POJ1222(SummerTrainingDay01-E)

EXTENDED LIGHTS OUT

Time Limit: 1000MS   Memory Limit: 10000K
Total Submissions: 11078   Accepted: 7074

Description

In an extended version of the game Lights Out, is a puzzle with 5 rows of 6 buttons each (the actual puzzle has 5 rows of 5 buttons each). Each button has a light. When a button is pressed, that button and each of its (up to four) neighbors above, below, right and left, has the state of its light reversed. (If on, the light is turned off; if off, the light is turned on.) Buttons in the corners change the state of 3 buttons; buttons on an edge change the state of 4 buttons and other buttons change the state of 5. For example, if the buttons marked X on the left below were to be pressed,the display would change to the image on the right. 

The aim of the game is, starting from any initial set of lights on in the display, to press buttons to get the display to a state where all lights are off. When adjacent buttons are pressed, the action of one button can undo the effect of another. For instance, in the display below, pressing buttons marked X in the left display results in the right display.Note that the buttons in row 2 column 3 and row 2 column 5 both change the state of the button in row 2 column 4,so that, in the end, its state is unchanged. 

Note: 
1. It does not matter what order the buttons are pressed. 
2. If a button is pressed a second time, it exactly cancels the effect of the first press, so no button ever need be pressed more than once. 
3. As illustrated in the second diagram, all the lights in the first row may be turned off, by pressing the corresponding buttons in the second row. By repeating this process in each row, all the lights in the first 
four rows may be turned out. Similarly, by pressing buttons in columns 2, 3 ?, all lights in the first 5 columns may be turned off. 
Write a program to solve the puzzle.

Input

The first line of the input is a positive integer n which is the number of puzzles that follow. Each puzzle will be five lines, each of which has six 0 or 1 separated by one or more spaces. A 0 indicates that the light is off, while a 1 indicates that the light is on initially.

Output

For each puzzle, the output consists of a line with the string: "PUZZLE #m", where m is the index of the puzzle in the input file. Following that line, is a puzzle-like display (in the same format as the input) . In this case, 1‘s indicate buttons that must be pressed to solve the puzzle, while 0 indicate buttons, which are not pressed. There should be exactly one space between each 0 or 1 in the output puzzle-like display.

Sample Input

2
0 1 1 0 1 0
1 0 0 1 1 1
0 0 1 0 0 1
1 0 0 1 0 1
0 1 1 1 0 0
0 0 1 0 1 0
1 0 1 0 1 1
0 0 1 0 1 1
1 0 1 1 0 0
0 1 0 1 0 0

Sample Output

PUZZLE #1
1 0 1 0 0 1
1 1 0 1 0 1
0 0 1 0 1 1
1 0 0 1 0 0
0 1 0 0 0 0
PUZZLE #2
1 0 0 1 1 1
1 1 0 0 0 0
0 0 0 1 0 0
1 1 0 1 0 1
1 0 1 1 0 1

Source

Greater New York 2002

 1 //2017-08-01
 2 #include <cstdio>
 3 #include <iostream>
 4 #include <cstring>
 5 #include <algorithm>
 6
 7 using namespace std;
 8
 9
10 bool grid[20][20], tmp[20][20];
11 int n, m, ans[20], res[20];
12
13 void flip(int x, int y)
14 {
15     tmp[x][y] = !tmp[x][y];
16     if(x-1>=0)tmp[x-1][y] = !tmp[x-1][y];
17     if(y-1>=0)tmp[x][y-1] = !tmp[x][y-1];
18     tmp[x+1][y] = !tmp[x+1][y];
19     tmp[x][y+1] = !tmp[x][y+1];
20 }
21
22 void solve()
23 {
24     int penn, minflip = 0x3f3f3f3f;
25     bool fg = false;
26     for(int i = 0; i < (1<<m); i++)
27     {
28         for(int x = 0; x < n; x++)
29               for(int y = 0; y < m; y++)
30                   tmp[x][y] = grid[x][y];
31         for(int y = 0; y < m; y++)
32             if(i&(1<<y))
33                   flip(0, m-1-y);
34         ans[0] = i;
35         for(int x = 1; x < n; x++){
36             penn = 0;
37             for(int y = 0; y < m; y++){
38                 if(tmp[x-1][y]){
39                     flip(x, y);
40                     penn += (1<<(m-1-y));
41                 }
42             }
43             ans[x] = penn;
44         }
45         bool ok = true;
46         for(int j = 0; j < m; j++)
47               if(tmp[n-1][j])
48                   ok = false;
49         if(ok){
50             fg = true;
51             int cnt = 0;
52             for(int j = 0; j < n; j++){
53                 for(int pos = 0; pos < m; pos++)
54                       if(ans[j]&(1<<(m-1-pos)))cnt++;
55             }
56             if(cnt < minflip){
57                 minflip = cnt;
58                 for(int k = 0; k < n; k++)
59                       res[k] = ans[k];
60             }
61         }
62     }
63     if(!fg)cout<<"IMPOSSIBLE"<<endl;
64     else{
65         for(int j = 0; j < n; j++){
66             for(int pos = 0; pos < m; pos++)
67                   if(pos == m-1)cout<<(res[j]&(1<<(m-1-pos))?1:0)<<endl;
68                 else cout<<(res[j]&(1<<(m-1-pos))?1:0)<<" ";
69         }
70     }
71 }
72
73 int main(){
74     int T;
75     cin>>T;
76     for(int kase = 1; kase <= T; kase++){
77         n = 5;
78         m = 6;
79         for(int i = 0; i < n; i++)
80               for(int j = 0; j < m; j++)
81                   cin>>grid[i][j];
82         cout<<"PUZZLE #"<<kase<<endl;;
83         solve();
84     }
85
86     return 0;
87 }
时间: 2024-09-27 00:05:26

POJ1222(SummerTrainingDay01-E)的相关文章

poj1222 EXTENDED LIGHTS OUT

EXTENDED LIGHTS OUT Time Limit: 1000MS   Memory Limit: 10000K Total Submissions: 7202   Accepted: 4718 Description In an extended version of the game Lights Out, is a puzzle with 5 rows of 6 buttons each (the actual puzzle has 5 rows of 5 buttons eac

EXTENDED LIGHTS OUT poj1222 高斯消元法

EXTENDED LIGHTS OUT Time Limit: 1000MS   Memory Limit: 10000K Total Submissions: 6443   Accepted: 4229 Description In an extended version of the game Lights Out, is a puzzle with 5 rows of 6 buttons each (the actual puzzle has 5 rows of 5 buttons eac

poj1222 开关问题

传送门:https://vjudge.net/problem/POJ-1222 题意:给你一个5行6列的0,1矩阵,代表着灯的亮灭,0灭,1亮.对一个灯进行开关转换时,它的上下左右灯都会转换.要让所有灯都灭(就是让它全为0).问方案,不是最小操作数!!! 这题是从挑战程序设计竞赛来的.(可以先看较简单的一道开关问题:https://www.cnblogs.com/xiaobuxie/p/10847096.html)其实开关问题具体思路就是:首先,每一个位置要么转换一次,要么不转换.这个很好理解.

高斯消元以poj1222为例

[题目链接] http://poj.org/problem?id=1222 [题目大意] 5*6的一个由灯组成的方阵 操作一个灯 周围的上下左右四个灯会发生相应变化 即由灭变亮 由亮变灭 问如何操作使灯全亮 [题解] 对于每个灯可以列出一个方程 Lk:表示第 k 个灯的初始终状态  ai:表示第 i 个开关是否对 Lk 有影响 xj:表示第 j 个开关的状态 L1 XOR  a1 *x1 XOR  a2*x2  XOR  a3*x3 XOR -- XOR  a29*x29 XOR  a30x30

[Gauss]POJ1222 EXTENDED LIGHTS OUT

题意:给一个5*6的矩阵 1代表该位置的灯亮着, 0代表该位置的等没亮 按某个位置的开关,可以同时改变 该位置 以及 该位置上方.下方.左方.右方, 共五个位置的灯的开.关(1->0, 0->1) 问能否将所有的灯关闭 若能 输出需要按哪些地方: 不能输出-1 高斯消元的入门题. 每个位置可以列出一个方程, 列出增广矩阵: 每个位置可以形成增广矩阵的一行, 每行都有30个系数 分别代表(0到29号灯), 将该位置可以影响到的位置(自己.上.下.左.右)对应的置1, 其余置0 这样就形成了29*

【POJ1222】EXTENDED LIGHTS OUT 高斯消元、解异或方程组

#include <stdio.h> int main() { puts("转载请注明出处[vmurder]谢谢"); puts("网址:blog.csdn.net/vmurder/article/details/43481693"); } 题意: 多组数据. 有个5*6的图,然后你要对某些位置进行操作,使得最后灯的状态如图. 操作:这个灯位置的上下左右以及自己这五盏灯状态都取反. 然后输出操作. 说实话什么亮灭什么我全都没考虑. 直接瞎写一遍就PE了,

【高斯消元】【异或方程组】poj1222 EXTENDED LIGHTS OUT

由于每个点的状态受到其自身和周围四个点的影响,所以可以这样建立异或方程组: 引用题解: http://hi.baidu.com/ofeitian/item/9899edce6dc6d3d297445264 题目大意:给你一个5*6的矩阵,矩阵里每一个单元都有一个灯和一个开关,如果按下此开关,那么开关所在位置的那个灯和开关前后左右的灯的状态都会改变(即由亮到不亮或由不亮到亮).给你一个初始的灯的状态,问怎样控制每一个开关使得所有的灯最后全部熄灭(此题保证有唯一解). 解题思路:高斯消元.很显然每个

POJ-1222

EXTENDED LIGHTS OUT Time Limit: 1000MS   Memory Limit: 10000K Total Submissions: 7459   Accepted: 4860 Description In an extended version of the game Lights Out, is a puzzle with 5 rows of 6 buttons each (the actual puzzle has 5 rows of 5 buttons eac

高斯消元 poj-1222

http://poj.org/problem?id=1222 EXTENDED LIGHTS OUTTime Limit: 1000MS Memory Limit: 10000KTotal Submissions: 8940 Accepted: 5801Description In an extended version of the game Lights Out, is a puzzle with 5 rows of 6 buttons each (the actual puzzle has