strings.plist放在项目Resource目录下(需另存为UTF-8),内容如下:
<?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> <plist version="1.0"> <dict> <key>data</key> <dict> <key>hello</key> <string>完美世界,完美生活</string> <key>cocos2d.x.display_fps</key> <true/> <key>cocos2d.x.gl.projection</key> <string>3d</string> <key>cocos2d.x.texture.pixel_format_for_png</key> <string>rgba8888</string> <key>cocos2d.x.texture.pvrv2_has_alpha_premultiplied</key> <false/> </dict> <key>metadata</key> <dict> <key>format</key> <integer>1</integer> </dict> </dict> </plist>
之后我们在自己的cocos2d-x项目导演类实例生成之前需要调用下面代码进行初始化操作:
CCConfiguration::sharedConfiguration()->loadConfigFile("config/strings.plist");
一般我们在 AppDelegate::applicationDidFinishLaunching() 起始执行该部操作。之后就可以在程序中使用配置文件中的内容了:
CCConfiguration *conf = CCConfiguration::sharedConfiguration();
const char *helloStr = conf->getCString("hello", "unknown");
CCLabelTTF* pLabel = CCLabelTTF::create(helloStr, "Arial", 24);
pLabel->setPosition(ccp(200, 200));
this->addChild(pLabel, 1);
时间: 2024-10-23 19:29:23