MainActivity如下:
package cc.testscroller2; import android.os.Bundle; import android.app.Activity; /** * Demo描述: * 实现可以拉动后回弹的布局. * 类似于下拉刷新的. * * 参考资料: * 1 http://gundumw100.iteye.com/blog/1884373 * 2 http://blog.csdn.net/gemmem/article/details/7321910 * 3 http://ipjmc.iteye.com/blog/1615828 * 4 http://blog.csdn.net/c_weibin/article/details/7438323 * 5 http://www.cnblogs.com/wanqieddy/archive/2012/05/05/2484534.html * 6 http://blog.csdn.net/hudashi/article/details/7353075 * Thank you very much */ public class MainActivity extends Activity { @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); } }
BounceableLinearLayout如下:
package cc.testscroller2; import android.content.Context; import android.util.AttributeSet; import android.view.GestureDetector; import android.view.MotionEvent; import android.widget.LinearLayout; import android.widget.Scroller; /** * 总体思路: * 处理View的Touch事件,即重写onTouchEvent()方法: * 当手指抬起时将其回到原点,其余情况交给GestureDetector处理. * * 在GestureDetector中重点是覆写onScroll()方法.在该方法中得到 * Y方向滑动的距离,从而设置 mScroller.startScroll()方法,准备滑动. * 随之刷新界面invalidate()从而执行方法computeScroll(). * 在computeScroll()方法中调用 scrollTo()方法实现真正的滑动. * * 注意事项: * 1 scrollTo()方法的参数: * scrollTo(mScroller.getCurrX(), mScroller.getCurrY()); * 并且在此之后也要调用postInvalidate()进行刷新 * * * 方法说明: * 1 mScroller.getFinalX(Y)() * The final X(Y) offset as an absolute distance from the origin. * 返回滚动结束位置(得到当前X(Y)距离原始位置的值).仅针对"fling"滚动有效. * 也就是说该方法是针对滚动结束而言的. * * 坐标方向: * X方向的距离,正数向左,负数向右 * Y方向的距离,正数向上,负数向下 * * 2 mScroller.getCurrX(Y)() * The new X offset as an absolute distance from the origin. * The new Y offset as an absolute distance from the origin. * 返回当前滚动 X(Y)方向的偏移 * 也就是说该方法是针对滚动中而言的. * * 坐标方向: * X方向的距离,正数向左,负数向右 * Y方向的距离,正数向上,负数向下 * * 3 invalidate()与postInvalidate()的区别 * invalidate()在UI线程自身中使用;postInvalidate()在非UI线程中使用. * 这是目前网络资料的普遍说法,还待进一步研究. * * 4 startScroll(int startX, int startY, int dx, int dy, int duration) * 第一,二个参数起始位置;第三,四个滚动的偏移量;第五个参数持续时间 * * */ public class BounceableLinearLayout extends LinearLayout { private Scroller mScroller; private GestureDetector mGestureDetector; public BounceableLinearLayout(Context context) { this(context, null); } public BounceableLinearLayout(Context context, AttributeSet attrs) { super(context, attrs); setClickable(true); setLongClickable(true); mScroller = new Scroller(context); mGestureDetector = new GestureDetector(context, new GestureListenerImpl()); } @Override public void computeScroll() { if (mScroller.computeScrollOffset()) { System.out.println("computeScroll()---> "+ "mScroller.getCurrX()="+mScroller.getCurrX()+","+ "mScroller.getCurrY()="+mScroller.getCurrY()); scrollTo(mScroller.getCurrX(), mScroller.getCurrY()); //必须执行postInvalidate()从而调用computeScroll() //其实,在此调用invalidate();亦可 postInvalidate(); } super.computeScroll(); } @Override public boolean onTouchEvent(MotionEvent event) { switch (event.getAction()) { case MotionEvent.ACTION_UP : //手指抬起时回到最初位置 prepareScroll(0, 0); break; default: //其余情况交给GestureDetector手势处理 return mGestureDetector.onTouchEvent(event); } return super.onTouchEvent(event); } class GestureListenerImpl implements GestureDetector.OnGestureListener { @Override public boolean onDown(MotionEvent e) { return true; } @Override public void onShowPress(MotionEvent e) { } @Override public boolean onSingleTapUp(MotionEvent e) { return false; } //控制拉动幅度: //int disY=(int)((distanceY - 0.5)/2); //亦可直接调用: //smoothScrollBy(0, (int)distanceY); @Override public boolean onScroll(MotionEvent e1, MotionEvent e2,float distanceX, float distanceY) { int disY = (int) ((distanceY - 0.5) / 2); beginScroll(0, disY); return false; } public void onLongPress(MotionEvent e) { } @Override public boolean onFling(MotionEvent e1, MotionEvent e2, float velocityX,float velocityY) { return false; } } //滚动到目标位置 protected void prepareScroll(int fx, int fy) { int dx = fx - mScroller.getFinalX(); int dy = fy - mScroller.getFinalY(); beginScroll(dx, dy); } //设置滚动的相对偏移 protected void beginScroll(int dx, int dy) { System.out.println("smoothScrollBy()---> dx="+dx+",dy="+dy); //第一,二个参数起始位置;第三,四个滚动的偏移量 mScroller.startScroll(mScroller.getFinalX(), mScroller.getFinalY(), dx, dy); System.out.println("smoothScrollBy()---> " + "mScroller.getFinalX()="+mScroller.getFinalX()+","+ "mScroller.getFinalY()="+mScroller.getFinalY()); //必须执行invalidate()从而调用computeScroll() invalidate(); } }
main.xml如下:
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android" xmlns:tools="http://schemas.android.com/tools" android:layout_width="match_parent" android:layout_height="match_parent" > <cc.testscroller2.BounceableLinearLayout android:layout_width="match_parent" android:layout_height="match_parent" > <TextView android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="向下拉动后松开" /> </cc.testscroller2.BounceableLinearLayout> </RelativeLayout>
Android学习Scroller(四)——实现拉动后回弹的布局,布布扣,bubuko.com
时间: 2024-09-29 19:42:58