一条直线,必定可以通过旋转和平移使得它和一个上顶点一下顶点相切,这样的直线是最优的。因为这样能确定了直线所能到达的最远X。这样的两个顶点就规定了它的上下界,
所以,枚举上下顶点,注意判断是否能到达入口处。只需判断直线是否与每个横切面的直线都有相交。
#include <iostream> #include <cstdio> #include <cstring> #include <cmath> #include <algorithm> using namespace std; const double eps=0.00000001; struct point{ double x,y; }up[30],dp[30]; struct edge{ point start,end; }Line; int n; double longest; int dpcmp(double h){ if(fabs(h)<eps) return 0; return h>0?1:-1; } bool cross(point a,point b,point c,point d){ double h=(c.x-a.x)*(b.y-a.y)-(c.y-a.y)*(b.x-a.x); double j=(d.x-a.x)*(b.y-a.y)-(d.y-a.y)*(b.x-a.x); int s1=dpcmp(h); int s2=dpcmp(j); if(s1*s2<0) return true; else if(s1*s2==0){ return true; } return false; } bool slove(int uper, int down){ int i; for(i=0;i<n;i++) if(!cross(Line.start,Line.end,up[i],dp[i])) break; if(i>=n) { return true; } else if(i<max(uper,down)) return false; else{ double x1=-90080000,x2=-90080000; double k1=(Line.end.y-Line.start.y)/(Line.end.x-Line.start.x); double k2=(up[i].y-up[i-1].y)/(up[i].x-up[i-1].x); double k3=(dp[i].y-dp[i-1].y)/(dp[i].x-dp[i-1].x); if(cross(Line.start,Line.end,up[i-1],up[i])) x1=(up[i].y-Line.end.y+k1*Line.end.x-k2*up[i].x)/(k1-k2); if(cross(Line.start,Line.end,dp[i-1],dp[i])) x2=(dp[i].y-Line.end.y+k1*Line.end.x-k3*dp[i].x)/(k1-k3); longest=max(longest,max(x1,x2)); return false; } } int main(){ while(scanf("%d",&n)!=EOF){ if(n==0) break; longest=-90080000; for(int i=0;i<n;i++){ scanf("%lf%lf",&up[i].x,&up[i].y); dp[i]=up[i]; dp[i].y=dp[i].y-1; } bool flag=false; for(int i=0;i<n;i++){ for(int j=0;j<n;j++) if(i!=j){ Line.start=up[i]; Line.end=dp[j]; if(slove(i,j)){ flag=true; break; } } if(flag) break; } if(flag) printf("Through all the pipe.\n"); else printf("%.2f\n",longest); } return 0; }
POJ 1039
时间: 2024-11-06 09:36:49