编程中常常看到将许多东西放在资源池中,在使用的时候可以提高效率。看起来和实现一个缓存类型,虽然原理简单,但是徒手写有总觉得缺点什么,所以在此总结一下
1.对象池
template< typename T, typename THREADMUTEX = KBEngine::thread::ThreadMutexNull >
class ObjectPool
{
public:
typedef std::list<T*> OBJECTS;
ObjectPool(std::string name):
objects_(),
max_(OBJECT_POOL_INIT_MAX_SIZE),
isDestroyed_(false),
pMutex_(new THREADMUTEX()),
name_(name),
total_allocs_(0),
obj_count_(0),
lastReducingCheckTime_(timestamp())
{
}
ObjectPool(std::string name, unsigned int preAssignVal, size_t max):
objects_(),
max_((max == 0 ? 1 : max)),
isDestroyed_(false),
pMutex_(new THREADMUTEX()),
name_(name),
total_allocs_(0),
obj_count_(0),
lastReducingCheckTime_(timestamp())
{
}
~ObjectPool()
{
destroy();
SAFE_RELEASE(pMutex_);
}
void destroy()
{
pMutex_->lockMutex();
isDestroyed_ = true;
typename OBJECTS::iterator iter = objects_.begin();
for(; iter!=objects_.end(); ++iter)
{
(*iter)->isEnabledPoolObject(false);
if(!(*iter)->destructorPoolObject())
{
delete (*iter);
}
}
objects_.clear();
obj_count_ = 0;
pMutex_->unlockMutex();
}
const OBJECTS& objects(void) const
{
return objects_;
}
void pMutex(KBEngine::thread::ThreadMutexNull* pMutex)
{
SAFE_RELEASE(pMutex_);
pMutex_ = pMutex;
}
KBEngine::thread::ThreadMutexNull* pMutex()
{
return pMutex_;
}
void assignObjs(unsigned int preAssignVal = OBJECT_POOL_INIT_SIZE)
{
for(unsigned int i=0; i<preAssignVal; ++i)
{
T* t = new T();
t->isEnabledPoolObject(false);
objects_.push_back(t);
++total_allocs_;
++obj_count_;
}
}
/**
强制创建一个指定类型的对象。 如果缓冲里已经创建则返回现有的,否则
创建一个新的, 这个对象必须是继承自T的。
*/
template<typename T1>
T* createObject(void)
{
pMutex_->lockMutex();
while(true)
{
if(obj_count_ > 0)
{
T* t = static_cast<T1*>(*objects_.begin());
objects_.pop_front();
--obj_count_;
t->onEabledPoolObject();
t->isEnabledPoolObject(true);
pMutex_->unlockMutex();
return t;
}
assignObjs();
}
pMutex_->unlockMutex();
return NULL;
}
/**
创建一个对象。 如果缓冲里已经创建则返回现有的,否则
创建一个新的。
*/
T* createObject(void)
{
pMutex_->lockMutex();
while(true)
{
if(obj_count_ > 0)
{
T* t = static_cast<T*>(*objects_.begin());
objects_.pop_front();
--obj_count_;
t->onEabledPoolObject();
t->isEnabledPoolObject(true);
pMutex_->unlockMutex();
return t;
}
assignObjs();
}
pMutex_->unlockMutex();
return NULL;
}
/**
回收一个对象
*/
void reclaimObject(T* obj)
{
pMutex_->lockMutex();
reclaimObject_(obj);
pMutex_->unlockMutex();
}
/**
回收一个对象容器
*/
void reclaimObject(std::list<T*>& objs)
{
pMutex_->lockMutex();
typename std::list< T* >::iterator iter = objs.begin();
for(; iter != objs.end(); ++iter)
{
reclaimObject_((*iter));
}
objs.clear();
pMutex_->unlockMutex();
}
/**
回收一个对象容器
*/
void reclaimObject(std::vector< T* >& objs)
{
pMutex_->lockMutex();
typename std::vector< T* >::iterator iter = objs.begin();
for(; iter != objs.end(); ++iter)
{
reclaimObject_((*iter));
}
objs.clear();
pMutex_->unlockMutex();
}
/**
回收一个对象容器
*/
void reclaimObject(std::queue<T*>& objs)
{
pMutex_->lockMutex();
while(!objs.empty())
{
T* t = objs.front();
objs.pop();
reclaimObject_(t);
}
pMutex_->unlockMutex();
}
size_t size(void) const { return obj_count_; }
std::string c_str()
{
char buf[1024];
pMutex_->lockMutex();
sprintf(buf, "ObjectPool::c_str(): name=%s, objs=%d/%d, isDestroyed=%s.\n",
name_.c_str(), (int)obj_count_, (int)max_, (isDestroyed() ? "true" : "false"));
pMutex_->unlockMutex();
return buf;
}
size_t max() const { return max_; }
size_t totalAllocs() const { return total_allocs_; }
bool isDestroyed() const { return isDestroyed_; }
protected:
/**
回收一个对象
*/
void reclaimObject_(T* obj)
{
if(obj != NULL)
{
// 先重置状态
obj->onReclaimObject();
obj->isEnabledPoolObject(false);
if(size() >= max_ || isDestroyed_)
{
delete obj;
--total_allocs_;
}
else
{
objects_.push_back(obj);
++obj_count_;
}
}
uint64 now_timestamp = timestamp();
if (obj_count_ <= OBJECT_POOL_INIT_SIZE)
{
// 小于等于则刷新检查时间
lastReducingCheckTime_ = now_timestamp;
}
else if (now_timestamp - lastReducingCheckTime_ > OBJECT_POOL_REDUCING_TIME_OUT)
{
// 长时间大于OBJECT_POOL_INIT_SIZE未使用的对象则开始做清理工作
size_t reducing = std::min(objects_.size(), std::min((size_t)OBJECT_POOL_INIT_SIZE, (size_t)(obj_count_ - OBJECT_POOL_INIT_SIZE)));
//printf("ObjectPool::reclaimObject_(): start reducing..., name=%s, currsize=%d, OBJECT_POOL_INIT_SIZE=%d\n",
// name_.c_str(), (int)objects_.size(), OBJECT_POOL_INIT_SIZE);
while (reducing-- > 0)
{
T* t = static_cast<T*>(*objects_.begin());
objects_.pop_front();
delete t;
--obj_count_;
}
//printf("ObjectPool::reclaimObject_(): reducing over, name=%s, currsize=%d\n",
// name_.c_str(), (int)objects_.size());
lastReducingCheckTime_ = now_timestamp;
}
}
protected:
OBJECTS objects_;
size_t max_;
bool isDestroyed_;
// 一些原因导致锁还是有必要的
// 例如:dbmgr任务线程中输出log,cellapp中加载navmesh后的线程回调导致的log输出
THREADMUTEX* pMutex_;
std::string name_;
size_t total_allocs_;
// Linux环境中,list.size()使用的是std::distance(begin(), end())方式来获得
// 会对性能有影响,这里我们自己对size做一个记录
size_t obj_count_;
// 最后一次瘦身检查时间
// 如果长达OBJECT_POOL_REDUCING_TIME_OUT大于OBJECT_POOL_INIT_SIZE,则最多瘦身OBJECT_POOL_INIT_SIZE个
uint64 lastReducingCheckTime_;
};
/*
池对象, 所有使用池的对象必须实现回收功能。
*/
class PoolObject
{
public:
PoolObject() :
isEnabledPoolObject_(false)
{
}
virtual ~PoolObject(){}
virtual void onReclaimObject() = 0;
virtual void onEabledPoolObject() {
}
virtual size_t getPoolObjectBytes()
{
return 0;
}
/**
池对象被析构前的通知
某些对象可以在此做一些工作
*/
virtual bool destructorPoolObject()
{
return false;
}
bool isEnabledPoolObject() const
{
return isEnabledPoolObject_;
}
void isEnabledPoolObject(bool v)
{
isEnabledPoolObject_ = v;
}
protected:
// 池对象是否处于激活(从池中已经取出)状态
bool isEnabledPoolObject_;
};
template< typename T >
class SmartObjectPool : public ObjectPool<T>
{
public:
};
template< typename T >
class SmartPoolObject
{
public:
SmartPoolObject(T* pPoolObject, ObjectPool<T>& objectPool):
pPoolObject_(pPoolObject),
objectPool_(objectPool)
{
}
~SmartPoolObject()
{
onReclaimObject();
}
void onReclaimObject()
{
if(pPoolObject_ != NULL)
{
objectPool_.reclaimObject(pPoolObject_);
pPoolObject_ = NULL;
}
}
T* get()
{
return pPoolObject_;
}
T* operator->()
{
return pPoolObject_;
}
T& operator*()
{
return *pPoolObject_;
}
private:
T* pPoolObject_;
ObjectPool<T>& objectPool_;
};
#define NEW_POOL_OBJECT(TYPE) TYPE::createPoolObject();
2.进程池和线程池
3.内存池
4.数据库连接池
etc
原文地址:https://www.cnblogs.com/dingbin1995/p/8608327.html
时间: 2024-10-09 23:29:32