/MySnake/src/edu/hhxy/android/snake/Snake.java
package edu.hhxy.android.snake;import android.app.Activity;
import android.os.Bundle;
import android.widget.TextView;public class Snake extends Activity {
private SnakeView mSnakeView;
private static String ICICLE_KEY = "snake-view";
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);setContentView(R.layout.snake_layout);
mSnakeView = (SnakeView) findViewById(R.id.snake);
mSnakeView.setTextView((TextView) findViewById(R.id.text));if (savedInstanceState == null) {
// We were just launched -- set up a new game
mSnakeView.setMode(SnakeView.READY);
} else {
// We are being restored
Bundle map = savedInstanceState.getBundle(ICICLE_KEY);
if (map != null) {
mSnakeView.restoreState(map);
} else {
mSnakeView.setMode(SnakeView.PAUSE);
}
}
}@Override
protected void onPause() {
super.onPause();
// Pause the game
mSnakeView.setMode(SnakeView.PAUSE);
}@Override
public void onSaveInstanceState(Bundle outState) {
// Store the game state
outState.putBundle(ICICLE_KEY, mSnakeView.saveState());
}
}
/MySnake/src/edu/hhxy/android/snake/SnakeView.java
package edu.hhxy.android.snake;import java.util.ArrayList;
import java.util.Random;import android.annotation.SuppressLint;
import android.content.Context;
import android.content.res.Resources;
import android.os.Bundle;
import android.os.Handler;
import android.os.Message;
import android.util.AttributeSet;
import android.util.Log;
import android.view.KeyEvent;
import android.view.View;
import android.widget.TextView;
import edu.hhxy.android.utils.Coordinate;
import edu.hhxy.android.utils.SnakeDataUtils;@SuppressLint("HandlerLeak")
public class SnakeView extends TileView {
private SnakeDataUtils snakeDataUtils = new SnakeDataUtils();
private static final String TAG = "SnakeView";
// mMode一个变量表示,用于确定游戏是PAUSE、READY、RUNNING、LOSE
private int mMode = READY;
public static final int PAUSE = 0;
public static final int READY = 1;
public static final int RUNNING = 2;
public static final int LOSE = 3;// mDirection 当前蛇头的方向,蛇头方向有NORTH、SOUTH、EAST、WEST
private int mDirection = NORTH;
private int mNextDirection = NORTH;
private static final int NORTH = 1;
private static final int SOUTH = 2;
private static final int EAST = 3;
private static final int WEST = 4;// 什么颜色的苹果RED_STAR红、YELLOW_STAR黄、GREEN_STAR绿
private static final int RED_STAR = 1;
private static final int YELLOW_STAR = 2;
private static final int GREEN_STAR = 3;// mScore:当前得分
private long mScore = 0;
// 刷新屏幕的时间
private long mMoveDelay = 600;
// 最后一次移动的时间,用now-mLastMove可知已经刷新了多长时间
private long mLastMove;/**
* mStatusText: text shows to the user in some run states
*/
private TextView mStatusText;/**
* mSnakeTrail: 蛇链表 mAppleList: 苹果链表
*/
private ArrayList<Coordinate> mSnakeTrail = new ArrayList<Coordinate>();
private ArrayList<Coordinate> mAppleList = new ArrayList<Coordinate>();
// 随机数产生类
private static final Random RNG = new Random();// 线程,定时刷新屏幕
private RefreshHandler mRedrawHandler = new RefreshHandler();class RefreshHandler extends Handler {
public void handleMessage(Message msg) {
SnakeView.this.update();
SnakeView.this.invalidate();
}public void sleep(long delayMillis) {
this.removeMessages(0);
sendMessageDelayed(obtainMessage(0), delayMillis);
}
};// 重写父类构造方法
public SnakeView(Context context, AttributeSet attrs) {
super(context, attrs);
initSnakeView();
}public SnakeView(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
initSnakeView();
}// 初始化
private void initSnakeView() {
setFocusable(true);Resources r = this.getContext().getResources();
// 初始化并加载图片
resetTiles(4);
loadTile(RED_STAR, r.getDrawable(R.drawable.redstar));
loadTile(YELLOW_STAR, r.getDrawable(R.drawable.yellowstar));
loadTile(GREEN_STAR, r.getDrawable(R.drawable.greenstar));}
private void initNewGame() {
mSnakeTrail.clear();// 新游戏开始,清空list
mAppleList.clear();// For now we‘re just going to load up a short default eastbound snake
// that‘s just turned northmSnakeTrail.add(new Coordinate(7, 7));
mSnakeTrail.add(new Coordinate(6, 7));
mSnakeTrail.add(new Coordinate(5, 7));
mSnakeTrail.add(new Coordinate(4, 7));
mSnakeTrail.add(new Coordinate(3, 7));
mSnakeTrail.add(new Coordinate(2, 7));
mNextDirection = NORTH;// 添加两个苹果,准备被蛇吃
addRandomApple();
addRandomApple();mMoveDelay = 600;
mScore = 0;
}// 保存下蛇和苹果的坐标,蛇的方向,分数,延迟时间等信息
public Bundle saveState() {
Bundle map = new Bundle();map.putIntArray("mAppleList",
snakeDataUtils.coordArrayListToArray(mAppleList));
map.putInt("mDirection", Integer.valueOf(mDirection));
map.putInt("mNextDirection", Integer.valueOf(mNextDirection));
map.putLong("mMoveDelay", Long.valueOf(mMoveDelay));
map.putLong("mScore", Long.valueOf(mScore));
map.putIntArray("mSnakeTrail",
snakeDataUtils.coordArrayListToArray(mSnakeTrail));return map;
}// 存储数据
public void restoreState(Bundle icicle) {
setMode(PAUSE);mAppleList = snakeDataUtils.coordArrayToArrayList(icicle
.getIntArray("mAppleList"));
mDirection = icicle.getInt("mDirection");
mNextDirection = icicle.getInt("mNextDirection");
mMoveDelay = icicle.getLong("mMoveDelay");
mScore = icicle.getLong("mScore");
mSnakeTrail = snakeDataUtils.coordArrayToArrayList(icicle
.getIntArray("mSnakeTrail"));
}/*
* handles key events in the game. Update the direction our snake is
* traveling based on the DPAD. Ignore events that would cause the snake to
* immediately turn back on itself.
*
* (non-Javadoc)
*
* @see android.view.View#onKeyDown(int, android.os.KeyEvent)
*/
@Override
public boolean onKeyDown(int keyCode, KeyEvent msg) {if (keyCode == KeyEvent.KEYCODE_DPAD_UP) {
if (mMode == READY | mMode == LOSE) {
/*
* At the beginning of the game, or the end of a previous one,
* we should start a new game.
*/
initNewGame();
setMode(RUNNING);
update();
return (true);
}if (mMode == PAUSE) {
/*
* If the game is merely paused, we should just continue where
* we left off.
*/
setMode(RUNNING);
update();
return (true);
}if (mDirection != SOUTH) {
mNextDirection = NORTH;
}
return (true);
}if (keyCode == KeyEvent.KEYCODE_DPAD_DOWN) {
if (mDirection != NORTH) {
mNextDirection = SOUTH;
}
return (true);
}if (keyCode == KeyEvent.KEYCODE_DPAD_LEFT) {
if (mDirection != EAST) {
mNextDirection = WEST;
}
return (true);
}if (keyCode == KeyEvent.KEYCODE_DPAD_RIGHT) {
if (mDirection != WEST) {
mNextDirection = EAST;
}
return (true);
}return super.onKeyDown(keyCode, msg);
}/**
* Sets the TextView that will be used to give information (such as "Game
* Over" to the user.
*
* @param newView
*/
public void setTextView(TextView newView) {
mStatusText = newView;
}/**
* Updates the current mode of the application (RUNNING or PAUSED or the
* like) as well as sets the visibility of textview for notification
*
* @param newMode
*/
public void setMode(int newMode) {
int oldMode = mMode;
mMode = newMode;if (newMode == RUNNING & oldMode != RUNNING) {
mStatusText.setVisibility(View.INVISIBLE);
update();
return;
}Resources res = getContext().getResources();
CharSequence str = "";
if (newMode == PAUSE) {
str = res.getText(R.string.mode_pause);
}
if (newMode == READY) {
str = res.getText(R.string.mode_ready);
}
if (newMode == LOSE) {
str = res.getString(R.string.mode_lose_prefix) + mScore
+ res.getString(R.string.mode_lose_suffix);
}mStatusText.setText(str);
mStatusText.setVisibility(View.VISIBLE);
}// 添加一个随机的苹果
private void addRandomApple() {
Coordinate newCoord = null;
boolean found = false;
while (!found) {
// Choose a new location for our apple
int newX = 1 + RNG.nextInt(mXTileCount - 2);
int newY = 1 + RNG.nextInt(mYTileCount - 2);
newCoord = new Coordinate(newX, newY);// 保证苹果不出现在蛇身上
boolean collision = false;
int snakelength = mSnakeTrail.size();
for (int index = 0; index < snakelength; index++) {
if (mSnakeTrail.get(index).equals(newCoord)) {
collision = true;
}
}
// 如果出现两个苹果,保证苹果重复
int applelength = mAppleList.size();
for (int index = 0; index < applelength; index++) {
if (mAppleList.get(index).equals(newCoord)) {
collision = true;
}
}
found = !collision;
}
if (newCoord == null) {
Log.e(TAG, "Somehow ended up with a null newCoord!");
}
mAppleList.add(newCoord);
}// 更新信息
public void update() {
if (mMode == RUNNING) {
long now = System.currentTimeMillis();if (now - mLastMove > mMoveDelay) {
clearTiles();
updateWalls();
updateSnake();
updateApples();
mLastMove = now;
}
mRedrawHandler.sleep(mMoveDelay);
}
}/**
* 给mTileGrid赋值,标识墙
*/
private void updateWalls() {
for (int x = 0; x < mXTileCount; x++) {
setTile(GREEN_STAR, x, 0);
setTile(GREEN_STAR, x, mYTileCount - 1);
}
for (int y = 1; y < mYTileCount - 1; y++) {
setTile(GREEN_STAR, 0, y);
setTile(GREEN_STAR, mXTileCount - 1, y);
}
}/**
* 给mTileGrid赋值,标识苹果
*/
private void updateApples() {
for (Coordinate c : mAppleList) {
setTile(YELLOW_STAR, c.x, c.y);
}
}/*
* 更新蛇,因为蛇要吃苹果
*/
private void updateSnake() {
boolean growSnake = false;Coordinate head = mSnakeTrail.get(0);// 蛇头当前的位置
Coordinate newHead = new Coordinate(1, 1);// 新蛇头,因为一会会为其赋值,所以此处可以不初始化mDirection = mNextDirection;// 当前蛇头的方向
switch (mDirection) {
case EAST: {
newHead = new Coordinate(head.x + 1, head.y);
break;
}
case WEST: {
newHead = new Coordinate(head.x - 1, head.y);
break;
}
case NORTH: {
newHead = new Coordinate(head.x, head.y - 1);
break;
}
case SOUTH: {
newHead = new Coordinate(head.x, head.y + 1);
break;
}
}// 检测蛇是否撞墙
if ((newHead.x < 1) || (newHead.y < 1) || (newHead.x > mXTileCount - 2)
|| (newHead.y > mYTileCount - 2)) {
setMode(LOSE);
return;}
// 检测蛇是否撞自身
int snakelength = mSnakeTrail.size();
for (int snakeindex = 0; snakeindex < snakelength; snakeindex++) {
Coordinate c = mSnakeTrail.get(snakeindex);
if (c.equals(newHead)) {
setMode(LOSE);
return;
}
}// 吃苹果,自身涨一截,屏幕刷新变快,也就是速度变快
int applecount = mAppleList.size();
for (int appleindex = 0; appleindex < applecount; appleindex++) {
Coordinate c = mAppleList.get(appleindex);
if (c.equals(newHead)) {
mAppleList.remove(c);
addRandomApple();mScore++;
mMoveDelay *= 0.99;growSnake = true;// growSnake表示蛇是否迟到苹果,判定是否自身增长
}
}
/*
* 蛇移动的过程其实就是把蛇尾放到蛇头前,然后去掉蛇尾,这期间,如果蛇吃了苹果,则蛇自身增长,否则自身不增长
*/
mSnakeTrail.add(0, newHead);
// 如果蛇不需要增长,减去蛇尾即可,如果需要增长,则把增长放到蛇头,不减蛇尾
if (!growSnake) {
mSnakeTrail.remove(mSnakeTrail.size() - 1);
}
// 控制使第一个苹果颜色与蛇身不同
int index = 0;
for (Coordinate c : mSnakeTrail) {
if (index == 0) {
setTile(YELLOW_STAR, c.x, c.y);
} else {
setTile(RED_STAR, c.x, c.y);
}
index++;
}
}
}
/MySnake/src/edu/hhxy/android/snake/TileView.java
package edu.hhxy.android.snake;import android.content.Context;
import android.content.res.TypedArray;
import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.graphics.Paint;
import android.graphics.drawable.Drawable;
import android.util.AttributeSet;
import android.view.View;/**
* TileView:一个继承View的基类
*/
public class TileView extends View {
protected static int mTileSize;// 图片大小
protected static int mXTileCount;// 总的列数
protected static int mYTileCount;// 总的行数
private static int mXOffset;// x边距
private static int mYOffset;// y边距
private Bitmap[] mTileArray;// 图片数组/**
* 二维数组,根据其值用来确定是否要画苹果,以及要画什么颜色的苹果
*/
private int[][] mTileGrid;// 二维数组private final Paint mPaint = new Paint();
/*
* 构造方法
*/
public TileView(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
TypedArray a = context.obtainStyledAttributes(attrs,
R.styleable.TileView);
mTileSize = a.getInt(R.styleable.TileView_tileSize, 12);
a.recycle();
}public TileView(Context context, AttributeSet attrs) {
super(context, attrs);
TypedArray a = context.obtainStyledAttributes(attrs,
R.styleable.TileView);
mTileSize = a.getInt(R.styleable.TileView_tileSize, 12);
a.recycle();
}@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
// w宽,h长
mXTileCount = (int) Math.floor(w / mTileSize);
mYTileCount = (int) Math.floor(h / mTileSize);mXOffset = ((w - (mTileSize * mXTileCount)) / 2);
mYOffset = ((h - (mTileSize * mYTileCount)) / 2);mTileGrid = new int[mXTileCount][mYTileCount];
clearTiles();
}/**
* 初始化
*/public void resetTiles(int tilecount) {
mTileArray = new Bitmap[tilecount];
}/**
* 加载图片,使mTitleArray[]表示不同的图片
*/
public void loadTile(int key, Drawable tile) {
Bitmap bitmap = Bitmap.createBitmap(mTileSize, mTileSize,
Bitmap.Config.ARGB_8888);
Canvas canvas = new Canvas(bitmap);
tile.setBounds(0, 0, mTileSize, mTileSize);
tile.draw(canvas);
mTileArray[key] = bitmap;
}/**
* 初始化mTitleGrid[][]
*/
public void clearTiles() {
for (int x = 0; x < mXTileCount; x++) {
for (int y = 0; y < mYTileCount; y++) {
setTile(0, x, y);
}
}
}/**
* 把某一位置的坐标置为tileindex,以确定mTitleGrid[][]处要画的图片
*/
public void setTile(int tileindex, int x, int y) {
mTileGrid[x][y] = tileindex;
}@Override
public void onDraw(Canvas canvas) {
super.onDraw(canvas);
for (int x = 0; x < mXTileCount; x += 1) {
for (int y = 0; y < mYTileCount; y += 1) {
if (mTileGrid[x][y] > 0) {
canvas.drawBitmap(mTileArray[mTileGrid[x][y]], mXOffset + x
* mTileSize, mYOffset + y * mTileSize, mPaint);
}
}
}
}
}
/MySnake/src/edu/hhxy/android/utils/Coordinate.java
package edu.hhxy.android.utils;public class Coordinate {
/**
* Simple class containing two integer values and a comparison function.
* There‘s probably something I should use instead, but this was quick and
* easy to build.
*
*/
public int x;
public int y;public Coordinate(int newX, int newY) {
x = newX;
y = newY;
}public boolean equals(Coordinate other) {
if (x == other.x && y == other.y) {
return true;
}
return false;
}@Override
public String toString() {
return "Coordinate: [" + x + "," + y + "]";
}
}
/MySnake/src/edu/hhxy/android/utils/SnakeDataUtils.java
package edu.hhxy.android.utils;import java.util.ArrayList;
public class SnakeDataUtils {
/**
* 数据转换成以int [x1,y1,x2,y2,x3,y3...]的形式便于保存下蛇和苹果的坐标
*/
public int[] coordArrayListToArray(ArrayList<Coordinate> cvec) {
int count = cvec.size();
int[] rawArray = new int[count * 2];
for (int index = 0; index < count; index++) {
Coordinate c = cvec.get(index);
rawArray[2 * index] = c.x;
rawArray[2 * index + 1] = c.y;
}
return rawArray;
}/**
* 数据从int [x1,y1,x2,y2,x3,y3...]恢复
*/
public ArrayList<Coordinate> coordArrayToArrayList(int[] rawArray) {
ArrayList<Coordinate> coordArrayList = new ArrayList<Coordinate>();int coordCount = rawArray.length;
for (int index = 0; index < coordCount; index += 2) {
Coordinate c = new Coordinate(rawArray[index], rawArray[index + 1]);
coordArrayList.add(c);
}
return coordArrayList;
}}
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