1 C++ program
1.1 the miminal cpp
int main(){} // the minimal C++ program
1.2 Hello World
#include <iostream> int main() { std::cout << "Hello, World!\n"; }
1.3 functions
#include <iostream> using namespace std; double square(double x) { return x*x; } void print_square(double x) { cout << "the square of " << x << " is " << square(x) << "\n"; } int main() { print_square(1.2); }
2 Types, Variables and Arithmetic
2.1 definition
A declaration is a statement that introduces a name into the program. It specifies a type for the named entity:
- A type defines a set of possible values and a set of operations (for an object).
- An object is some memory that holds a value of some type.
- A value is a set of bits interpreted according to a type.
- A variable is a named object.
bool // Boolean, possible values are true and false char // character, for example, ‘a‘, ‘ z‘, and ‘9‘ int // integer, for example, 1, 42, and 1066 double // double-precision floating-point number, for example, 3.14 and 299793.0
2.2 sizeof(char)
2.3 initialization
double d1 = 2.3; double d2 {2.3}; complex<double> z = 1; // a complex number with double-precision floating-point scalars complex<double> z2 {d1,d2}; complex<double> z3 = {1,2}; // the = is optional with {...} vector<int> v {1,2,3,4,5,6}; // a vector of ints
"=" is traditional and dates back to C, but if in doubt, use the general {}-list form
c++11 auto
auto b = true; // a bool auto ch = ‘x‘; // a char auto i = 123; // an int auto d = 1.2; // a double auto z = sqrt(y); // z has the type of whatever sqrt(y) returns
We use auto where we don’t hav e a specific reason to mention the type explicitly. ‘‘Specific reasons’’ include:
- The definition is in a large scope where we want to make the type clearly visible to readers of our code.
- We want to be explicit about a variable’s range or precision (e.g., double rather than float ).
3 Constants
3.1 const and constexpr
const :meaning roughly ‘‘I promise not to change this value’’. This is used primarily to specify interfaces, so that data can be passed to functions without fear of it being modified. The compiler enforces the promise made by const .
const int dmv = 17; // dmv is a named constant int var = 17; // var is not a constant constexpr double max1 = 1.4∗square(dmv); // OK if square(17) is a constant expression constexpr double max2 = 1.4∗square(var); // error : var is not a constant expression const double max3 = 1.4∗square(var); // OK, may be evaluated at run time
constexpr :meaning roughly ‘‘to be evaluated at compile time’’. This is used primarily to specify constants, to allow placement of data in memory where it is unlikely to be corrupted, and for performance.
double sum(const vector<double>&); // sum will not modify its argument vector<double> v {1.2, 3.4, 4.5}; // v is not a constant const double s1 = sum(v); // OK: evaluated at run time constexpr double s2 = sum(v); // error : sum(v) not constant expression
3.2 constexpr function
For a function to be usable in a constant expression, that is, in an expression that will be evaluated by the compiler, it must be defined constexpr
constexpr double square(double x) { return x∗x; }
To be constexpr , a function must be rather simple: just a return -statement computing a value.
A constexpr function can be used for non-constant arguments, but when that is done the result is not a constant expression.
4 Loops
4.1 if
bool accept() { cout << "Do you want to proceed (y or n)?\n"; // write question char answer = 0; cin >> answer; // read answer if(answer == ‘y‘) return true; return false; }
4.2 switch
bool accept2() { cout << "Do you want to proceed (y or n)?\n"; // write question char answer = 0; cin >> answer; // read answer switch(answer) { case ‘y‘: return true; case ‘n‘: return false; default: cout << "I will take that for a no.\n"; return false; } }
4.3 while
bool accept3() { int tries = 1; while(tries < 4){ cout << "Do you want to proceed (y or n)?\n"; // write question char answer = 0; cin >> answer; // read answer switch(answer) { case ‘y‘: return true; case ‘n‘: return false; default: cout << "Sorry, I don‘t understand that.\n"; ++tries; // increment } } cout << "I‘ll take that for a no.\n"; return false; }
5 Pointers and Arrays
5.1 [] and *
[ ] means ‘‘array of’’ and ∗ means ‘‘pointer to.’’
char v[6]; // array of 6 characters char∗ p; // pointer to character
prefix unary ∗ means ‘‘contents of’’ and prefix unary & means ‘‘address of.’’
char∗ p = &v[3]; // p points to v’s four th element char x = ∗p; // *p is the object that p points to
T a[n]; // T[n]: array of n Ts T∗ p; // T*: pointer to T T& r; // T&: reference to T T f(A); // T(A): function taking an argument of type A returning a result of type T
5.2 copy and print
copy elements from one array to another
void copy_fct() { int v1[10] = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9}; int v2[10]; for(auto i=0; i!=10; ++i) // copy elements v2[i] = v1[i]; }
for every element of v , from the first to the last, place a copy in x and print it.
void print() { int v[] = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9}; for(auto x : v) // range-for-statement std::cout << x << ‘\n‘; for(auto x : {21, 32, 43, 54, 65}) std::cout << x << ‘\n‘; }
5.3 increment and count
void increment() { int v[] = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9}; for(auto &x : v) ++x; }
the suffix & means ‘‘reference to.’’ It‘s similar to a pointer, except that no need to use a prefix ∗ to access the value referred to by the reference
// count the number of occurrences of x in p[] // p is assumed to point to a zero-ter minated array of char (or to nothing) int count_x(char* p, char x) { if(p==nullptr) return 0; int count = 0; for(; *p!=0; ++p) if(*p == x) ++count; return count; }
其中,nullptr 参见博文 C++11 之 nullptr