闲得无聊,对第一版的东西做了一些修改,让它更像一个游戏,也具有一些可玩性。
项目的github地址: https://github.com/lfkdsk/BrainHole_pygame1.人物类进行了一些修改,添加了怪物类的生成机制:
1 __author__ = ‘Administrator‘ 2 import pygame 3 4 Window_width = 1365 5 Window_height = 768 6 screen = pygame.display.set_mode((Window_width, Window_height)) 7 first_location = [screen.get_width() / 2, screen.get_height() / 2] 8 Player_image_up = [‘resources/image/up-1.png‘, ‘resources/image/up-2.png‘, ‘resources/image/up-3.png‘, 9 ‘resources/image/up-4.png‘] 10 Player_image_down = [‘resources/image/down-1.png‘, ‘resources/image/down-2.png‘, ‘resources/image/down-3.png‘, 11 ‘resources/image/down-4.png‘] 12 Player_image_left = [‘resources/image/left-1.png‘, ‘resources/image/left-2.png‘, ‘resources/image/left-3.png‘, 13 ‘resources/image/left-4.png‘] 14 Player_image_right = [‘resources/image/right-1.png‘, ‘resources/image/right-2.png‘, ‘resources/image/right-3.png‘, 15 ‘resources/image/right-4.png‘] 16 Enemy_image = ["resources/image/zm-1.png", "resources/image/zm-2.png"] 17 Bullets = [] 18 19 20 class Enemy(pygame.sprite.Sprite): 21 def __init__(self, init_pos): 22 pygame.sprite.Sprite.__init__(self) 23 self.image = pygame.image.load("resources/image/zm-2.png") 24 self.rect = self.image.get_rect() 25 self.rect.topleft = init_pos 26 self.speed = 2 27 self.down_index = 0 28 self.walk = 0 29 30 def move(self): 31 topleft = self.rect.topleft 32 if self.walk > 40: 33 self.walk = 0 34 self.image = pygame.image.load("resources/image/zm-2.png") 35 if self.walk == 20: 36 self.image = pygame.image.load("resources/image/zm-1.png") 37 self.rect = self.image.get_rect() 38 self.rect.topleft = topleft 39 self.walk += 1 40 self.rect.centerx -= self.speed 41 42 43 class Bullet(pygame.sprite.Sprite): 44 def __init__(self, init_pos): 45 pygame.sprite.Sprite.__init__(self) 46 self.image = pygame.image.load(‘resources/image/bullet.png‘) 47 self.rect = self.image.get_rect() 48 self.rect.midtop = init_pos 49 self.speed = 10 50 self.walk = 0 51 52 def move(self, button_flag): 53 if button_flag == 1: 54 self.rect.centerx -= self.speed 55 elif button_flag == 0: 56 self.rect.centerx += self.speed 57 elif button_flag == 2: 58 self.rect.centery += self.speed 59 elif button_flag == 3: 60 self.rect.centery -= self.speed 61 # self.rect.centery += self.speed 62 # screen.blit(self.image,self.rect) 63 # pygame.display.update() 64 65 66 class Player(pygame.sprite.Sprite): 67 def __init__(self): 68 pygame.sprite.Sprite.__init__(self) 69 self.image = pygame.image.load(‘resources/image/down-1.png‘) 70 self.rect = self.image.get_rect() 71 self.rect.center = first_location 72 self.is_hit = False 73 self.speed = 15 74 self.down = 0 75 self.left = 0 76 self.right = 0 77 self.up = 0 78 # print self.rect.center 79 80 def turn(self, distance): 81 center = self.rect.center 82 if distance == 2: 83 if self.down > 3: 84 self.down = 0 85 self.image = pygame.image.load(Player_image_down[self.down]) 86 self.rect = self.image.get_rect() 87 self.rect.center = center 88 self.down += 1 89 # screen.blit(player.image, player.rect) 90 elif distance == 0: 91 if self.left > 3: 92 self.left = 0 93 self.image = pygame.image.load(Player_image_left[self.left]) 94 self.rect = self.image.get_rect() 95 self.rect.center = center 96 self.left += 1 97 elif distance == 3: 98 if self.up > 3: 99 self.up = 0 100 self.image = pygame.image.load(Player_image_up[self.up]) 101 self.rect = self.image.get_rect() 102 self.rect.center = center 103 self.up += 1 104 elif distance == 1: 105 if self.right > 3: 106 self.right = 0 107 self.image = pygame.image.load(Player_image_right[self.right]) 108 self.rect = self.image.get_rect() 109 self.rect.center = center 110 self.right += 1 111 112 def move(self, temper): 113 temper = int(temper) 114 if temper == 0: 115 for temp in range(1, 10): 116 self.rect.centerx -= 3 117 print self.rect.centerx, self.rect.centery 118 if temper == 1: 119 self.rect.centerx += self.speed 120 print self.rect.centery 121 if temper == 2: 122 self.rect.centery -= self.speed 123 print self.rect.centerx, self.rect.centery 124 if temper == 3: 125 self.rect.centery += self.speed 126 if 0 > self.rect.centerx or self.rect.centerx > screen.get_width(): 127 self.rect.centerx = -self.rect.centerx 128 if 0 > self.rect.centery or self.rect.centery > screen.get_height(): 129 self.rect.centery = -self.rect.centery 130 131 def shoot(self): 132 bullet = Bullet(self.rect.midtop) 133 Bullets.append(bullet)
1 __author__ = ‘Administrator‘ 2 import pygame 3 4 Window_width = 1365 5 Window_height = 768 6 screen = pygame.display.set_mode((Window_width, Window_height)) 7 first_location = [screen.get_width() / 2, screen.get_height() / 2] 8 Player_image_up = [‘resources/image/up-1.png‘, ‘resources/image/up-2.png‘, ‘resources/image/up-3.png‘, 9 ‘resources/image/up-4.png‘] 10 Player_image_down = [‘resources/image/down-1.png‘, ‘resources/image/down-2.png‘, ‘resources/image/down-3.png‘, 11 ‘resources/image/down-4.png‘] 12 Player_image_left = [‘resources/image/left-1.png‘, ‘resources/image/left-2.png‘, ‘resources/image/left-3.png‘, 13 ‘resources/image/left-4.png‘] 14 Player_image_right = [‘resources/image/right-1.png‘, ‘resources/image/right-2.png‘, ‘resources/image/right-3.png‘, 15 ‘resources/image/right-4.png‘] 16 Enemy_image = ["resources/image/zm-1.png", "resources/image/zm-2.png"] 17 Bullets = []
首先,初始化了屏幕的大小,并且设置了图片资源。
1 class Enemy(pygame.sprite.Sprite): 2 def __init__(self, init_pos): 3 pygame.sprite.Sprite.__init__(self) 4 self.image = pygame.image.load("resources/image/zm-2.png") 5 self.rect = self.image.get_rect() 6 self.rect.topleft = init_pos 7 self.speed = 2 8 self.down_index = 0 9 self.walk = 0 10 11 def move(self): 12 topleft = self.rect.topleft 13 if self.walk > 40: 14 self.walk = 0 15 self.image = pygame.image.load("resources/image/zm-2.png") 16 if self.walk == 20: 17 self.image = pygame.image.load("resources/image/zm-1.png") 18 self.rect = self.image.get_rect() 19 self.rect.topleft = topleft 20 self.walk += 1 21 self.rect.centerx -= self.speed
怪物类设置了一个move函数,在初始化里设定了一个walk的值,能让在自增的过程中,不断的切换图片。
就是这样的两张图片。
1 class Bullet(pygame.sprite.Sprite): 2 def __init__(self, init_pos): 3 pygame.sprite.Sprite.__init__(self) 4 self.image = pygame.image.load(‘resources/image/bullet.png‘) 5 self.rect = self.image.get_rect() 6 self.rect.midtop = init_pos 7 self.speed = 10 8 self.walk = 0 9 10 def move(self, button_flag): 11 if button_flag == 1: 12 self.rect.centerx -= self.speed 13 elif button_flag == 0: 14 self.rect.centerx += self.speed 15 elif button_flag == 2: 16 self.rect.centery += self.speed 17 elif button_flag == 3: 18 self.rect.centery -= self.speed
子弹类添加了在不同移动方向上的不同移动方法,可以向左右两个方向发射。
(发射飞剑!)
1 class Player(pygame.sprite.Sprite): 2 def __init__(self): 3 pygame.sprite.Sprite.__init__(self) 4 self.image = pygame.image.load(‘resources/image/down-1.png‘) 5 self.rect = self.image.get_rect() 6 self.rect.center = first_location 7 self.is_hit = False 8 self.speed = 15 9 self.down = 0 10 self.left = 0 11 self.right = 0 12 self.up = 0 13 # print self.rect.center 14 15 def turn(self, distance): 16 center = self.rect.center 17 if distance == 2: 18 if self.down > 3: 19 self.down = 0 20 self.image = pygame.image.load(Player_image_down[self.down]) 21 self.rect = self.image.get_rect() 22 self.rect.center = center 23 self.down += 1 24 # screen.blit(player.image, player.rect) 25 elif distance == 0: 26 if self.left > 3: 27 self.left = 0 28 self.image = pygame.image.load(Player_image_left[self.left]) 29 self.rect = self.image.get_rect() 30 self.rect.center = center 31 self.left += 1 32 elif distance == 3: 33 if self.up > 3: 34 self.up = 0 35 self.image = pygame.image.load(Player_image_up[self.up]) 36 self.rect = self.image.get_rect() 37 self.rect.center = center 38 self.up += 1 39 elif distance == 1: 40 if self.right > 3: 41 self.right = 0 42 self.image = pygame.image.load(Player_image_right[self.right]) 43 self.rect = self.image.get_rect() 44 self.rect.center = center 45 self.right += 1 46 47 def move(self, temper): 48 temper = int(temper) 49 if temper == 0: 50 for temp in range(1, 10): 51 self.rect.centerx -= 3 52 print self.rect.centerx, self.rect.centery 53 if temper == 1: 54 self.rect.centerx += self.speed 55 print self.rect.centery 56 if temper == 2: 57 self.rect.centery -= self.speed 58 print self.rect.centerx, self.rect.centery 59 if temper == 3: 60 self.rect.centery += self.speed 61 if 0 > self.rect.centerx or self.rect.centerx > screen.get_width(): 62 self.rect.centerx = -self.rect.centerx 63 if 0 > self.rect.centery or self.rect.centery > screen.get_height(): 64 self.rect.centery = -self.rect.centery 65 66 def shoot(self): 67 bullet = Bullet(self.rect.midtop) 68 Bullets.append(bullet)
修改了turn函数让图片不断切换的,在字符数组里不断的进行切换图片,做出人物(李逍遥)走路的样子。
(利用图片的反复切换)
2.主函数体的修改:
1 import random 2 3 __author__ = ‘Administrator‘ 4 5 from pygame.locals import * 6 from Class import * 7 from sys import exit 8 9 10 background_image_filename = ‘resources/image/gamestart.png‘ 11 start_image = ‘resources/image/bg2.png‘ 12 dead_image = ‘resources/image/dead.png‘ 13 14 Score = 0 15 x = 0 16 y = 0 17 pygame.init() 18 pygame.mixer.init() 19 background = pygame.image.load(background_image_filename).convert() 20 pygame.key.set_repeat(100, 100) 21 clock = pygame.time.Clock() 22 23 pygame.mixer.music.load("resources/music/butterflylove.mp3")# 初始化背景音乐 24 pygame.mixer.music.set_volume(0.3) 25 pygame.mixer.music.play(-1) 26 27 button_music = pygame.mixer.Sound("resources/music/bullet.wav")# 初始化发射音乐 28 button_music.set_volume(10) 29 # music 30 31 def Waitkey(): 32 while True: 33 for event in pygame.event.get(): 34 if event.type == QUIT: 35 exit() 36 if event.type == KEYDOWN: 37 if event.key == K_ESCAPE: # pressing escape quits 38 exit() 39 if event.key == K_RETURN: 40 return 41 # font 42 flag = 0 43 button_flag = 0 44 enemies = [] 45 enemies_down = [] 46 enemy_frequency = 0 47 running = True 48 while running: 49 clock.tick(60) # 强置设定为不超过60帧每秒 50 if enemy_frequency % 50 == 0: 51 enemy1_pos = [screen.get_width(), random.randint(0, screen.get_height())]# 在屏幕的右侧随机生成怪物 52 enemy1 = Enemy(enemy1_pos) 53 enemies.append(enemy1) 54 enemy_frequency += 1 55 if enemy_frequency >= 100: 56 enemy_frequency = 0 57 for event in pygame.event.get(): 58 if event.type == QUIT: 59 exit() 60 if event.type == KEYDOWN: 61 if flag == 0: 62 if event.key == pygame.K_1: 63 background = pygame.image.load(start_image).convert() 64 player = Player() 65 print screen.get_width() 66 print screen.get_height() 67 flag = 1 68 elif event.key == pygame.K_4: 69 exit() 70 elif event.key == pygame.K_RIGHT: # 分别有不同的移动方向 71 if flag == 1: 72 player.turn(1) 73 player.move(1) 74 button_flag = 0 75 # flag == 1 76 print "buttonflag" and button_flag 77 elif event.key == pygame.K_LEFT: 78 if flag == 1: 79 player.turn(0) 80 player.move(0) 81 button_flag = 1 82 print "buttonflag" and button_flag 83 elif event.key == pygame.K_UP: 84 if flag == 1: 85 player.turn(3) 86 player.move(2) 87 button_flag = 3 88 # flag == 1 89 elif event.key == pygame.K_DOWN: 90 if flag == 1: 91 player.turn(2) 92 player.move(3) 93 button_flag = 2 94 elif event.key == pygame.K_x: 95 if flag == 1: 96 player.shoot() 97 button_music.play() 98 print("shoot") 99 screen.blit(background, (x, y)) 100 if flag == 1: 101 score_font = pygame.font.Font(None, 50) # 初始化在左上角的score分数 102 score_surf = score_font.render("Score: " + str(Score), 1, (0, 0, 0)) 103 screen.blit(score_surf, [10, 10]) 104 screen.blit(player.image, player.rect) 105 for enemy in enemies: 106 enemy.move() 107 screen.blit(enemy.image, enemy.rect) 108 if enemy.rect.left < 0: 109 enemies.remove(enemy) 110 break 111 if pygame.sprite.collide_circle(enemy, player): 112 enemies_down.append(enemy) 113 enemies.remove(enemy) 114 # player.is_hit = True 115 Score -= 1 # 每次人物和怪物碰撞的时候分数就会-1 116 # Game_Over() 117 break 118 for bullet in Bullets: 119 bullet.move(button_flag) 120 screen.blit(bullet.image, bullet.rect) 121 for enemy in enemies: 122 if pygame.sprite.collide_circle(bullet, enemy): 123 enemies_down.append(enemy) 124 enemies.remove(enemy) 125 Bullets.remove(bullet) 126 Score += 1 # 然后只要子弹和怪物碰撞子弹会消失然后怪物消失,分数+1 127 break 128 if bullet is not None: 129 if bullet.rect.bottom < 0 or bullet.rect.centerx > screen.get_width() or bullet.rect.centerx < 0: 130 Bullets.remove(bullet) 131 if Score < -10: 132 background_dead = pygame.image.load(dead_image).convert() # -10分以下就会播放失败图片然后退出 133 screen.blit(background_dead, (x, y)) 134 pygame.display.update() 135 if flag == 0: 136 pygame.display.update()
(死亡的界面)
注释里写的很详细了哦,这次改完之后会出现可随按键移动的子弹类似飞剑的效果哦!
好了第二篇就是这样,喜欢就点赞吧,=-=!
项目的github地址: https://github.com/lfkdsk/BrainHole_pygame时间: 2024-11-08 04:11:29