using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Runtime.InteropServices;
namespace Utility
{
public class Loader
{
const string LibsFolder = "Libs";
static readonly Dictionary<string,
Assembly> Libraries = new
Dictionary<string, Assembly>();
static readonly Dictionary<string,
Assembly> ReflectionOnlyLibraries = new
Dictionary<string, Assembly>();
public static void Start()
{
AppDomain.CurrentDomain.AssemblyResolve += FindAssembly;
PreloadUnmanagedLibraries();
var app = new App();
app.Run();
}
[DllImport("kernel32.dll")]
private static extern IntPtr LoadLibrary(string dllToLoad);
private static void PreloadUnmanagedLibraries()
{
// Preload correct
library
var bittyness = "x86";
if (IntPtr.Size == 8)
bittyness
= "x64";
var assemblyName = Assembly.GetExecutingAssembly().GetName();
var libraries = Assembly.GetExecutingAssembly().GetManifestResourceNames()
.Where(s => s.StartsWith(String.Format("{1}.{2}.{0}.", bittyness, assemblyName.Name, LibsFolder)))
.ToArray();
var dirName = Path.Combine(Path.GetTempPath(), String.Format("{2}.{1}.{0}", assemblyName.Version, bittyness, assemblyName.Name));
if (!Directory.Exists(dirName))
Directory.CreateDirectory(dirName);
foreach (var lib in libraries)
{
string dllPath = Path.Combine(dirName, String.Join(".", lib.Split(‘.‘).Skip(3)));
if (!File.Exists(dllPath))
{
using (Stream stm = Assembly.GetExecutingAssembly().GetManifestResourceStream(lib))
{
// Copy the assembly
to the temporary file
try
{
using (Stream outFile
= File.Create(dllPath))
{
stm.CopyTo(outFile);
}
}
catch
{
// This may happen
if another process has already created and loaded the file.
// Since the
directory includes the version number of this assembly we can
// assume that it‘s
the same bits, so we just ignore the excecption here and
// load the
DLL.
}
}
}
// We must
explicitly load the DLL here because the temporary directory
// is not in the
PATH.
// Once it is
loaded, the DllImport directives that use the DLL will use
// the one that is
already loaded into the process.
LoadLibrary(dllPath);
}
}
internal static Assembly LoadAssembly(string fullName)
{
Assembly a;
var executingAssembly = Assembly.GetExecutingAssembly();
var assemblyName = executingAssembly.GetName();
var shortName = new
AssemblyName(fullName).Name;
if (Libraries.ContainsKey(shortName))
return Libraries[shortName];
var resourceName = String.Format("{0}.{2}.{1}.dll", assemblyName.Name, shortName, LibsFolder);
var actualName = executingAssembly.GetManifestResourceNames().FirstOrDefault(n => string.Equals(n, resourceName,
StringComparison.OrdinalIgnoreCase));
if (string.IsNullOrEmpty(actualName))
{
// The library might
be a mixed mode assembly. Try loading from the bitty folders.
var bittyness = "x86";
if (IntPtr.Size == 8)
bittyness
= "x64";
resourceName
= String.Format("{0}.{3}.{1}.{2}.dll", assemblyName.Name, bittyness, shortName, LibsFolder);
actualName
= executingAssembly.GetManifestResourceNames().FirstOrDefault(n => string.Equals(n, resourceName,
StringComparison.OrdinalIgnoreCase));
if (string.IsNullOrEmpty(actualName))
{
Libraries[shortName] =
null;
return null;
}
// Ok, mixed mode
assemblies cannot be loaded through Assembly.Load.
// See
http://stackoverflow.com/questions/2945080/ and
http://connect.microsoft.com/VisualStudio/feedback/details/97801/
// But, since it‘s
an unmanaged library we‘ve already dumped it to disk to preload it into the
process.
// So, we‘ll just
load it from there.
var dirName = Path.Combine(Path.GetTempPath(), String.Format("{2}.{1}.{0}", assemblyName.Version, bittyness, assemblyName.Name));
var dllPath = Path.Combine(dirName, String.Join(".", actualName.Split(‘.‘).Skip(3)));
if (!File.Exists(dllPath))
{
Libraries[shortName] =
null;
return null;
}
a = Assembly.LoadFile(dllPath);
Libraries[shortName] =
a;
return a;
}
using (var s = executingAssembly.GetManifestResourceStream(actualName))
{
var data = new BinaryReader(s).ReadBytes((int)s.Length);
byte[] debugData =
null;
if (executingAssembly.GetManifestResourceNames().Contains(String.Format("{0}.{2}.{1}.pdb", assemblyName.Name, shortName, LibsFolder)))
{
using (var ds = executingAssembly.GetManifestResourceStream(String.Format("{0}.{2}.{1}.pdb", assemblyName.Name, shortName, LibsFolder)))
{
debugData
= new BinaryReader(ds).ReadBytes((int)ds.Length);
}
}
if (debugData !=
null)
{
a = Assembly.Load(data, debugData);
Libraries[shortName] =
a;
return a;
}
a = Assembly.Load(data);
Libraries[shortName] =
a;
return a;
}
}
internal
static Assembly ReflectionOnlyLoadAssembly(string
fullName)
{
var executingAssembly = Assembly.GetExecutingAssembly();
var assemblyName = Assembly.GetExecutingAssembly().GetName();
string shortName = new
AssemblyName(fullName).Name;
if (ReflectionOnlyLibraries.ContainsKey(shortName))
return ReflectionOnlyLibraries[shortName];
var resourceName = String.Format("{0}.{2}.{1}.dll", assemblyName.Name, shortName, LibsFolder);
if (!executingAssembly.GetManifestResourceNames().Contains(resourceName))
{
ReflectionOnlyLibraries[shortName] =
null;
return null;
}
using (var s = executingAssembly.GetManifestResourceStream(resourceName))
{
var data = new BinaryReader(s).ReadBytes((int)s.Length);
var a = Assembly.ReflectionOnlyLoad(data);
ReflectionOnlyLibraries[shortName] =
a;
return a;
}
}
internal
static Assembly FindAssembly(object sender,
ResolveEventArgs args)
{
return LoadAssembly(args.Name);
}
internal
static Assembly FindReflectionOnlyAssembly(object
sender, ResolveEventArgs args)
{
return ReflectionOnlyLoadAssembly(args.Name);
}
}
}
Loader for loading embedded assemblies z