORS[n], (int(BALL_POINTS[n][0]),int(BALL_POINTS[n][1])), BALL_R) 124 if ((((BALL_POINTS[i][0] - BALL_R) < 0) or ((BALL_POINTS[i][0] + BALL_R) > SCREEN_WIDTH))): 125 BALL_VELOCITY[i][0] = -1 * BALL_VELOCITY[i][0] 126 if ((((BALL_POINTS[i][1] - BALL_R) < 0) or ((BALL_POINTS[i][1] + BALL_R) > SCREEN_HEIGHT))): 127 BALL_VELOCITY[i][1] = -1 * BALL_VELOCITY[i][1] 128 129 for j in range(len(balls)): 130 for k in range(len(balls)): 131 b_x = (BALL_POINTS[j][0] - BALL_POINTS[k][0])**2 132 b_y = (BALL_POINTS[j][1] - BALL_POINTS[k][1])**2 133 b_r =(BALL_R*2)**2 134 if (round((b_x + b_y), 2) <= round(b_r, 2)): 135 temp_x = BALL_VELOCITY[j][0] 136 temp_y = BALL_VELOCITY[j][1] 137 BALL_VELOCITY[j][0] = BALL_VELOCITY[k][0] 138 BALL_VELOCITY[j][1] = BALL_VELOCITY[k][1] 139 BALL_VELOCITY[k][0] = temp_x 140 BALL_VELOCITY[k][1] = temp_y 141 142 BALL_POINTS[j][0] += round(SPEED, 1) * BALL_VELOCITY[j][0] 143 BALL_POINTS[j][1] += round(SPEED, 1) * BALL_VELOCITY[j][1] 144 145 pygame.draw.line(screen, (165,42,42),(0, SCREEN_HEIGHT), (SCREEN_WIDTH,SCREEN_HEIGHT)) 146 game_info = ‘Balls: ‘ + str(len(balls)) + ‘ Speed: ‘ + str(round(SPEED, 2)) + ‘ LastBall: ‘ + str(round(BALL_POINTS[-1][0])) + ‘,‘ + str(round(BALL_POINTS[-1][1])) 147 text = font.render(game_info, True, (255,255,255)) 148 author_info = font.render(‘[email protected]‘, True, (255,255,255)) 149 screen.blit(text, (0, SCREEN_HEIGHT+5)) 150 screen.blit(author_info, (SCREEN_WIDTH - 160, SCREEN_HEIGHT+5)) 151 152 pygame.display.update()
源码下载:http://files.cnblogs.com/liuzhi/pygame_pong_v1.1.rar
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Edit By Hongten
v1.2修改如下:
1.修改键盘方向键:左,右键为调节音量(0, 10)
2.在状态栏添加音量状态信息:数字和图形显示
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1 #pygame draw 2 3 import pygame 4 from pygame.locals import * 5 from sys import exit 6 from random import * 7 8 ‘‘‘ 9 游戏名称: 10 小球完全弹性碰撞 11 游戏规则: 12 1.游戏初始化的时候,有5个不同颜色的小球进行碰撞 13 2.玩家可以通过在窗口中单击鼠标左键进行增加小球个数 14 3.玩家可以通过在窗口中单击鼠标右键进行删减小球个数 15 4.玩家可以通过键盘的方向键:上,右键进行对小球加速 16 5.玩家可以通过键盘的方向键:下,左键进行对小球减速 17 6.玩家可以按键盘:f键实现全屏显示 18 7.玩家可以按键盘:Esc键实现退出全屏操作 19 8.窗口左下角显示小球个数,右下角显示作者邮箱 20 21 v1.1修改如下: 22 1.增加了背景音乐 23 2.增加小球的时候,会伴随音乐产生 24 3.窗口左下角显示小球个数,速度,以及最后一个小球的位置 25 26 v1.2修改如下: 27 1.修改键盘方向键:左,右键为调节音量(0, 10) 28 2.在状态栏添加音量状态信息:数字和图形显示 29 30 ‘‘‘ 31 __author__ = {‘name‘ : ‘Hongten‘, 32 ‘mail‘ : ‘[email protected]‘, 33 ‘blog‘ : ‘http://www.cnblogs.com/hongten‘, 34 ‘version‘ : ‘1.2‘} 35 36 if not pygame.font: print(‘Warning, fonts disabled‘) 37 if not pygame.mixer: print(‘Warning, sound disabled‘) 38 39 pygame.init() 40 pygame.display.set_caption(‘Ball Game‘) 41 42 SCREEN_WIDTH = 600 43 SCREEN_HEIGHT = 500 44 SPEED = 1 45 VOLUME = 5 46 SCREEN_DEFAULT_SIZE = (SCREEN_WIDTH, SCREEN_HEIGHT + 20) 47 SCREEN_DEFAULT_COLOR = (255, 255 ,255) 48 READY = 0 49 50 screen = pygame.display.set_mode(SCREEN_DEFAULT_SIZE, 0, 32) 51 screen.fill(SCREEN_DEFAULT_COLOR) 52 bg = pygame.image.load(‘data\\image\\bg.jpg‘).convert() 53 font = pygame.font.Font(‘data\\font\\TORK____.ttf‘, 14) 54 new_sound = pygame.mixer.Sound(‘data\\sound\\new.wav‘) 55 bg_sound = pygame.mixer.Sound(‘data\\sound\\bg.ogg‘) 56 bg_sound.set_volume(0.1 * VOLUME) 57 bg_sound.play(-1) 58 new_sound.set_volume(0.1 * VOLUME) 59 60 61 balls = [] 62 BALL_R = 30 63 BALL_COLORS = [(255,165,0),(255,0,0),(135,206,235),(178,34,34),(34,139,34)] 64 BALL_POINTS = [[40, 40],[40, 300],[400, 200],[150, 150],[80, 400]] 65 BALL_VELOCITY = [[1.5, 1.2],[1.4, -1.3],[-1.5, -1.1],[-1.2, 1.5],[1.3, 1.1]] 66 67 VOLUME_POINTS = [] 68 VOLUME_POINTS_START = [] 69 VOLUME_RECT_COLORS = [] 70 for p in range(170, 250, 7): 71 VOLUME_POINTS.append([SCREEN_WIDTH - p,SCREEN_HEIGHT + 20]) 72 for ps in range(175, 250, 7): 73 VOLUME_POINTS_START.append([SCREEN_WIDTH - ps, SCREEN_HEIGHT]) 74 VOLUME_RECT_COLORS.append((randint(0, 255), randint(0, 255), randint(0, 255))) 75 76 77 print(VOLUME_POINTS[-10]) 78 print(VOLUME_POINTS_START[-10]) 79 80 for i in range(len(BALL_COLORS)): 81 screen.fill(SCREEN_DEFAULT_COLOR) 82 b = pygame.draw.circle(screen, BALL_COLORS[i], (int(BALL_POINTS[i][0]),int(BALL_POINTS[i][1])), BALL_R) 83 balls.append(b) 84 85 while 1: 86 for event in pygame.event.get(): 87 if event.type == QUIT: 88 bg_sound.stop() 89 exit() 90 elif event.type == KEYDOWN: 91 if event.key == K_UP: 92 SPEED += 0.1 93 elif event.key == K_DOWN: 94 SPEED -= 0.1 95 elif event.key == K_LEFT: 96 if VOLUME > 0: 97 VOLUME -= 1 98 elif event.key == K_RIGHT: 99 if VOLUME <= 9: 100 VOLUME += 1 101 elif event.key == K_f: 102 pygame.display.set_mode(SCREEN_DEFAULT_SIZE, FULLSCREEN, 32) 103 elif event.key == 27: 104 pygame.display.set_mode(SCREEN_DEFAULT_SIZE, 0, 32) 105 elif event.type == MOUSEBUTTONDOWN: 106 pressed_array = pygame.mouse.get_pressed() 107 for index in range(len(pressed_array)): 108 if pressed_array[index]: 109 if index == 0: 110 new_sound.play(-1) 111 c_color = (randint(0, 255), randint(0, 255), randint(0, 255)) 112 x, y = (BALL_R+1, BALL_R+1) 113 c_r = randint(10, 100) 114 c_v = [randint(11, 19)* 0.1, randint(11, 19) * 0.1] 115 c = pygame.draw.circle(screen, c_color, (x, y), BALL_R) 116 BALL_COLORS.append(c_color) 117 BALL_POINTS.append([x, y]) 118 BALL_VELOCITY.append(c_v) 119 balls.append(c) 120 elif index == 2: 121 if len(balls) > 1: 122 balls.pop(0) 123 BALL_COLORS.pop(0) 124 BALL_POINTS.pop(0) 125 BALL_VELOCITY.pop(0) 126 elif event.type == MOUSEBUTTONUP: 127 new_sound.stop() 128 129 #print(balls) 130 for i in range(len(balls)): 131 screen.blit(bg, (-300, -100)) 132 #screen.fill(SCREEN_DEFAULT_COLOR) 133 for n in range(len(balls)): 134 ‘‘‘ 135 if ((BALL_POINTS[i][0] - BALL_R) > 0 and (BALL_POINTS[i][0] - BALL_R) < BALL_R): 136 pygame.draw.circle(screen, BALL_COLORS[n], (int(BALL_POINTS[n][0] + BALL_R),int(BALL_POINTS[n][1])), BALL_R) 137 elif ((BALL_POINTS[i][1] + BALL_R) < SCREEN_WIDTH and (BALL_POINTS[i][1] + BALL_R) > SCREEN_WIDTH - BALL_R): 138 pygame.draw.circle(screen, BALL_COLORS[n], (int(BALL_POINTS[n][0] - BALL_R),int(BALL_POINTS[n][1])), BALL_R) 139 elif ((BALL_POINTS[i][1] - BALL_R) > 0 and (BALL_POINTS[i][1] - BALL_R) < BALL_R): 140 pygame.draw.circle(screen, BALL_COLORS[n], (int(BALL_POINTS[n][0]),int(BALL_POINTS[n][1] + BALL_R)), BALL_R) 141 elif ((BALL_POINTS[i][1] + BALL_R) < SCREEN_HEIGHT and (BALL_POINTS[i][1] + BALL_R) > SCREEN_HEIGHT - BALL_R): 142 pygame.draw.circle(screen, BALL_COLORS[n], (int(BALL_POINTS[n][0]),int(BALL_POINTS[n][1] - BALL_R)), BALL_R) 143 ‘‘‘ 144 pygame.draw.circle(screen, BALL_COLORS[n], (int(BALL_POINTS[n][0]),int(BALL_POINTS[n][1])), BALL_R) 145 if ((((BALL_POINTS[i][0] - BALL_R) < 0) or ((BALL_POINTS[i][0] + BALL_R) > SCREEN_WIDTH))): 146 BALL_VELOCITY[i][0] = -1 * BALL_VELOCITY[i][0] 147 if ((((BALL_POINTS[i][1] - BALL_R) < 0) or ((BALL_POINTS[i][1] + BALL_R) > SCREEN_HEIGHT))): 148 BALL_VELOCITY[i][1] = -1 * BALL_VELOCITY[i][1] 149 150 for j in range(len(balls)): 151 for k in range(len(balls)): 152 b_x = (BALL_POINTS[j][0] - BALL_POINTS[k][0])**2 153 b_y = (BALL_POINTS[j][1] - BALL_POINTS[k][1])**2 154 b_r =(BALL_R*2)**2 155 if (round((b_x + b_y), 2) <= round(b_r, 2)): 156 temp_x = BALL_VELOCITY[j][0] 157 temp_y = BALL_VELOCITY[j][1] 158 BALL_VELOCITY[j][0] = BALL_VELOCITY[k][0] 159 BALL_VELOCITY[j][1] = BALL_VELOCITY[k][1] 160 BALL_VELOCITY[k][0] = temp_x 161 BALL_VELOCITY[k][1] = temp_y 162 163 BALL_POINTS[j][0] += round(SPEED, 1) * BALL_VELOCITY[j][0] 164 BALL_POINTS[j][1] += round(SPEED, 1) * BALL_VELOCITY[j][1] 165 166 pygame.draw.line(screen, (165,42,42),(0, SCREEN_HEIGHT), (SCREEN_WIDTH,SCREEN_HEIGHT)) 167 bg_sound.set_volume(0.1 * VOLUME) 168 new_sound.set_volume(0.1 * VOLUME) 169 pygame.draw.rect(screen, 170 (255, 255, 255), 171 Rect((VOLUME_POINTS_START[-1][0], 172 VOLUME_POINTS_START[-1][1]), 173 (VOLUME_POINTS[-10][0] - VOLUME_POINTS_START[-1][0], 174 20))) 175 for v in range(VOLUME+1): 176 if v > 0: 177 pygame.draw.rect(screen, 178 VOLUME_RECT_COLORS[v], 179 Rect((VOLUME_POINTS_START[-v][0], 180 VOLUME_POINTS_START[-v][1]), 181 (VOLUME_POINTS[-v][0] - VOLUME_POINTS_START[-v][0], 182 20))) 183 184 game_info = ‘Balls: ‘ + str(len(balls)) + ‘ Speed: ‘ + str(round(SPEED, 2)) + ‘ LastBall: ‘ + str(round(BALL_POINTS[-1][0])) + ‘,‘ + str(round(BALL_POINTS[-1][1])) 185 text = font.render(game_info, True, (255,255,255)) 186 author_info = font.render(‘[email protected]‘, True, (255,255,255)) 187 volume_text = font.render(‘Volume: ‘ + str(VOLUME), True, (255, 255, 255)) 188 screen.blit(text, (0, SCREEN_HEIGHT+5)) 189 screen.blit(author_info, (SCREEN_WIDTH - 160, SCREEN_HEIGHT+5)) 190 screen.blit(volume_text, (SCREEN_WIDTH - 310, SCREEN_HEIGHT+5)) 191 pygame.display.update()
源码下载:http://files.cnblogs.com/liuzhi/pygame_pong_v1.2.zip
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v1.3 Edity by Hongten
Change Chinese to English
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The View of the Game:
1 #pygame draw 2 3 import pygame 4 from pygame.locals import * 5 from sys import exit 6 from random import * 7 8 ‘‘‘ 9 Game Name: 10 Ball Perfectly Elastic Collision(BPEC) 11 Rules or Description: 12 1.There are five balls whth different color have elastic collision 13 after the game loaded. 14 2.The player can click the window with the LEFT mouse button 15 and create the new ball,which with the different color,but 16 sometimes maybe like other balls. 17 3.The player can click teh window with RIGHT mouse button 18 and minus a few balls. 19 4.You can change all ball speed by pressing the UP and DOWN 20 the keyboard direction key. 21 5.Also you can change the background music by pressing the LEFT 22 and RIGHT the keyboard direction key(volume:0-10). 23 6.Maybe you want to full screen view,By pressing the F key 24 and ESC key switch. 25 7.Ball number,the speed,the volume,author E-mail is written 26 in the status bar at the bottom. 27 ‘‘‘ 28 __version__ = ‘1.3‘ 29 __author__ = {‘name‘ : ‘Hongten‘, 30 ‘mail‘ : ‘[email protected]‘, 31 ‘blog‘ : ‘http://www.cnblogs.com/hongten‘, 32 ‘version‘ : __version__} 33 34 if not pygame.font: print(‘Warning, fonts disabled‘) 35 if not pygame.mixer: print(‘Warning, sound disabled‘) 36 37 pygame.init() 38 pygame.display.set_caption(‘Ball Game‘) 39 40 SCREEN_WIDTH = 600 41 SCREEN_HEIGHT = 500 42 SPEED = 1 43 VOLUME = 5 44 SCREEN_DEFAULT_SIZE = (SCREEN_WIDTH, SCREEN_HEIGHT + 20) 45 SCREEN_DEFAULT_COLOR = (255, 255 ,255) 46 READY = 0 47 48 screen = pygame.display.set_mode(SCREEN_DEFAULT_SIZE, 0, 32) 49 screen.fill(SCREEN_DEFAULT_COLOR) 50 bg = pygame.image.load(‘data\\image\\bg.jpg‘).convert() 51 font = pygame.font.Font(‘data\\font\\TORK____.ttf‘, 14) 52 new_sound = pygame.mixer.Sound(‘data\\sound\\new.wav‘) 53 bg_sound = pygame.mixer.Sound(‘data\\sound\\bg.ogg‘) 54 bg_sound.set_volume(0.1 * VOLUME) 55 bg_sound.play(-1) 56 new_sound.set_volume(0.1 * VOLUME) 57 58 59 balls = [] 60 BALL_R = 30 61 BALL_COLORS = [(255,165,0),(255,0,0),(135,206,235),(178,34,34),(34,139,34)] 62 BALL_POINTS = [[40, 40],[40, 300],[400, 200],[150, 150],[80, 400]] 63 BALL_VELOCITY = [[1.5, 1.2],[1.4, -1.3],[-1.5, -1.1],[-1.2, 1.5],[1.3, 1.1]] 64 65 VOLUME_POINTS = [] 66 VOLUME_POINTS_START = [] 67 VOLUME_RECT_COLORS = [] 68 for p in range(170, 250, 7): 69 VOLUME_POINTS.append([SCREEN_WIDTH - p,SCREEN_HEIGHT + 20]) 70 for ps in range(175, 250, 7): 71 VOLUME_POINTS_START.append([SCREEN_WIDTH - ps, SCREEN_HEIGHT]) 72 VOLUME_RECT_COLORS.append((randint(0, 255), randint(0, 255), randint(0, 255))) 73 74 for i in range(len(BALL_COLORS)): 75 screen.fill(SCREEN_DEFAULT_COLOR) 76 b = pygame.draw.circle(screen, BALL_COLORS[i], (int(BALL_POINTS[i][0]),int(BALL_POINTS[i][1])), BALL_R) 77 balls.append(b) 78 79 while 1: 80 for event in pygame.event.get(): 81 if event.type == QUIT: 82 bg_sound.stop() 83 exit() 84 elif event.type == KEYDOWN: 85 if event.key == K_UP: 86 SPEED += 0.1 87 elif event.key == K_DOWN: 88 SPEED -= 0.1 89 elif event.key == K_LEFT: 90 if VOLUME > 0: 91 VOLUME -= 1 92 elif event.key == K_RIGHT: 93 if VOLUME <= 9: 94 VOLUME += 1 95 elif event.key == K_f: 96 pygame.display.set_mode(SCREEN_DEFAULT_SIZE, FULLSCREEN, 32) 97 elif event.key == 27: 98 pygame.display.set_mode(SCREEN_DEFAULT_SIZE, 0, 32) 99 elif event.type == MOUSEBUTTONDOWN: 100 pressed_array = pygame.mouse.get_pressed() 101 for index in range(len(pressed_array)): 102 if pressed_array[index]: 103 if index == 0: 104 new_sound.play(-1) 105 c_color = (randint(0, 255), randint(0, 255), randint(0, 255)) 106 x, y = (BALL_R+1, BALL_R+1) 107 c_r = randint(10, 100) 108 c_v = [randint(11, 19)* 0.1, randint(11, 19) * 0.1] 109 c = pygame.draw.circle(screen, c_color, (x, y), BALL_R) 110 BALL_COLORS.append(c_color) 111 BALL_POINTS.append([x, y]) 112 BALL_VELOCITY.append(c_v) 113 balls.append(c) 114 elif index == 2: 115 if len(balls) > 1: 116 balls.pop(0) 117 BALL_COLORS.pop(0) 118 BALL_POINTS.pop(0) 119 BALL_VELOCITY.pop(0) 120 elif event.type == MOUSEBUTTONUP: 121 new_sound.stop() 122 123 #print(balls) 124 for i in range(len(balls)): 125 screen.blit(bg, (-300, -100)) 126 #screen.fill(SCREEN_DEFAULT_COLOR) 127 for n in range(len(balls)): 128 pygame.draw.circle(screen, BALL_COLORS[n], (int(BALL_POINTS[n][0]),int(BALL_POINTS[n][1])), BALL_R) 129 if ((((BALL_POINTS[i][0] - BALL_R) < 0) or ((BALL_POINTS[i][0] + BALL_R) > SCREEN_WIDTH))): 130 BALL_VELOCITY[i][0] = -1 * BALL_VELOCITY[i][0] 131 if ((((BALL_POINTS[i][1] - BALL_R) < 0) or ((BALL_POINTS[i][1] + BALL_R) > SCREEN_HEIGHT))): 132 BALL_VELOCITY[i][1] = -1 * BALL_VELOCITY[i][1] 133 134 for j in range(len(balls)): 135 for k in range(len(balls)): 136 b_x = (BALL_POINTS[j][0] - BALL_POINTS[k][0])**2 137 b_y = (BALL_POINTS[j][1] - BALL_POINTS[k][1])**2 138 b_r =(BALL_R*2)**2 139 if (round((b_x + b_y), 2) <= round(b_r, 2)): 140 temp_x = BALL_VELOCITY[j][0] 141 temp_y = BALL_VELOCITY[j][1] 142 BALL_VELOCITY[j][0] = BALL_VELOCITY[k][0] 143 BALL_VELOCITY[j][1] = BALL_VELOCITY[k][1] 144 BALL_VELOCITY[k][0] = temp_x 145 BALL_VELOCITY[k][1] = temp_y 146 147 BALL_POINTS[j][0] += round(SPEED, 1) * BALL_VELOCITY[j][0] 148 BALL_POINTS[j][1] += round(SPEED, 1) * BALL_VELOCITY[j][1] 149 150 pygame.draw.line(screen, (165,42,42),(0, SCREEN_HEIGHT), (SCREEN_WIDTH,SCREEN_HEIGHT)) 151 bg_sound.set_volume(0.1 * VOLUME) 152 new_sound.set_volume(0.1 * VOLUME) 153 pygame.draw.rect(screen, 154 (255, 255, 255), 155 Rect((VOLUME_POINTS_START[-1][0], 156 VOLUME_POINTS_START[-1][1]), 157 (VOLUME_POINTS[-10][0] - VOLUME_POINTS_START[-1][0], 158 20))) 159 for v in range(VOLUME+1): 160 if v > 0: 161 pygame.draw.rect(screen, 162 VOLUME_RECT_COLORS[v], 163 Rect((VOLUME_POINTS_START[-v][0], 164 VOLUME_POINTS_START[-v][1]), 165 (VOLUME_POINTS[-v][0] - VOLUME_POINTS_START[-v][0], 166 20))) 167 168 game_info = ‘Balls: ‘ + str(len(balls)) + ‘ Speed: ‘ + str(round(SPEED, 2)) + ‘ LastBall: ‘ + str(round(BALL_POINTS[-1][0])) + ‘,‘ + str(round(BALL_POINTS[-1][1])) 169 text = font.render(game_info, True, (255,255,255)) 170 author_info = font.render(‘[email protected]‘, True, (255,255,255)) 171 volume_text = font.render(‘Volume: ‘ + str(VOLUME), True, (255, 255, 255)) 172 screen.blit(text, (0, SCREEN_HEIGHT+5)) 173 screen.blit(author_info, (SCREEN_WIDTH - 160, SCREEN_HEIGHT+5)) 174 screen.blit(volume_text, (SCREEN_WIDTH - 310, SCREEN_HEIGHT+5)) 175 pygame.display.update()
源码下载:http://files.cnblogs.com/liuzhi/pygame_pong_v1.3.zip