Unity3d 4及之前的版本中动画的播放用的animation,可直接获取其播放持续长度。但5.x及以后的版本中都是用animator来播放动画了。
https://docs.unity3d.com/Manual/AnimationOverview.html
While Mecanim is recommended for use in most situations, Unity has retained its legacy animation system which existed before Unity 4. You may need to use when working with older content created before Unity 4. For information on the Legacy animation system, see this section
关于在animator下如何获取其播放持续时长,很多人用的 GetCurrentAnimatorStateInfo 及 GetNextAnimatorStateInfo 等,但这个都不是最终核实的解决方案。
如下才是通过Animator动画状态机获取任意animation clip的准确播放持续时长的正确的、准确的姿势:
///获取动画状态机animator的动画clip的播放持续时长
///@MarsZ 2017年12月19日20:46:20
///site:www.u3dnotes.com
public static class AnimatorExt
{
public static float GetClipLength(this Animator animator,string clip)
{
if(null== animator || string.IsNullOrEmpty(clip) || null== animator.runtimeAnimatorController)
return 0;
RuntimeAnimatorController ac = animator.runtimeAnimatorController;
AnimationClip[] tAnimationClips = ac.animationClips;
if( null == tAnimationClips || tAnimationClips.Length <= 0) return 0;
AnimationClip tAnimationClip ;
for (int tCounter = 0 ,tLen = tAnimationClips.Length; tCounter < tLen ; tCounter ++)
{
tAnimationClip = ac.animationClips[i];
if(null != tAnimationClip && tAnimationClip.name == clip)
return tAnimationClip.Length;
}
return 0F;
}
}
Ref:
1、https://docs.unity3d.com/ScriptReference/Animator.html
2、https://docs.unity3d.com/ScriptReference/RuntimeAnimatorController.html
3、http://www.u3dnotes.com/archives/1131 (原创首发地址,转载请保留)