Time Limit: 1000MS | Memory Limit: 65536KB | 64bit IO Format: %I64d & %I64u |
Description
Nim is a 2-player game featuring several piles of stones. Players alternate turns, and on his/her turn, a player’s move consists of removing one or more stones from any single pile. Play ends when all the stones have been removed, at which point the last player to have moved is declared the winner. Given a position in Nim, your task is to determine how many winning moves there are in that position.
A position in Nim is called “losing” if the first player to move from that position would lose if both sides played perfectly. A “winning move,” then, is a move that leaves the game in a losing position. There is a famous theorem that classifies all losing positions. Suppose a Nim position contains npiles having k1, k2, …, kn stones respectively; in such a position, there are k1 + k2 + … + kn possible moves. We write each ki in binary (base 2). Then, the Nim position is losing if and only if, among all the ki’s, there are an even number of 1’s in each digit position. In other words, the Nim position is losing if and only if the xor of the ki’s is 0.
Consider the position with three piles given by k1 = 7, k2 = 11, and k3 = 13. In binary, these values are as follows:
11110111101
There are an odd number of 1’s among the rightmost digits, so this position is not losing. However, suppose k3 were changed to be 12. Then, there would be exactly two 1’s in each digit position, and thus, the Nim position would become losing. Since a winning move is any move that leaves the game in a losing position, it follows that removing one stone from the third pile is a winning move when k1 = 7, k2 = 11, and k3 = 13. In fact, there are exactly three winning moves from this position: namely removing one stone from any of the three piles.
Input
The input test file will contain multiple test cases, each of which begins with a line indicating the number of piles, 1 ≤ n ≤ 1000. On the next line, there are n positive integers, 1 ≤ ki ≤ 1, 000, 000, 000, indicating the number of stones in each pile. The end-of-file is marked by a test case with n = 0 and should not be processed.
Output
For each test case, write a single line with an integer indicating the number of winning moves from the given Nim position.
Sample Input
3 7 11 13 2 1000000000 1000000000 0
Sample Output
3 0
Source
这次是经典的nim问题,求先手若要必胜,有多少堆石头可以取。
若先手可以取走一些石头,使得剩下每堆的石头数异或和为0,那么算一种可行的方法。
首先若是先手可以必胜,那么所有堆石头数异或和s==0。若要从第i堆中取,使之后异或和为0,那么需要取s^a[i]堆((s^a[i])^a[i]==s==0)
若石头数量a[i]>(s^a[i]),就可以取。
另外要注意异或优先级比小于号低,需要加括号
1 #include<iostream> 2 #include<cstdio> 3 #include<algorithm> 4 #include<cmath> 5 #include<cstring> 6 using namespace std; 7 int n; 8 int a[1200],s,ans; 9 int main(){ 10 while(scanf("%d",&n) && n){ 11 int i,j; 12 s=0;ans=0; 13 for(i=1;i<=n;i++) 14 scanf("%d",&a[i]),s^=a[i]; 15 for(i=1;i<=n;i++){ 16 if((s^a[i])<a[i]) ans++; 17 } 18 printf("%d\n",ans); 19 } 20 return 0; 21 }