<!DOCTYPE html>
<html>
<head lang="en">
<meta charset="UTF-8">
<title></title>
<script type="text/javascript" src="http://123.56.106.187:8010/Scripts/listjs/jquery-1.7.2.min.js"></script>
<script>
//判断浏览器是否支持HTML5 Canvas
window.onload = function () {
try {
//动态创建一个canvas元 ,并获取他2Dcontext。如果出现异常则表示不支持 document.createElement("canvas").getContext("2d");
// document.getElementById("support").innerHTML = "浏览器支持HTML5 CANVAS";
}
catch (e) {
// document.getElementByIdx("support").innerHTML = "浏览器不支持HTML5 CANVAS";
}
};
//这段代 主要是获取摄像头的视频流并显示在Video 签中
window.addEventListener("DOMContentLoaded", function () {
var canvas = document.getElementById("canvas"),
context = canvas.getContext("2d"),
video = document.getElementById("video"),
videoObj = { "video": true },
errBack = function (error) {
console.log("Video capture error: ", error.code);
};
$("#snap").click(function () {
context.drawImage(video, 0, 0, 330, 250);
})
//navigator.getUserMedia这个写法在Opera中好像是navigator.getUserMedianow
if (navigator.getUserMedia) {
navigator.getUserMedia(videoObj, function (stream) {
video.src = stream;
video.play();
}, errBack);
} else if (navigator.webkitGetUserMedia) {
navigator.webkitGetUserMedia(videoObj, function (stream) {
video.src = window.webkitURL.createObjectURL(stream);
video.play();
}, errBack);
}
}, false);
//上传服务器
function CatchCode() {
var canvans = document.getElementById("canvas");
//获取浏览器页面的画布对象
//以下开始编 数据
var imgData = canvans.toDataURL();
//将图像转换为base64数据
var base64Data = imgData.substr(22);
//在前端截取22位之后的字符串作为图像数据
//开始异步上
$.post("uploadImgCode.ashx", { "img": base64Data }, function (data, status) {
if (status == "success") {
if (data == "OK") {
alert("二维 已经解析");
}
else {
// alert(data);
}
}
else {
alert("数据上 失败");
}
}, "text");
}
</script>
</head>
<body>
<div id="contentHolder">
<video id="video" width="320" height="320" autoplay>
</video>
<input type="button" id="snap" style="width:100px;height:35px;" value="拍 照" />
<canvas style="" id="canvas" width="320" height="320">
</canvas>
</div>
</body>
</html>