【socket】Socket的三个功能类TCPClient、TCPListener 和 UDPClient

Socket的三个功能类TCPClient、TCPListener 和 UDPClient (转)

应用程序可以通过 TCPClient、TCPListener 和 UDPClient 类使用传输控制协议 (TCP) 和用户数据文报协议 (UDP) 服务。这些协议类建立在 System.Net.Sockets.Socket 类的基础之上,负责数据传送的细节。(也就是说TCPClient、TCPListener 和 UDPClient 类是用来简化Socket)

TcpClient 和 TcpListener 使用 NetworkStream 类表示网络。使用 GetStream 方法返回网络流,然后调用该流的 Read 和 Write 方法。NetworkStream 不拥有协议类的基础套接字,因此关闭它并不影响套接字。

UdpClient 类使用字节数组保存 UDP 数据文报。使用 Send 方法向网络发送数据,使用 Receive 方法接收传入的数据文报。

1.TcpClient     TcpClient 类提供了一些简单的方法,用于在同步阻止模式下通过网络来连接、发送和接收流数据。为使 TcpClient 连接并交换数据,使用 TCP ProtocolType 创建的 TcpListener 或 Socket 必须侦听是否有传入的连接请求。可以使用下面两种方法之一连接到该侦听器:    (1)创建一个 TcpClient,并调用三个可用的 Connect 方法之一。    (2)使用远程主机的主机名和端口号创建 TcpClient。此构造函数将自动尝试一个连接。     给继承者的说明要发送和接收数据,请使用 GetStream 方法来获取一个 NetworkStream。调用 NetworkStream 的 Write 和 Read 方法与远程主机之间发送和接收数据。使用 Close 方法释放与 TcpClient 关联的所有资源。

同步通信:
预定义结构体,同步通信没有多线程异步委托回调,所以无需预定义结构体
客户端Client:
class Program
{
        static void Main()
        {
            try{
                int port = 2000;
                string host = "127.0.0.1";
                IPAddress ip = IPAddress.Parse(host);
                IPEndPoint ipe = new IPEndPoint(ip, port);//把ip和端口转化为IPEndPoint实例
                Socket c = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);//创建一个Socket
                Console.WriteLine("Conneting...");
                c.Connect(ipe);//连接到服务器
                string sendStr = "hello!This is a socket test";
                byte[] bs = Encoding.ASCII.GetBytes(sendStr);
                Console.WriteLine("Send Message");
                c.Send(bs, bs.Length, 0);//发送测试信息
                string recvStr = "";
                byte[] recvBytes = new byte[1024];
                int bytes;
                bytes = c.Receive(recvBytes, recvBytes.Length, 0);//从服务器端接受返回信息
                recvStr += Encoding.ASCII.GetString(recvBytes, 0, bytes);
                Console.WriteLine("Client Get Message:{0}", recvStr);//显示服务器返回信息
                c.Close();
            }
            catch (ArgumentNullException e){
                Console.WriteLine("ArgumentNullException: {0}", e);
            }
            catch (SocketException e){
                Console.WriteLine("SocketException: {0}", e);
            }
            Console.WriteLine("Press Enter to Exit");
            Console.ReadLine();
        }
}

服务器端:

class Program
{
    static void Main()
    {
        try{
            int port = 2000;
            string host = "127.0.0.1";
            IPAddress ip = IPAddress.Parse(host);
            IPEndPoint ipe = new IPEndPoint(ip, port);
            Socket s = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);//创建一个Socket类
            s.Bind(ipe);//绑定2000端口
            s.Listen(0);//开始监听
            Console.WriteLine("Wait for connect");
            Socket temp = s.Accept();//为新建连接创建新的Socket。
            Console.WriteLine("Get a connect");
            string recvStr = "";
            byte[] recvBytes = new byte[1024];
            int bytes;
            bytes = temp.Receive(recvBytes, recvBytes.Length, 0);//从客户端接受信息
            recvStr += Encoding.ASCII.GetString(recvBytes, 0, bytes);
            Console.WriteLine("Server Get Message:{0}", recvStr);//把客户端传来的信息显示出来
            string sendStr = "Ok!Client Send Message Sucessful!";
            byte[] bs = Encoding.ASCII.GetBytes(sendStr);
            temp.Send(bs, bs.Length, 0);//返回客户端成功信息
            temp.Close();
            s.Close();
        }
        catch (ArgumentNullException e){
            Console.WriteLine("ArgumentNullException: {0}", e);}
        catch (SocketException e){
            Console.WriteLine("SocketException: {0}", e);}
        Console.WriteLine("Press Enter to Exit");
        Console.ReadLine();
    }
}

异步通信:
客户端Client:
预定义结构体,用于异步委托之间的传递。用户根据自己需要定制即可
public class StateObject
{
    // Client socket.
    public Socket workSocket = null;
    // Size of receive buffer.
    public const int BufferSize = 256;
    // Receive buffer.
    public byte[] buffer = new byte[BufferSize];
    // Received data string.
    public StringBuilder sb = new StringBuilder();
}
正文:
public class AsynchronousClient
{
    // The port number for the remote device.
    private const int port = 11000;
    // ManualResetEvent instances signal completion.
    private static ManualResetEvent connectDone = new ManualResetEvent(false);
    private static ManualResetEvent sendDone = new ManualResetEvent(false);
    private static ManualResetEvent receiveDone = new ManualResetEvent(false);
    // The response from the remote device.
private static String response = String.Empty;

    private static void StartClient(){
        // Connect to a remote device.
        try{
            // Establish the remote endpoint for the socket.
            // The name of the remote device is "host.contoso.com".
            IPHostEntry ipHostInfo = Dns.Resolve("host.contoso.com");
            IPAddress ipAddress = ipHostInfo.AddressList[0];
            IPEndPoint remoteEP = new IPEndPoint(ipAddress, port);

            // Create a TCP/IP socket.
            Socket client = new Socket(AddressFamily.InterNetwork,
                SocketType.Stream, ProtocolType.Tcp);

            // Connect to the remote endpoint.
            client.BeginConnect(remoteEP,
                new AsyncCallback(ConnectCallback), client);
            connectDone.WaitOne();

            // Send test data to the remote device.
            Send(client, "This is a test<EOF>");
            sendDone.WaitOne();

            // Receive the response from the remote device.
            Receive(client);
            receiveDone.WaitOne();

            // Write the response to the console.
            Console.WriteLine("Response received : {0}", response);

            // Release the socket.
            client.Shutdown(SocketShutdown.Both);
            client.Close();
}
        catch (Exception e){
            Console.WriteLine(e.ToString());}
    }

    private static void ConnectCallback(IAsyncResult ar)
    {
        try{
            // Retrieve the socket from the state object.
            Socket client = (Socket)ar.AsyncState;

            // Complete the connection.
            client.EndConnect(ar);

            Console.WriteLine("Socket connected to {0}",
                client.RemoteEndPoint.ToString());

            // Signal that the connection has been made.
            connectDone.Set();
        }
        catch (Exception e){
            Console.WriteLine(e.ToString());}
    }

    private static void Receive(Socket client)
    {
        try{
            // Create the state object.
            StateObject state = new StateObject();
            state.workSocket = client;

            // Begin receiving the data from the remote device.
            client.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0,
                new AsyncCallback(ReceiveCallback), state);
        }
        catch (Exception e){
            Console.WriteLine(e.ToString());}
    }

    private static void ReceiveCallback(IAsyncResult ar)
    {
        try{
            // Retrieve the state object and the client socket
            // from the asynchronous state object.
            StateObject state = (StateObject)ar.AsyncState;
            Socket client = state.workSocket;

            // Read data from the remote device.
            int bytesRead = client.EndReceive(ar);

            if (bytesRead > 0){
                // There might be more data, so store the data received so far.
                state.sb.Append(Encoding.ASCII.GetString(state.buffer, 0, bytesRead));

                // Get the rest of the data.
                client.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0,
                    new AsyncCallback(ReceiveCallback), state);
            }
            else{
                // All the data has arrived; put it in response.
                if (state.sb.Length > 1)
                {
                    response = state.sb.ToString();
                }
                // Signal that all bytes have been received.
                receiveDone.Set();
            }
        }
        catch (Exception e){
            Console.WriteLine(e.ToString());}
    }

    private static void Send(Socket client, String data)
    {
        // Convert the string data to byte data using ASCII encoding.
        byte[] byteData = Encoding.ASCII.GetBytes(data);

        // Begin sending the data to the remote device.
        client.BeginSend(byteData, 0, byteData.Length, 0,
            new AsyncCallback(SendCallback), client);
    }

    private static void SendCallback(IAsyncResult ar)
    {
        try{
            // Retrieve the socket from the state object.
            Socket client = (Socket)ar.AsyncState;

            // Complete sending the data to the remote device.
            int bytesSent = client.EndSend(ar);
            Console.WriteLine("Sent {0} bytes to server.", bytesSent);

            // Signal that all bytes have been sent.
            sendDone.Set();
}
        catch (Exception e){
            Console.WriteLine(e.ToString());}
    }

    public static int Main(String[] args)
    {
        StartClient();
        return 0;
    }
}

服务器端Server:
预定义结构体,用于异步委托之间的传递。同客户端的一致。不再赘述
正文:

// State object for reading client data asynchronously
public class AsynchronousSocketListener
{
    // Thread signal.
    public static ManualResetEvent allDone = new ManualResetEvent(false);
    public AsynchronousSocketListener(){}
    public static void StartListening()
    {
        // Data buffer for incoming data.
        byte[] bytes = new Byte[1024];
        // Establish the local endpoint for the socket.
        // The DNS name of the computer
        // running the listener is "host.contoso.com".

        //IPHostEntry ipHostInfo = Dns.Resolve(Dns.GetHostName());
        IPHostEntry ipHostInfo = Dns.Resolve("127.0.0.1");
        IPAddress ipAddress = ipHostInfo.AddressList[0];
        IPEndPoint localEndPoint = new IPEndPoint(ipAddress, 11000);
        // Create a TCP/IP socket.
        Socket listener = new Socket(AddressFamily.InterNetwork,SocketType.Stream, ProtocolType.Tcp);
        // Bind the socket to the local endpoint and listen for incoming connections.
        try{
            listener.Bind(localEndPoint);
            listener.Listen(100);
            while (true){
                // Set the event to nonsignaled state.
                allDone.Reset();
                // Start an asynchronous socket to listen for connections.
                Console.WriteLine("Waiting for a connection...");
                listener.BeginAccept(new AsyncCallback(AcceptCallback),listener);
                // Wait until a connection is made before continuing.
                allDone.WaitOne();
            }
        }
        catch (Exception e){
            Console.WriteLine(e.ToString());}
        Console.WriteLine("\nPress ENTER to continue...");
        Console.Read();
    }
    public static void AcceptCallback(IAsyncResult ar)
    {
        // Signal the main thread to continue.
        allDone.Set();
        // Get the socket that handles the client request.
        Socket listener = (Socket)ar.AsyncState;
        Socket handler = listener.EndAccept(ar);
        // Create the state object.
        StateObject state = new StateObject();
        state.workSocket = handler;
        handler.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0,new AsyncCallback(ReadCallback), state);
    }
    public static void ReadCallback(IAsyncResult ar)
    {
        String content = String.Empty;
        // Retrieve the state object and the handler socket
        // from the asynchronous state object.
        StateObject state = (StateObject)ar.AsyncState;
        Socket handler = state.workSocket;
        // Read data from the client socket.
        int bytesRead = handler.EndReceive(ar);
        if (bytesRead > 0)
        {
            // There    might be more data, so store the data received so far.
            state.sb.Append(Encoding.ASCII.GetString(state.buffer, 0, bytesRead));
            // Check for end-of-file tag. If it is not there, read
            // more data.
            content = state.sb.ToString();
            if (content.IndexOf("<EOF>") > -1){
                // All the data has been read from the
                // client. Display it on the console.
                Console.WriteLine("Read {0} bytes from socket. \n Data : {1}",
                content.Length, content);
                // Echo the data back to the client.
                Send(handler, "Server return :" + content);
            }
            else{
                // Not all data received. Get more.
                handler.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0,
                new AsyncCallback(ReadCallback), state);
            }
        }
    }
    private static void Send(Socket handler, String data){
        // Convert the string data to byte data using ASCII encoding.
        byte[] byteData = Encoding.ASCII.GetBytes(data);
        // Begin sending the data to the remote device.
        handler.BeginSend(byteData, 0, byteData.Length, 0,
        new AsyncCallback(SendCallback), handler);
    }
    private static void SendCallback(IAsyncResult ar)
    {
        try{
            // Retrieve the socket from the state object.
            Socket handler = (Socket)ar.AsyncState;
            // Complete sending the data to the remote device.
            int bytesSent = handler.EndSend(ar);
            Console.WriteLine("Sent {0} bytes to client.", bytesSent);
            handler.Shutdown(SocketShutdown.Both);
            handler.Close();
        }
        catch (Exception e){
            Console.WriteLine(e.ToString());
        }
    }
    public static int Main(String[] args)
    {
        StartListening();
        return 0;
    }
}
时间: 2024-08-12 11:31:00

【socket】Socket的三个功能类TCPClient、TCPListener 和 UDPClient的相关文章

Socket异步通信学习三

接下来是客户端部分,采用同步接收模式,在SocketClient项目中新建了一个SynServer类,用于存放socket服务器代码,和AsynServer类似,主要有4个方法: 有一个全局socket,下面四个方法中都用到. Socket socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); 类框架如下: 1.构造方法 public SynClient(IPEndPoint s

Python 基础之socket编程(三)

python 基础之socket编程(三) 前面实现的基于socket通信只能实现什么呢?在tcp协议的通信中就是一个用户说一句,服务端给你回一句,你再给服务端说一句,服务端再给你回一句,就这样一直友好的玩耍下去了.等等,又有一个用户来了,他呢也想和和服务端进行一下交流,于是他就给服务端发送了一条消息,之后等呀等不知过了多久,任然没有等到服务端给他发挥的消息,只有什么时候他就可以和服务端愉快的玩耍了呢?这个就需要第一个用户退出和服务器的链接,此时第二个客户端才会和服务端建立起链接,此时此刻,他才

JavaSE入门学习49:Socket网络通信编程(三)

四通过Socket实现TCP编程 (4)使用多线程实现多客户端的通信 多线程服务器实现 应用多线程来实现服务器与客户端之间的通信基本步骤:. 1)服务器端创建ServerSocket,循环调用accept()方法等到客户端连接. 2)客户端创建一个socket并请求和服务器端连接. 3)服务器端接受客户端请求,创建socket与该客户建立专线连接. 4)建立连接的两个socket在一个单独的线程上对话. 5)服务器端继续等待新的连接. 实例代码: ServerThread.java源文件代码:

Socket编程(三)★

★Sockets 使用TCP协议实现网络通信的Socket相关类(重点) TCP(Transmission Control Protocol 传输控制协议)是一种面向连接的.可靠的.基于字节流的传输层通信协议 服务器端的ServerSocket类        客户端的Socket类 ①.服务器端通信流程                                                           ②. 客户端通信流程    1. 创建ServerSocket对象,绑定该程

运用socket实现简单的ssh功能

在python socket知识点中已经对socket进行了初步的了解,那现在就使用这些知识来实现一个简单的ssh(Secure Shell)功能. 首先同样是建立两个端(服务器端和客户端) 需求是:服务器端需要对客户端发送过来的命令进行相应,并将响应内容返回给客户端. 看似很简单的需求,但是如何响应命令行?python官方建议buffer的大小不宜超过8k(8192byte),如果返回的数据大于了buffer如何让客户端接收完全?信号传输过程只能通过byte类型,而命令执行过程又需要使用到st

Socket 学习(三).4 DUP 穿透 客户端与客户端连接

效果图: 使用方法:  先 修改WinClient\bin\Debug  下面的 ip.ini,写上 服务器 IP地址. 客户端 与 客户端 通讯 之前 ,点击发送打洞消息 按钮,然后过一会再发送消息. 代码 很多, 参见: http://www.cnblogs.com/LeoWong/archive/2009/09/25/1574266.html 已经放在  MVC EF Bootstrap技术交流   206058845    里面的文件里面了.感兴趣的可以去下载.文件名 Socket穿透.

高性能 TCP Socket连接关闭释放集中调度类

/// <summary> /// Socket关闭调度类,此类提供了静态访问,但是此类可以实例化 /// </summary> /// <remarks> /// Socket连接关闭类 /// 3个队列 /// 1.shotdown 关闭队列 /// 步骤1 /// 2.close 队列 间隔2秒 /// 步骤2 /// 3.dispose 队列 间隔1秒 /// 步骤3 /// </remarks> public class CloseSoketDis

Socket网络编程(TCP/IP/端口/类)和实例

Socket网络编程(TCP/IP/端口/类)和实例 原文:C# Socket网络编程精华篇 转自:微冷的雨 我们在讲解Socket编程前,先看几个和Socket编程紧密相关的概念: TCP/IP层次模型 当然这里我们只讨论重要的四层 01,应用层(Application):应用层是个很广泛的概念,有一些基本相同的系统级TCP/IP应用以及应用协议,也有许多的企业应用和互联网应用.http协议在应用层运行. 02,传输层(Tanspot):传输层包括UDP和TCP,UDP几乎不对报文进行检查,而

使用socket实现简单的聊天功能

package net; import java.io.BufferedReader; import java.io.BufferedWriter; import java.io.IOException; import java.io.InputStream; import java.io.InputStreamReader; import java.io.OutputStream; import java.io.OutputStreamWriter; import java.net.Socke