3 ways to define a JavaScript class
September 29th, 2006. Tagged: JavaScript
Introduction
JavaScript is a very flexible object-oriented language when it comes to syntax. In this article you can find three ways of defining and instantiating an object. Even if you have already picked your favorite way of doing it, it helps to know some alternatives in order to read other people‘s code.
It‘s important to note that there are no classes in JavaScript. Functions can be used to somewhat simulate classes, but in general JavaScript is a class-less language. Everything is an object. And when it comes to inheritance, objects inherit from objects, not classes from classes as in the "class"-ical languages.
1. Using a function
This is probably one of the most common ways. You define a normal JavaScript function and then create an object by using the new
keyword. To define properties and methods for an object created using function()
, you use the this
keyword, as seen in the following example.
function Apple (type) { this.type = type; this.color = "red"; this.getInfo = getAppleInfo; } // anti-pattern! keep reading... function getAppleInfo() { return this.color + ‘ ‘ + this.type + ‘ apple‘; }
To instantiate an object using the Apple constructor function, set some properties and call methods you can do the following:
var apple = new Apple(‘macintosh‘); apple.color = "reddish"; alert(apple.getInfo());
1.1. Methods defined internally
In the example above you see that the method getInfo() of the Apple "class" was defined in a separate function getAppleInfo(). While this works fine, it has one drawback – you may end up defining a lot of these functions and they are all in the "global namespece". This means you may have naming conflicts if you (or another library you are using) decide to create another function with the same name. The way to prevent pollution of the global namespace, you can define your methods within the constructor function, like this:
function Apple (type) { this.type = type; this.color = "red"; this.getInfo = function() { return this.color + ‘ ‘ + this.type + ‘ apple‘; }; }
Using this syntax changes nothing in the way you instantiate the object and use its properties and methods.
1.2. Methods added to the prototype
A drawback of 1.1. is that the method getInfo() is recreated every time you create a new object. Sometimes that may be what you want, but it‘s rare. A more inexpensive way is to add getInfo() to the prototype of the constructor function.
function Apple (type) { this.type = type; this.color = "red"; } Apple.prototype.getInfo = function() { return this.color + ‘ ‘ + this.type + ‘ apple‘; };
Again, you can use the new objects exactly the same way as in 1. and 1.1.
2. Using object literals
Literals are shorter way to define objects and arrays in JavaScript. To create an empty object using you can do:var o = {};
instead of the "normal" way:var o = new Object();
For arrays you can do:var a = [];
instead of:var a = new Array();
So you can skip the class-like stuff and create an instance (object) immediately. Here‘s the same functionality as described in the previous examples, but using object literal syntax this time:
var apple = { type: "macintosh", color: "red", getInfo: function () { return this.color + ‘ ‘ + this.type + ‘ apple‘; } }
In this case you don‘t need to (and cannot) create an instance of the class, it already exists. So you simply start using this instance.
apple.color = "reddish"; alert(apple.getInfo());
Such an object is also sometimes called singleton. In "classical" languages such as Java, singleton means that you can have only one single instance of this class at any time, you cannot create more objects of the same class. In JavaScript (no classes, remember?) this concept makes no sense anymore since all objects are singletons to begin with.
3. Singleton using a function
Again with the singleton, eh?
The third way presented in this article is a combination of the other two you already saw. You can use a function to define a singleton object. Here‘s the syntax:
var apple = new function() {