Tutorial: Synchronizing State with Mutexes in Go

go语言中用mutex实现状态同步。

原文:https://kylewbanks.com/blog/tutorial-synchronizing-state-with-mutexes-golang

------------------------------------------------------------------------------------------------------------------------------------------

The Mutex (mutual exclusion lock) is an invaluable resource when synchronizing state across multiple goroutines, but I find that it’s usage is somewhat mystifying to new Go developers. The truth is that mutexes are incredibly simple to use, but do come with a couple caveats that can have a serious impact on your software - namely deadlocks, but we’ll get into those in a minute.

So what is a mutex? At its core, it allows you to ensure that only one goroutine has access to a block of code at a time, with all other goroutines attempting to access the same code having to wait until the mutex has been unlocked before proceeding. Let’s look at a quick example:

var mu sync.Mutex
var sum = 0

func add(a int) {
    mu.Lock()
    sum = sum + a
    mu.Unlock()
}

In this example, if two goroutines call the add function, only one can proceed at a time. When Lock is called on the mutex, it ensures that no other goroutine can access the same block until Unlock is called.

Race Conditions

So why does this matter? The primary purpose of a mutex is to prevent race conditions, whereby two or more goroutines access and/or modify the same state with varying outcomes based on the order of execution.

Let’s take a look at an example:

package main

import (
        "fmt"
        "sync"
)

var wg sync.WaitGroup
var sum = 0

func process(n string) {
        wg.Add(1)
        go func() {
                defer wg.Done()

                for i := 0; i < 10000; i++ {
                        sum = sum + 1
                }

                fmt.Println("From " + n + ":", sum)
        }()
}

func main() {
        processes := []string{"A", "B", "C", "D", "E"}
        for _, p := range processes {
                process(p)
        }

        wg.Wait()
        fmt.Println("Final Sum:", sum)
}

Note: You can safely ignore the WaitGroup logic here, it is simply there to ensure that we wait for the goroutines to complete before the program exits.

Here we run five separate goroutines (A, B, C, D, and E), each adding one to the shared sum variable ten thousand times. Basic math tells us that the Final Sum printed at the end should be 50,000 because 5 (goroutines) times 10,000 (executions) is equal to 50,000.

Running the code however gives us a different outcome:

$ go run sum.go
From E: 10000
From A: 20000
From D: 30188
From C: 41800
From B: 47166
Final Sum: 47166

Your outcome will vary, in fact each execution you’ll likely get a different outcome, but the issue is the same: we didn’t get a total sum of 50,000 like we expected. So what happened? We can see in the sample output above that the E and A goroutines ran properly, but we started getting into trouble around D. This is because the goroutines can’t finish fast enough before the next routine begins, and a data race begins where each goroutine is modifying the sum value at the same time. If we ran this only 100 or 1000 times, we likely wouldn’t notice any issues, however as the goroutines take longer and longer, more data races occur and we get into trouble really quick.

This example is contrived, but imagine this was banking or payment processing software - we’d be pretty hosed, out about 3000 units in the example above.

Adding a Mutex

So how do we fix this? One option, and the one we’ll be using today, is to add a mutex. We’re only going to make two changes, but it will completely change the outcome of our program:

  • Define a Mutex
  • Add Lock and Unlock calls around the addition to sum
var mu sync.Mutex

// In "process"
mu.Lock()
sum = sum + 1
mu.Unlock()

Here’s the full program again for clarity:

package main

import (
        "fmt"
        "sync"
)

var wg sync.WaitGroup
var mu sync.Mutex
var sum = 0

func process(n string) {
        wg.Add(1)
        go func() {
                defer wg.Done()

                for i := 0; i < 10000; i++ {
                        mu.Lock()
                        sum = sum + 1
                        mu.Unlock()
                }

                fmt.Println("From " + n + ":", sum)
        }()
}

func main() {
        processes := []string{"A", "B", "C", "D", "E"}
        for _, p := range processes {
                process(p)
        }

        wg.Wait()
        fmt.Println("Final Sum:", sum)
}

With the changes in place, we can run the example again and verify that the output matches the 50,000 we expect:

$ go run mutex.go
From A: 38372
From C: 38553
From E: 42019
From D: 48251
From B: 50000
Final Sum: 50000

You’ll notice that the final sum is correct, but the sum after each goroutine completes isn’t a multiple of 10,000. This is because we’re still executing each goroutine concurrently, all we’ve changed is that we’re synchronizing access to the sum variable inside process.

So how does this work? Each time we call Lock, all other goroutines must wait before executing the same code, until the processing goroutine unlocks the mutex by calling UnlockLock is a blocking operation, so the goroutine will sit idle until the lock can be acquired, ensuring that only one goroutine ever has the ability to add to sum at a time.

Tips and Tricks

Idiomatic Definition

Because a mutex doesn’t directly relate to a specific variable or function, it is idiomatic in Go to define the mutex above the variable it is applicable to. For instance, if we had a Processor struct for the example above, we’d define it like so:

type Processor struct {
    mu sync.Mutex
    sum int
}

This also applies when the same mutex is used for multiple variables, like so:

type Processor struct {
    // Related
    mu sync.Mutex
    sum int
    anotherVar int
    yetAnotherVar int

    // Not related
    somethingElse int
}

By defining the mutex directly above the variable(s) it relates to, we are signalling to other developers that the mutex is used to protect access to these variables.

Deferred Unlocks

In more complex software than the trivial examples above, where the function that calls Lock has various places to return, or the entire function must be locked, it is common to use a defer to ensure Unlock is called prior to the function returning, like so:

func process() {
    mu.Lock()
    defer mu.Unlock()

    // Process...
}

This ensures that no matter what branch the code takes inside the function, Unlock will always be called. As a bonus, developers can add code to the function without worrying that they may miss a case where Unlock must be called.

Deadlocks

Forgetting to Unlock

It is absolutely crucial to call Unlock! If you don’t all other goroutines will wait indefinitely for the Unlock call, meaning they will never proceed and the program will grind to a halt.

By taking the call to Unlock out of the example above, we’ll get the following:

$ go run mutex.go
fatal error: all goroutines are asleep - deadlock!

goroutine 1 [semacquire]:
sync.runtime_Semacquire(0x1f6b7c, 0x876e0)
	/usr/local/go/src/runtime/sema.go:47 +0x40
sync.(*WaitGroup).Wait(0x1f6b70, 0x1)
	/usr/local/go/src/sync/waitgroup.go:127 +0x100
main.main()
	/tmp/sandbox022115118/main.go:35 +0x160

...

This trace will go on for a while, but you get the point.

This is called a deadlock and is a surefire way to crash your programs. In more complicated codebases it can be hard to immediately recognize situations where deadlocks can occur, as you’ll see in the example below.

Multiple Calls to Lock

In this example, we’ll see that if you call Lock from multiple places on the same Mutex, and it’s possible that Lock is called by the same goroutine that already has the lock prior to it being unlocked, we’ll end up in another deadlock situation. Take a look:

package main

import (
        "fmt"
        "sync"
)

var mu sync.Mutex

func funcA() {
    mu.Lock()
    funcB()
    mu.Unlock()
}

func funcB() {
    mu.Lock()
    fmt.Println("Hello, World")
    mu.Unlock()
}

func main() {
    funcA()
}

If you were to run this program, you’d get the following:

$ go run deadlock.go
fatal error: all goroutines are asleep - deadlock!

goroutine 1 [semacquire]:
sync.runtime_Semacquire(0x1043411c, 0x1)
	/usr/local/go/src/runtime/sema.go:47 +0x40
sync.(*Mutex).Lock(0x10434118, 0x0)
	/usr/local/go/src/sync/mutex.go:83 +0x200
main.funcB()
	/tmp/sandbox352026507/main.go:17 +0x40
main.funcA()
	/tmp/sandbox352026507/main.go:12 +0x40
main.main()
	/tmp/sandbox352026507/main.go:23 +0x80

The reason for this is that funcB, running in the same goroutine as funcA, tries to acquire a Lock on the same Mutex that funcA already locked. Because Lock blocks until the lock can be acquired, we’ll never reach the Unlock in funcA, and the program halts.

Conclusion

While there are a plethora of ways to handle synchronization of state and the sync package provides a number of options, but mutexes are a simple and effective means of getting the job done, so long as some care is taken to ensure you are implementing them safely and correctly into your codebase.

时间: 2024-10-09 23:52:07

Tutorial: Synchronizing State with Mutexes in Go的相关文章

Important Programming Concepts (Even on Embedded Systems) Part V: State Machines

Earlier articles in this series: Part I: Idempotence Part II: Immutability Part III: Volatility Part IV: Singletons Oh, hell, this article just had to be about state machines, didn’t it? State machines! Those damned little circles and arrows and q’s.

[原]openstack-kilo--issue(二十一) instance can&#39;t get ip 虚拟机不能得到ip(2)

===问题点==== 在使用vlan模式部署compute节点的时候出现了下面的错误:在controller节点的dhcp-agent.log中 2017-01-22 20:19:34.178 24140 INFO neutron.agent.dhcp.agent [req-bf703a13-52ba-4fc4-ae52-8af1c0c635fd ] Synchronizing state complete 2017-01-23 14:11:05.401 24140 INFO neutron.o

android audio开发的一些专用术语(待翻译)

Audio Terminology IN THIS DOCUMENT Generic Terms Digital Audio Hardware and Accessories Audio Signal Path Android-Specific Terms Sample Rate Conversion This document provides a glossary of audio-related terminology, including a list of widely used, g

neutron-dhcp-agent服务启动流程

在分析nova boot创建VM的代码流程与neutron-dhcp-agent交互之前,首先分析neutron-dhcp-agent服务启动流程.与其他服务的启动入口一样.查看setup.cfg文件. [entry_points] console_scripts = neutron-db-manage = neutron.db.migration.cli:main neutron-debug = neutron.debug.shell:main neutron-dhcp-agent = neu

Button and Image Borders in Android with Nine Patch Files

When designing a User Interface you may want to change the default View backgrounds to give an App its own look. In most cases the backgrounds must be able to scale correctly for different size screens on a variety of devices. Android uses Nine Patch

[原]openstack-kilo--issue(五) neutron-agent服务实际是active的-但是显示为XXX

问题出现: 重启后出现了这样的情况: 查看详细的参数 查看数据库neutron 中对应的agents表.发现表中没有alive这个字段 这些服务的实际状态为active: ----1------● neutron-l3-agent.service - OpenStack Neutron Layer 3 Agent   Loaded: loaded (/usr/lib/systemd/system/neutron-l3-agent.service; enabled; vendor preset:

ubuntu17.10安装LAMP并部署php探针系统

ubuntu17.10修改密码以及安装LAMP并部署php探针系统 步骤1:ubuntu17.10配置IP (这个版本配置IP方式改变较大,apt-get upgrade更新至最新以前配置方式也可以用了) [email protected]:~# vi /etc/netplan/01-netcfg.yaml # This file describes the network interfaces available on your system # For more information, s

Redis配置与开启认证

获取配置 Redis 的配置文件位于 Redis 安装目录下,文件名为 redis.conf. 你可以通过 CONFIG 命令查看或设置配置项. 语法 Redis CONFIG 命令格式如下:redis 127.0.0.1:6379> CONFIG GET CONFIG_SETTING_NAME 实例 redis 127.0.0.1:6379> CONFIG GET loglevel 1) "loglevel" 2) "notice" 使用 *****

PostgreSQL 安装与服务管理

Windows 安装过程 从这里下载二进制安装包,一步一步按照提示即可. 服务管理 服务的名字可以先使用services.msc查看 λ net start postgresql-x64-10 postgresql-x64-10 - PostgreSQL Server 10 服务正在启动 . postgresql-x64-10 - PostgreSQL Server 10 服务已经启动成功. λ net stop postgresql-x64-10 postgresql-x64-10 - Pos