状态模式思想:定义一个状态类,里面可以实现多种状态的转换,每个状态由一个单独类来判断和实现,对象里有设置更新状态的方法,获得当前状态的方法来跳转到其他状态类的方法中(因为setstate的时候把state的状态变为另一个子类,然后调用子类自己的判断方法,满足条件,则用new一个新状态代替原来状态来跳转->使用对象的getstate,此时调用的“当前状态函数”是new出来状态的对象的(即父类的子类方法实现接管- -)) 总结:状态方法判断,达到条件,对象执行set新状态方法,对象get到新状态的Currentstate然后转到新状态自己判断方法中!#include <iostream>#include <string>#include <vector> using namespace std;class War;class State{public: virtual void Prophase() {} virtual void Metaphase() {} virtual void Anaphase() {} virtual void End() {} virtual void CurrentState(War *war) {}};//战争class War{private: State *m_state; //目前状态 int m_days; //战争持续时间public: War(State *state) : m_state(state), m_days(0) {} ~War() { delete m_state; } int GetDays() { return m_days; } void SetDays(int days) { m_days = days; } void SetState(State *state) { delete m_state; m_state = state; } void GetState() { m_state->CurrentState(this); }}; //战争结束class EndState: public State{public: void End(War *war) //结束阶段的具体行为 { cout<<"战争结束"<<endl; } void CurrentState(War *war) { End(war); }};//后期class AnaphaseState: public State{public: void Anaphase(War *war) //后期的具体行为 { if(war->GetDays() < 30) cout<<"第"<<war->GetDays()<<"天:战争后期,双方拼死一搏"<<endl; else { war->SetState(new EndState()); war->GetState(); } } void CurrentState(War *war) { Anaphase(war); }};//中期class MetaphaseState: public State{public: void Metaphase(War *war) //中期的具体行为 { if(war->GetDays() < 20) cout<<"第"<<war->GetDays()<<"天:战争中期,进入相持阶段,双发各有损耗"<<endl; else { war->SetState(new AnaphaseState()); war->GetState(); } } void CurrentState(War *war) { Metaphase(war); }};//前期class ProphaseState: public State{public: void Prophase(War *war) //前期的具体行为 { if(war->GetDays() < 10) cout<<"第"<<war->GetDays()<<"天:战争初期,双方你来我往,互相试探对方"<<endl; else { war->SetState(new MetaphaseState()); war->GetState(); } } void CurrentState(War *war) { Prophase(war); }}; int main(){ War *war = new War(new ProphaseState()); for(int i = 1; i < 40;i += 5) { war->SetDays(i); war->GetState(); } delete war; return 0;}
时间: 2024-10-06 15:06:01