1042. Shuffling Machine (20) - sstream实现数字转字符串

题目如下:

Shuffling is a procedure used to randomize a deck of playing cards. Because standard shuffling techniques are seen as weak, and in order to avoid "inside jobs" where employees collaborate with gamblers by performing inadequate shuffles, many casinos employ automatic
shuffling machines
. Your task is to simulate a shuffling machine.

The machine shuffles a deck of 54 cards according to a given random order and repeats for a given number of times. It is assumed that the initial status of a card deck is in the following order:

S1, S2, ..., S13, H1, H2, ..., H13, C1, C2, ..., C13, D1, D2, ..., D13, J1, J2

where "S" stands for "Spade", "H" for "Heart", "C" for "Club", "D" for "Diamond", and "J" for "Joker". A given order is a permutation of distinct integers in [1, 54]. If the number at the i-th position is j, it means to move the card from position i to position
j. For example, suppose we only have 5 cards: S3, H5, C1, D13 and J2. Given a shuffling order {4, 2, 5, 3, 1}, the result will be: J2, H5, D13, S3, C1. If we are to repeat the shuffling again, the result will be: C1, H5, S3, J2, D13.

Input Specification:

Each input file contains one test case. For each case, the first line contains a positive integer K (<= 20) which is the number of repeat times. Then the next line contains the given order. All the numbers in a line are separated by a space.

Output Specification:

For each test case, print the shuffling results in one line. All the cards are separated by a space, and there must be no extra space at the end of the line.

Sample
Input:

2
36 52 37 38 3 39 40 53 54 41 11 12 13 42 43 44 2 4 23 24 25 26 27 6 7 8 48 49 50 51 9 10 14 15 16 5 17 18 19 1 20 21 22 28 29 30 31 32 33 34 35 45 46 47

Sample Output:

S7 C11 C10 C12 S1 H7 H8 H9 D8 D9 S11 S12 S13 D10 D11 D12 S3 S4 S6 S10 H1 H2 C13 D2 D3 D4 H6 H3 D13 J1 J2 C1 C2 C3 C4 D1 S5 H5 H11 H12 C6 C7 C8 C9 S2 S8 S9 H10 D5 D6 D7 H4 H13 C5

题目看起来较为复杂,其实本质就是实现一个1-54依次排列的序列的按需求重新排列。

使用三个vector来,一个用来生成原序列、记录变更后序列,另一个用来记录变更的中间过程,第三个用来记录变更要求即可,注意索引从0开始,因此要求的变更序列的所有值应当-1再被记录。

#include <iostream>
#include <sstream>
#include <vector>
#include <stdio.h>

using namespace std;

string getCard(int pos){
    // pos 1 - 13 S
    // pos 14 - 26 H
    // pos 27 - 39 C
    // pos 40 - 52 D
    // pos 53 - 54 J
    string result = "";
    int value;
    stringstream ss;
    if(pos < 53){
        int stand = (pos - 1)/ 13;
        value = pos % 13;
        if(value == 0) value = 13;
        switch(stand){
        case 0:
            ss << 'S';
            break;
        case 1:
            ss << 'H';
            break;
        case 2:
            ss << 'C';
            break;
        case 3:
            ss << 'D';
            break;
        }
        ss << value;
        ss >> result;
        return result;
    }
    value = pos - 52;
    ss << 'J' << value;
    ss >> result;
    return result;
}

int main()
{
    vector<int> origin,handle;
    vector<int> ask;
    handle.resize(54);
    for(int i = 1; i <= 54; i++)
        origin.push_back(i);
    int N;
    cin >> N;
    int num;
    for(int i = 0; i < 54; i++){
        scanf("%d",&num);
        ask.push_back(num-1);
    }
    for(int i = 0; i < N; i++){
        for(int j = 0; j < 54; j++){
            handle[ask[j]] = origin[j];
        }
        origin = handle;
    }
    cout << getCard(origin[0]);
    for(int i = 1; i < origin.size(); i++){
        cout << " " << getCard(origin[i]);
    }
    cout << endl;
    return 0;
}

版权声明:本文为博主原创文章,未经博主允许不得转载。

时间: 2024-07-29 14:40:08

1042. Shuffling Machine (20) - sstream实现数字转字符串的相关文章

PAT 1042. Shuffling Machine (20)

1042. Shuffling Machine (20) Shuffling is a procedure used to randomize a deck of playing cards. Because standard shuffling techniques are seen as weak, and in order to avoid "inside jobs" where employees collaborate with gamblers by performing

1042. Shuffling Machine (20)

Shuffling is a procedure used to randomize a deck of playing cards. Because standard shuffling techniques are seen as weak, and in order to avoid "inside jobs" where employees collaborate with gamblers by performing inadequate shuffles, many cas

PAT(A) 1042. Shuffling Machine (20)

The machine shuffles a deck of 54 cards according to a given random order and repeats for a given number of times. It is assumed that the initial status of a card deck is in the following order: S1, S2, ..., S13, H1, H2, ..., H13, C1, C2, ..., C13, D

【PAT甲级】1042 Shuffling Machine (20 分)

题意: 输入洗牌次数K(<=20),输入54张牌每次洗入的位置(不是交换的位置),输出洗好的牌. 代码: #define HAVE_STRUCT_TIMESPEC#include<bits/stdc++.h>using namespace std;multiset<int>st;int a[57];int card[57],b[57];int main(){ ios::sync_with_stdio(false); cin.tie(NULL); cout.tie(NULL);

1042 Shuffling Machine (20分)

1. 题目 2. 思路 常规题目 3. 注意点 无 4. 代码 #include<cstdio> #include<vector> #include<string> using namespace std; int n; int order[55]; vector<string> cards; void init_cares(){ cards.push_back(""); //占位 for(int i=1;i<=13;i++){ c

PAT甲题题解-1042. Shuffling Machine (20)-模拟

博主欢迎转载,但请给出本文链接,我尊重你,你尊重我,谢谢~http://www.cnblogs.com/chenxiwenruo/p/6789205.html特别不喜欢那些随便转载别人的原创文章又不给出链接的所以不准偷偷复制博主的博客噢~ 给出洗牌次数,以及洗牌的序列规则第i个数shuffles[i]表示要将第i张牌移到第shuffles[i]个 很简单,就是shuffle_seq[shuffles[i]]=start_seq[i]; #include <iostream> #include

PAT:1042. Shuffling Machine (20) AC

#include<stdio.h> #include<stdlib.h> const int N=54; int main() { char mp[5]={'S','H','C','D','J'}; int n; scanf("%d",&n); int start[N],end[N],next[N]; for(int i=1 ; i<=N ; ++i) //初始化 start[i]=i; for(int i=1 ; i<=N ; ++i) /

PAT (Advanced Level) 1042. Shuffling Machine (20)

简单题. #include<cstdio> #include<cstring> #include<cmath> #include<vector> #include<map> #include<queue> #include<stack> #include<string> #include<algorithm> using namespace std; struct X { char c; int n

1042. Shuffling Machine

1042. Shuffling Machine (20) 时间限制 400 ms 内存限制 65536 kB 代码长度限制 16000 B 判题程序 Standard 作者 CHEN, Yue Shuffling is a procedure used to randomize a deck of playing cards. Because standard shuffling techniques are seen as weak, and in order to avoid "inside