在使用React进行构建应用时,我们总会有一个步骤将组建或者虚拟DOM元素渲染到真实的DOM上,将任务交给浏览器,进而进行layout和paint等步骤,这个函数就是React.render()。首先看下该函数的接口定义:
ReactComponent render( ReactElement element, DOMElement container, [function callback] )
接收2-3个参数,并返回ReactComponent类型的对象,当组件被添加到DOM中后,执行回调。在这里涉及到了两个React类型--ReactComponent和ReactElement,着重分析。
ReactElement类型解读
ReactElement类型通过函数React.createElement()创建,接口定义如下:
ReactElement createElement( string/ReactClass type, [object props], [children ...] )
第一个参数可以接受字符串(如“p”,“div”等HTML的tag)或ReactClass,第二个参数为传递的参数,第三个为子元素,可以为字符串和ReactElement。
下面着重分析createElement的具体实现:
ReactElement.createElement = function(type, config, children) {var propName;// Reserved names are extractedvar props = {};var key = null;var ref = null;if (config != null) {ref = config.ref === undefined ? null : config.ref;key = config.key === undefined ? null : ‘‘ + config.key;// Remaining properties are added to a new props objectfor (propName in config) {if (config.hasOwnProperty(propName) &&!RESERVED_PROPS.hasOwnProperty(propName)) {props[propName] = config[propName];}}}// Children can be more than one argument, and those are transferred onto// the newly allocated props object.var childrenLength = arguments.length - 2;if (childrenLength === 1) {props.children = children;} else if (childrenLength > 1) {var childArray = Array(childrenLength);for (var i = 0; i < childrenLength; i++) {childArray[i] = arguments[i + 2];}props.children = childArray;}// Resolve default propsif (type && type.defaultProps) {var defaultProps = type.defaultProps;for (propName in defaultProps) {if (typeof props[propName] === ‘undefined‘) {props[propName] = defaultProps[propName];}}}return new ReactElement(type,key,ref,ReactCurrentOwner.current,ReactContext.current,props);};var ReactElement = function(type, key, ref, owner, context, props) {// Built-in properties that belong on the elementthis.type = type;this.key = key;this.ref = ref;// Record the component responsible for creating this element.this._owner = owner;// TODO: Deprecate withContext, and then the context becomes accessible// through the owner.this._context = context;if ("production" !== process.env.NODE_ENV) {// The validation flag and props are currently mutative. We put them on// an external backing store so that we can freeze the whole object.// This can be replaced with a WeakMap once they are implemented in// commonly used development environments.this._store = {props: props, originalProps: assign({}, props)};// To make comparing ReactElements easier for testing purposes, we make// the validation flag non-enumerable (where possible, which should// include every environment we run tests in), so the test framework// ignores it.try {Object.defineProperty(this._store, ‘validated‘, {configurable: false,enumerable: false,writable: true});} catch (x) {}this._store.validated = false;// We‘re not allowed to set props directly on the object so we early// return and rely on the prototype membrane to forward to the backing// store.if (useMutationMembrane) {Object.freeze(this);return;}}this.props = props;};
在ReactElement.js中实现了该方法,首先保存传入的参数,其中ref和key这两个参数比较特别,ref用于父组件引用子组件的真实DOM,key用于调和算法,判断该组件是否update或remove;保存children到props中,并根据type是否有defaultProps属性对props进行mixin;最后创建ReactElement实例。其中reactElement有个实例属性_owner,用于保存所属的组件。
ReactElement的原型对象只有一个简单的方法用于判断是否是ReactElement对象,没有额外的方法。
综上,我们可以看出ReactElement有4个属性:type,ref,key,props,并且轻量,没有状态,是一个虚拟化的DOM元素。
ReactClass类型解读
React的核心是ReactElement类型,但是精髓确实ReactComponent,即组件。但是组件的创建却并不简单,我们通过React.createClass创建ReactClass类,它是ReactComponent的构造函数,不同于正常的对象创建,组件的创建由React接管,即我们无须对其实例化(new MyComponent())。相对于ReactElement的无状态,ReactComponent是有状态的,先看接口定义:
ReactClass createClass(object specification)
传入的spec参数必须包含render方法,用于渲染虚拟DOM,render返回ReactElement类型;另外还有一些getInitialState和生命周期方法,可以根据需要定义。
下面根据createClass的实现来深入分析:
createClass: function(spec) {var Constructor = function(props, context) {// Wire up auto-bindingif (this.__reactAutoBindMap) {bindAutoBindMethods(this);}this.props = props;this.context = context;this.state = null;// ReactClasses doesn‘t have constructors. Instead, they use the// getInitialState and componentWillMount methods for initialization.var initialState = this.getInitialState ? this.getInitialState() : null;this.state = initialState;};Constructor.prototype = new ReactClassComponent();Constructor.prototype.constructor = Constructor;injectedMixins.forEach(mixSpecIntoComponent.bind(null, Constructor));mixSpecIntoComponent(Constructor, spec);// Initialize the defaultProps property after all mixins have been mergedif (Constructor.getDefaultProps) {Constructor.defaultProps = Constructor.getDefaultProps();}// Reduce time spent doing lookups by setting these on the prototype.for (var methodName in ReactClassInterface) {if (!Constructor.prototype[methodName]) {Constructor.prototype[methodName] = null;}}// Legacy hookConstructor.type = Constructor;return Constructor;}// Constructor的原型var ReactClassComponent = function() {};// assign类似于mixinassign(ReactClassComponent.prototype,ReactComponent.prototype,ReactClassMixin);// mixin到Constructor的原型上function mixSpecIntoComponent(Constructor, spec) {if (!spec) {return;}var proto = Constructor.prototype;// By handling mixins before any other properties, we ensure the same// chaining order is applied to methods with DEFINE_MANY policy, whether// mixins are listed before or after these methods in the spec.if (spec.hasOwnProperty(MIXINS_KEY)) {RESERVED_SPEC_KEYS.mixins(Constructor, spec.mixins);}for (var name in spec) {if (!spec.hasOwnProperty(name)) {continue;}if (name === MIXINS_KEY) {// We have already handled mixins in a special case abovecontinue;}var property = spec[name];validateMethodOverride(proto, name);if (RESERVED_SPEC_KEYS.hasOwnProperty(name)) {RESERVED_SPEC_KEYS[name](Constructor, property);} else {// Setup methods on prototype:// The following member methods should not be automatically bound:// 1. Expected ReactClass methods (in the "interface").// 2. Overridden methods (that were mixed in).var isReactClassMethod =ReactClassInterface.hasOwnProperty(name);var isAlreadyDefined = proto.hasOwnProperty(name);var markedDontBind = property && property.__reactDontBind;var isFunction = typeof property === ‘function‘;var shouldAutoBind =isFunction &&!isReactClassMethod &&!isAlreadyDefined &&!markedDontBind;if (shouldAutoBind) {if (!proto.__reactAutoBindMap) {proto.__reactAutoBindMap = {};}proto.__reactAutoBindMap[name] = property;proto[name] = property;} else {if (isAlreadyDefined) {var specPolicy = ReactClassInterface[name];// For methods which are defined more than once, call the existing// methods before calling the new property, merging if appropriate.if (specPolicy === SpecPolicy.DEFINE_MANY_MERGED) {proto[name] = createMergedResultFunction(proto[name], property);} else if (specPolicy === SpecPolicy.DEFINE_MANY) {proto[name] = createChainedFunction(proto[name], property);}} else {proto[name] = property;if ("production" !== process.env.NODE_ENV) {// Add verbose displayName to the function, which helps when looking// at profiling tools.if (typeof property === ‘function‘ && spec.displayName) {proto[name].displayName = spec.displayName + ‘_‘ + name;}}}}}}}
createClass返回一个Constructor构造函数,它的原型是newReactClassComponent()对象,该对象有mixin的组件的方法(在spec对象中的mixins属性的对象的方法)和ReactComponent的方法(setState和forceUpdate),并且在mixSpecIntoComponent(Constructor, spec)方法中将spec中实现的方法绑定到Constructor的原型上,在这里对于非React提供的方法(即个人实现的一些功能函数或者事件处理函数)保存在原型的__reactAutoBindMap的属性上。最后再设置Constructor的defaultProps和type(Constructor.type = Constructor)。
在上节中提到了createElement的第一个参数可以是ReactClass,因此在Constructor实现上赋予了type和defaultProps属性。
React的入口—React.render()
React.render的实现是在ReactMount中,我们通过源码进行进一步的分析。
render: function(nextElement, container, callback) {var prevComponent = instancesByReactRootID[getReactRootID(container)];if (prevComponent) {var prevElement = prevComponent._currentElement;if (shouldUpdateReactComponent(prevElement, nextElement)) {return ReactMount._updateRootComponent(prevComponent,nextElement,container,callback).getPublicInstance();} else {ReactMount.unmountComponentAtNode(container);}}var reactRootElement = getReactRootElementInContainer(container);var containerHasReactMarkup =reactRootElement && ReactMount.isRenderedByReact(reactRootElement);var shouldReuseMarkup = containerHasReactMarkup && !prevComponent;var component = ReactMount._renderNewRootComponent(nextElement,container,shouldReuseMarkup).getPublicInstance();if (callback) {callback.call(component);}return component;}
如果是第一次挂载该ReactElement,直接添加即可;如果之前已挂载过,则通过instancesByReactRootID获取渲染之前container的旧组件,即prevComponent,具体通过获取container的firstChild,并根据缓存获取该对象对应的id,并根据id得到prevComponent。每个component对象都有对应的虚拟DOM,即ReactElement,通过shouldUpdateReactComponent(prevElement, nextElement)进行判断对组件进行update还是delete。
具体shouldUpdateReactComponent的比较算法是:如果prevElement类型为string或者number,那么nextElement类型为string或number时为true;如果prevElement和nextElement为object,并且key和type属性相同,则prevElement._owner == nextElement._owner相等时为true,否则为false。
如果需要更新,则调用ReactMount.._updateRootComponent函数进行Reconciliation,并返回该组件;否则删除该组件,具体操作则是删除container的所有子元素。然后判断shouldReuseMarkup,对于初次挂载的ReactElement而言,该标记为false。最后通过调用_renderNewRootComponent方法将ReactElement渲染到DOM上,并获取对应的ReactComponent对象,最后执行回调并返回组件对象。
对于_renderNewRootComponent方法,通过调用instantiateReactComponent(nextElement, null)来实例化组件,并在ReactMount的缓存中注册组件,批量执行更新ReactUpdates.batchedUpdates,最终通过_mountImageIntoNode方法将虚拟节点插入到DOM中。
至此,React中比较重要的方法讲解完毕。下一步计划是分析组件的实例化过程,敬请期待。