相信各位对 AsyncTask 不会陌生,虽然它有如下弊端:
1. 如果在activiy内部new 一个AsyncTask, 横竖屏切换生成一个新的activity,等结果返回时,处理不好容易出现NPE。
2. 容易出现内存泄漏,如果AsyncTask 进行比较耗时的IO操作(网络操作, 打开一个文件等等),在activity onDestroy的时候没有cancel的话,容易
造成该Activity不能被GC回收(AsyncTask 在Activity内部执行耗时操作)。
3. 如果调用 executeOnExecutor, 如果等待queue里面的请求过多没有得到及时处理,容易造成RejectException, 具体原因我在我的博客已经有所介绍(AsyncTask RejectedExecutionException 小结)。
闲话少说, 本文的重点不在于介绍AsyncTask的优缺点,而是一直有一个问题困扰我,为什么AsyncTask 里面既能进行UI 操作,又能进行耗时的操作。
让我们从代码角度来分析这个问题, 首先看他的构造函数:
public AsyncTask() { mWorker = new WorkerRunnable<Params, Result>() { public Result call() throws Exception { mTaskInvoked.set(true); Result result = null; try { Process.setThreadPriority(Process.THREAD_PRIORITY_BACKGROUND); //noinspection unchecked result = doInBackground(mParams); Binder.flushPendingCommands(); } catch (Throwable tr) { mCancelled.set(true); throw tr; } finally { postResult(result); } return result; } }; mFuture = new FutureTask<Result>(mWorker) { @Override protected void done() { try { postResultIfNotInvoked(get()); } catch (InterruptedException e) { android.util.Log.w(LOG_TAG, e); } catch (ExecutionException e) { throw new RuntimeException("An error occurred while executing doInBackground()", e.getCause()); } catch (CancellationException e) { postResultIfNotInvoked(null); } } }; }
private static abstract class WorkerRunnable<Params, Result> implements Callable<Result> { Params[] mParams; }
public class FutureTask<V> implements RunnableFuture<V>
public interface Callable<V> { /** * Computes a result, or throws an exception if unable to do so. * * @return computed result * @throws Exception if unable to compute a result */ V call() throws Exception; }
public interface RunnableFuture<V> extends Runnable, Future<V> { /** * Sets this Future to the result of its computation * unless it has been cancelled. */ void run(); }
从上面的代码可以看出, mWorker 实际上就是一个 Callable, 而 mFuture 就是一个Thread, 构造函数中将Callable 作为参数传给了 FutureTask,下面
我们看看FutureTask 中的相关实现:
public void run() { if (state != NEW || !U.compareAndSwapObject(this, RUNNER, null, Thread.currentThread())) return; try { Callable<V> c = callable; if (c != null && state == NEW) { V result; boolean ran; try { result = c.call(); ran = true; } catch (Throwable ex) { result = null; ran = false; setException(ex); } if (ran) set(result); } } finally { // runner must be non-null until state is settled to // prevent concurrent calls to run() runner = null; // state must be re-read after nulling runner to prevent // leaked interrupts int s = state; if (s >= INTERRUPTING) handlePossibleCancellationInterrupt(s); } }
可以看到 result = c.call(); 在run方法中被调用, 实际就是 result = doInBackground(mParams); 被调用,因为该方法是在子线程里面执行,所以可以执行耗时操作。 继续读代码,在doInBackground 执行后,在finally中 postResult(result);继续被执行,
private Result postResult(Result result) { @SuppressWarnings("unchecked") Message message = getHandler().obtainMessage(MESSAGE_POST_RESULT, new AsyncTaskResult<Result>(this, result)); message.sendToTarget(); return result; }
private static Handler getHandler() { synchronized (AsyncTask.class) { if (sHandler == null) { sHandler = new InternalHandler(); } return sHandler; } }
private static class InternalHandler extends Handler { public InternalHandler() { super(Looper.getMainLooper()); } @SuppressWarnings({"unchecked", "RawUseOfParameterizedType"}) @Override public void handleMessage(Message msg) { AsyncTaskResult<?> result = (AsyncTaskResult<?>) msg.obj; switch (msg.wh所以at) { case MESSAGE_POST_RESULT: // There is only one result result.mTask.finish(result.mData[0]); break; case MESSAGE_POST_PROGRESS: result.mTask.onProgressUpdate(result.mData); break; } } }
相信上面的代码大家都能看懂,值得说明的是,因为 InternalHandler的构造函数使用 mainlooper,所以 handleMessage 当然可以进行UI 操作。
继续看源码:
private void finish(Result result) { if (isCancelled()) { onCancelled(result); } else { onPostExecute(result); } mStatus = Status.FINISHED; }
总结一下,虚函数 doInBackground 在Thread(FutureTask)run方法执行,所以能进行耗时操作,而InternalHanlder 通过获得mainlooper,在 handleMessage中调用 onPostExecute 从而保证了UI 操作可以在onPostExecute执行。这个过程实际就是模板模式。